[VOW] updated spoiler

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Evan Kranzler 2021-11-04 18:28:58 -04:00
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@ -43017,6 +43017,7 @@ Temple of the False God|Midnight Hunt Commander|186|U||Land|||{T}: Add {C}{C}. A
Unclaimed Territory|Midnight Hunt Commander|187|U||Land|||As Unclaimed Territory enters the battlefield, choose a creature type.${T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.| Unclaimed Territory|Midnight Hunt Commander|187|U||Land|||As Unclaimed Territory enters the battlefield, choose a creature type.${T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.|
Angelic Quartermaster|Innistrad: Crimson Vow|2|U|{3}{W}{W}|Creature - Angel Soldier|3|3|Flying$When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.| Angelic Quartermaster|Innistrad: Crimson Vow|2|U|{3}{W}{W}|Creature - Angel Soldier|3|3|Flying$When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.|
Arm the Cathars|Innistrad: Crimson Vow|3|U|{1}{W}{W}|Sorcery|||Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.| Arm the Cathars|Innistrad: Crimson Vow|3|U|{1}{W}{W}|Sorcery|||Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.|
Bride's Gown|Innistrad: Crimson Vow|4|U|{1}{W}|Artifact - Equipment|||Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an equipment named Groom's Finery is attached to a creature you control.$Equip {2}|
By Invitation Only|Innistrad: Crimson Vow|5|R|{3}{W}{W}|Sorcery|||Choose a number between 0 and 13. Each player sacrifices that many creatures.| By Invitation Only|Innistrad: Crimson Vow|5|R|{3}{W}{W}|Sorcery|||Choose a number between 0 and 13. Each player sacrifices that many creatures.|
Cemetery Protector|Innistrad: Crimson Vow|6|M|{2}{W}{W}|Creature - Human Soldier|3|4|Flash$When Cemetery Protector enters the battlefield, exile a card from a graveyard.$Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.| Cemetery Protector|Innistrad: Crimson Vow|6|M|{2}{W}{W}|Creature - Human Soldier|3|4|Flash$When Cemetery Protector enters the battlefield, exile a card from a graveyard.$Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.|
Circle of Confinement|Innistrad: Crimson Vow|7|U|{1}{W}|Enchantment|||When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.$Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.| Circle of Confinement|Innistrad: Crimson Vow|7|U|{1}{W}|Enchantment|||When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.$Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.|
@ -43029,6 +43030,7 @@ Faithbound Judge|Innistrad: Crimson Vow|12|M|{1}{W}{W}|Creature - Spirit Soldier
Sinner's Judgment|Innistrad: Crimson Vow|12|M||Enchantment - Aura Curse|||Enchant player$At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.$If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.| Sinner's Judgment|Innistrad: Crimson Vow|12|M||Enchantment - Aura Curse|||Enchant player$At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.$If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.|
Fleeting Spirit|Innistrad: Crimson Vow|14|U|{1}{W}|Creature - Spirit|3|1|{W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.$Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.| Fleeting Spirit|Innistrad: Crimson Vow|14|U|{1}{W}|Creature - Spirit|3|1|{W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.$Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.|
Gryff Rider|Innistrad: Crimson Vow|15|C|{2}{W}|Creature - Human Knight|2|1|Flying$Training| Gryff Rider|Innistrad: Crimson Vow|15|C|{2}{W}|Creature - Human Knight|2|1|Flying$Training|
Gryffwing Cavalry|Innistrad: Crimson Vow|16|U|{3}{W}|Creature - Human Knight|2|2|Flying$Training$Whenever Gryffwing Cavalry attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn.|
Hallowed Haunting|Innistrad: Crimson Vow|17|M|{2}{W}{W}|Enchantment|||As long as you control seven or more enchantments, creatures you control have flying and vigilance.$Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."| Hallowed Haunting|Innistrad: Crimson Vow|17|M|{2}{W}{W}|Enchantment|||As long as you control seven or more enchantments, creatures you control have flying and vigilance.$Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."|
Heron of Hope|Innistrad: Crimson Vow|18|C|{3}{W}|Creature - Bird|2|3|Flying$If you would gain life, you gain that much life plus 1 instead.${1}{W}: Heron of Hope gains lifelink until end of turn.| Heron of Hope|Innistrad: Crimson Vow|18|C|{3}{W}|Creature - Bird|2|3|Flying$If you would gain life, you gain that much life plus 1 instead.${1}{W}: Heron of Hope gains lifelink until end of turn.|
Katilda, Dawnhart Martyr|Innistrad: Crimson Vow|21|R|{1}{W}{W}|Legendary Creature - Spirit Warlock|*|*|Flying, lifelink, protection from Vampires$Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.$Disturb {3}{W}{W}| Katilda, Dawnhart Martyr|Innistrad: Crimson Vow|21|R|{1}{W}{W}|Legendary Creature - Spirit Warlock|*|*|Flying, lifelink, protection from Vampires$Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.$Disturb {3}{W}{W}|
