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[MID] Implemented Dawnheart Rejuvenator
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2 changed files with 43 additions and 0 deletions
42
Mage.Sets/src/mage/cards/d/DawnheartRejuvenator.java
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42
Mage.Sets/src/mage/cards/d/DawnheartRejuvenator.java
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package mage.cards.d;
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import mage.MageInt;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.common.GainLifeEffect;
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import mage.abilities.mana.AnyColorManaAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class DawnheartRejuvenator extends CardImpl {
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public DawnheartRejuvenator(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{G}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.WARLOCK);
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this.power = new MageInt(2);
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this.toughness = new MageInt(4);
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// When Dawnheart Rejuvenator enters the battlefield, you gain 3 life.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new GainLifeEffect(3)));
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// {T}: Add one mana of any color.
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this.addAbility(new AnyColorManaAbility());
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}
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private DawnheartRejuvenator(final DawnheartRejuvenator card) {
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super(card);
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}
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@Override
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public DawnheartRejuvenator copy() {
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return new DawnheartRejuvenator(this);
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}
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}
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@ -31,6 +31,7 @@ public final class InnistradMidnightHunt extends ExpansionSet {
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cards.add(new SetCardInfo("Candlelit Cavalry", 175, Rarity.COMMON, mage.cards.c.CandlelitCavalry.class));
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cards.add(new SetCardInfo("Champion of the Perished", 91, Rarity.RARE, mage.cards.c.ChampionOfThePerished.class));
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cards.add(new SetCardInfo("Consider", 44, Rarity.COMMON, mage.cards.c.Consider.class));
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cards.add(new SetCardInfo("Dawnheart Rejuvenator", 180, Rarity.COMMON, mage.cards.d.DawnheartRejuvenator.class));
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cards.add(new SetCardInfo("Defenestrate", 95, Rarity.COMMON, mage.cards.d.Defenestrate.class));
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cards.add(new SetCardInfo("Deserted Beach", 260, Rarity.RARE, mage.cards.d.DesertedBeach.class));
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cards.add(new SetCardInfo("Forest", 276, Rarity.LAND, mage.cards.basiclands.Forest.class, FULL_ART_BFZ_VARIOUS));
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