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The Gitrog Monster - Fixed possible null pointer exception.
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3 changed files with 72 additions and 7 deletions
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@ -25,19 +25,18 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.riseoftheeldrazi;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.abilities.ActivatedAbilityImpl;
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import mage.abilities.costs.common.SacrificeSourceCost;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterBasicLandCard;
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import mage.target.common.TargetCardInLibrary;
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@ -50,6 +49,8 @@ public class EvolvingWilds extends CardImpl {
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public EvolvingWilds(UUID ownerId) {
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super(ownerId, 228, "Evolving Wilds", Rarity.COMMON, new CardType[]{CardType.LAND}, null);
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this.expansionSetCode = "ROE";
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// {T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
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this.addAbility(new EvolvingWildsAbility());
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}
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@ -107,11 +107,11 @@ class TheGitrogMonsterTriggeredAbility extends TriggeredAbilityImpl {
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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ZoneChangeGroupEvent zEvent = (ZoneChangeGroupEvent) event;
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if (Zone.GRAVEYARD == zEvent.getToZone()) {
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if (Zone.GRAVEYARD == zEvent.getToZone() && zEvent.getCards() != null) {
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for (Card card : zEvent.getCards()) {
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UUID cardOwnerId = card.getOwnerId();
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List<CardType> cardType = card.getCardType();
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if(cardOwnerId != null
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if (cardOwnerId != null
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&& card.getOwnerId().equals(getControllerId())
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&& cardType != null
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&& cardType.contains(CardType.LAND)) {
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@ -0,0 +1,64 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.triggers;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class OneOrMoreCardsGoToGraveyardTest extends CardTestPlayerBase {
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@Test
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public void TestCrawlingSensation() {
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// At the beginning of your upkeep, you may put the top two cards of your library into your graveyard.
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// Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, put a 1/1 green Insect creature token onto the battlefield.
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addCard(Zone.BATTLEFIELD, playerA, "Crawling Sensation");
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addCard(Zone.LIBRARY, playerA, "Mountain");
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// {T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
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addCard(Zone.HAND, playerA, "Evolving Wilds");
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Evolving Wilds");
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}, Sacrifice");
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setChoice(playerA, "Mountain");
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Evolving Wilds", 1);
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assertPermanentCount(playerA, "Mountain", 1);
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assertPermanentCount(playerA, "Insect", 2);
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}
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}
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