@ -43048,12 +43050,15 @@ Sigarda's Summons|Innistrad: Crimson Vow|36|R|{4}{W}{W}|Enchantment|||Creatures
Thalia, Guardian of Thraben|Innistrad: Crimson Vow|38|R|{1}{W}|Legendary Creature - Human Soldier|2|1|First strike$Noncreature spells cost {1} more to cast.| Thalia, Guardian of Thraben|Innistrad: Crimson Vow|38|R|{1}{W}|Legendary Creature - Human Soldier|2|1|First strike$Noncreature spells cost {1} more to cast.|
Twinblade Geist|Innistrad: Crimson Vow|40|U|{1}{W}|Creature - Spirit Warrior|1|1|Double strike$Disturb {2}{W}| Twinblade Geist|Innistrad: Crimson Vow|40|U|{1}{W}|Creature - Spirit Warrior|1|1|Double strike$Disturb {2}{W}|
Twinblade Invocation|Innistrad: Crimson Vow|40|U||Enchantment - Aura|||Enchant creature$Enchanted creature has double strike.$If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.| Twinblade Invocation|Innistrad: Crimson Vow|40|U||Enchantment - Aura|||Enchant creature$Enchanted creature has double strike.$If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.|
Unholy Officiant|Innistrad: Crimson Vow|41|C|{W}|Creature - Vampire Cleric|1|2|Vigilance${4}{W}: Put a +1/+1 counter on Unholy Officiant.|
Valorous Stance|Innistrad: Crimson Vow|42|U|{1}{W}|Instant|||Choose one —$• Target creature gains indestructible until end of turn.$• Destroy target creature with toughness 4 or greater.| Valorous Stance|Innistrad: Crimson Vow|42|U|{1}{W}|Instant|||Choose one —$• Target creature gains indestructible until end of turn.$• Destroy target creature with toughness 4 or greater.|
Voice of the Blessed|Innistrad: Crimson Vow|44|R|{W}{W}|Creature - Spirit Cleric|2|2|Whenever you gain life, put a +1/+1 counter on Voice of the Blessed.$As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance.$As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible.| Voice of the Blessed|Innistrad: Crimson Vow|44|R|{W}{W}|Creature - Spirit Cleric|2|2|Whenever you gain life, put a +1/+1 counter on Voice of the Blessed.$As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance.$As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible.|
Wedding Announcement|Innistrad: Crimson Vow|45|R|{2}{W}|Enchantment|||At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.| Wedding Announcement|Innistrad: Crimson Vow|45|R|{2}{W}|Enchantment|||At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.|
Wedding Festivity|Innistrad: Crimson Vow|45|R||Enchantment|||Creatures you control get +1/+1.| Wedding Festivity|Innistrad: Crimson Vow|45|R||Enchantment|||Creatures you control get +1/+1.|
Welcoming Vampire|Innistrad: Crimson Vow|46|R|{2}{W}|Creature - Vampire|2|3|Flying$Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.|
Biolume Egg|Innistrad: Crimson Vow|49|U|{2}{U}|Creature - Serpent Egg|0|4|Defender$When Biolume Egg enters the battlefield, scry 2.$When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.| Biolume Egg|Innistrad: Crimson Vow|49|U|{2}{U}|Creature - Serpent Egg|0|4|Defender$When Biolume Egg enters the battlefield, scry 2.$When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.|
Biolume Serpent|Innistrad: Crimson Vow|49|U||Creature - Serpent|4|4|Sacrifice two Islands: Biolume Serpent can't be blocked this turn.| Biolume Serpent|Innistrad: Crimson Vow|49|U||Creature - Serpent|4|4|Sacrifice two Islands: Biolume Serpent can't be blocked this turn.|
Cemetery Illuminator|Innistrad: Crimson Vow|50|M|{1}{U}{U}|Creature - Spirit|2|3|Flying$Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard.$You may look at the top card of your library any time.$Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.|
Cobbled Lancer|Innistrad: Crimson Vow|52|U|{U}|Creature - Zombie Horse|3|3|As an additional cost to cast this spell, exile a creature card from your graveyard.${3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.| Cobbled Lancer|Innistrad: Crimson Vow|52|U|{U}|Creature - Zombie Horse|3|3|As an additional cost to cast this spell, exile a creature card from your graveyard.${3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.|
Consuming Tide|Innistrad: Crimson Vow|53|R|{2}{U}{U}|Sorcery|||Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.| Consuming Tide|Innistrad: Crimson Vow|53|R|{2}{U}{U}|Sorcery|||Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.|
Diver Skaab|Innistrad: Crimson Vow|56|U|{3}{U}{U}|Creature - Zombie|3|5|Exploit$When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library.| Diver Skaab|Innistrad: Crimson Vow|56|U|{3}{U}{U}|Creature - Zombie|3|5|Exploit$When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library.|
@ -43062,6 +43067,7 @@ Geistlight Snare|Innistrad: Crimson Vow|60|U|{2}{U}|Instant|||This spell costs {
