The Gitrog Monster - Fixed possible null pointer exception.

This commit is contained in:
LevelX2 2016-04-07 22:34:20 +02:00
parent 94d216956c
commit 24faec3d12
3 changed files with 72 additions and 7 deletions

View file

@ -25,19 +25,18 @@
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.riseoftheeldrazi;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.ActivatedAbilityImpl;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterBasicLandCard;
import mage.target.common.TargetCardInLibrary;
@ -50,6 +49,8 @@ public class EvolvingWilds extends CardImpl {
public EvolvingWilds(UUID ownerId) {
super(ownerId, 228, "Evolving Wilds", Rarity.COMMON, new CardType[]{CardType.LAND}, null);
this.expansionSetCode = "ROE";
// {T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
this.addAbility(new EvolvingWildsAbility());
}

View file

@ -107,11 +107,11 @@ class TheGitrogMonsterTriggeredAbility extends TriggeredAbilityImpl {
@Override
public boolean checkTrigger(GameEvent event, Game game) {
ZoneChangeGroupEvent zEvent = (ZoneChangeGroupEvent) event;
if (Zone.GRAVEYARD == zEvent.getToZone()) {
if (Zone.GRAVEYARD == zEvent.getToZone() && zEvent.getCards() != null) {
for (Card card : zEvent.getCards()) {
UUID cardOwnerId = card.getOwnerId();
List<CardType> cardType = card.getCardType();
if(cardOwnerId != null
if (cardOwnerId != null
&& card.getOwnerId().equals(getControllerId())
&& cardType != null
&& cardType.contains(CardType.LAND)) {

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@ -0,0 +1,64 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.triggers;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class OneOrMoreCardsGoToGraveyardTest extends CardTestPlayerBase {
@Test
public void TestCrawlingSensation() {
// At the beginning of your upkeep, you may put the top two cards of your library into your graveyard.
// Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, put a 1/1 green Insect creature token onto the battlefield.
addCard(Zone.BATTLEFIELD, playerA, "Crawling Sensation");
addCard(Zone.LIBRARY, playerA, "Mountain");
// {T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
addCard(Zone.HAND, playerA, "Evolving Wilds");
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Evolving Wilds");
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}, Sacrifice");
setChoice(playerA, "Mountain");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Evolving Wilds", 1);
assertPermanentCount(playerA, "Mountain", 1);
assertPermanentCount(playerA, "Insect", 2);
}
}