Geralf, Visionary Stitcher|Innistrad: Crimson Vow|61|R|{2}{U}|Legendary Creature - Human Wizard|1|4|Zombies you control have flying.${U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.| Geralf, Visionary Stitcher|Innistrad: Crimson Vow|61|R|{2}{U}|Legendary Creature - Human Wizard|1|4|Zombies you control have flying.${U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.|
Gutter Skulker|Innistrad: Crimson Vow|62|U|{3}{U}|Creature - Spirit|3|3|Gutter Skulker can't be blocked as long as it's attacking alone.$Disturb {3}{U}| Gutter Skulker|Innistrad: Crimson Vow|62|U|{3}{U}|Creature - Spirit|3|3|Gutter Skulker can't be blocked as long as it's attacking alone.$Disturb {3}{U}|
Gutter Shortcut|Innistrad: Crimson Vow|62|U||Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked as long as it's attacking alone.$If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.| Gutter Shortcut|Innistrad: Crimson Vow|62|U||Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked as long as it's attacking alone.$If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.|
Hullbreaker Horror|Innistrad: Crimson Vow|63|R|{5}{U}{U}|Creature - Kraken Horror|7|8|Flash$This spell can't be countered.$Whenever you cast a spell, choose up to one —$• Return target spell you don't control to its owner's hand.$• Return target nonland permanent to its owner's hand.|
Inspired Idea|Innistrad: Crimson Vow|64|R|{2}{U}|Sorcery|||Cleave {3}{U}{U}$Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]| Inspired Idea|Innistrad: Crimson Vow|64|R|{2}{U}|Sorcery|||Cleave {3}{U}{U}$Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]|
Lantern Bearer|Innistrad: Crimson Vow|66|C|{U}|Creature - Spirit|1|1|Flying$Disturb {2}{U}| Lantern Bearer|Innistrad: Crimson Vow|66|C|{U}|Creature - Spirit|1|1|Flying$Disturb {2}{U}|
Lanterns' Lift|Innistrad: Crimson Vow|66|C||Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has flying.$If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.| Lanterns' Lift|Innistrad: Crimson Vow|66|C||Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has flying.$If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.|
@ -43153,6 +43159,7 @@ Markov Retribution|Innistrad: Crimson Vow|171|U|{2}{R}|Sorcery|||Choose one or b
Reckless Impulse|Innistrad: Crimson Vow|174|C|{1}{R}|Sorcery|||Exile the top two cards of your library. Until the end of your next turn, you may play those cards.| Reckless Impulse|Innistrad: Crimson Vow|174|C|{1}{R}|Sorcery|||Exile the top two cards of your library. Until the end of your next turn, you may play those cards.|
Rending Flame|Innistrad: Crimson Vow|175|U|{2}{R}|Instant|||Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller.| Rending Flame|Innistrad: Crimson Vow|175|U|{2}{R}|Instant|||Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller.|
Runebound Wolf|Innistrad: Crimson Vow|176|U|{1}{R}|Creature - Wolf|2|2|{3}{R}, {T}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent.| Runebound Wolf|Innistrad: Crimson Vow|176|U|{1}{R}|Creature - Wolf|2|2|{3}{R}, {T}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent.|
Sanguine Statuette|Innistrad: Crimson Vow|177|U|{1}{R}|Artifact|||When Sanguine Statuette enters the battlefield, create a Blood token.$Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn.|
Stensia Uprising|Innistrad: Crimson Vow|178|R|{2}{R}{R}|Enchantment|||At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.| Stensia Uprising|Innistrad: Crimson Vow|178|R|{2}{R}{R}|Enchantment|||At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.|
Vampires' Vengeance|Innistrad: Crimson Vow|180|U|{2}{R}|Instant|||Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token.| Vampires' Vengeance|Innistrad: Crimson Vow|180|U|{2}{R}|Instant|||Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token.|
Volatile Arsonist|Innistrad: Crimson Vow|181|M|{3}{R}{R}|Creature - Human Werewolf|4|4|Menace, haste$Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.$Daybound| Volatile Arsonist|Innistrad: Crimson Vow|181|M|{3}{R}{R}|Creature - Human Werewolf|4|4|Menace, haste$Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.$Daybound|
@ -43176,6 +43183,7 @@ Gnarled Grovestrider|Innistrad: Crimson Vow|198|U||Creature - Treefolk|3|6|Vigil
Flourishing Hunter|Innistrad: Crimson Vow|199|C|{4}{G}{G}|Creature - Wolf Spirit|6|6|When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.| Flourishing Hunter|Innistrad: Crimson Vow|199|C|{4}{G}{G}|Creature - Wolf Spirit|6|6|When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.|
Glorious Sunrise|Innistrad: Crimson Vow|200|R|{3}{G}{G}|Enchantment|||At the beginning of combat on your turn, choose one —$• Creatures you control get +1/+1 and gain trample until end of turn.$• Target land gains "{T}: Add {G}{G}{G}" until end of turn.$• Draw a card if you control a creature with power 3 or greater.$• You gain 3 life.| Glorious Sunrise|Innistrad: Crimson Vow|200|R|{3}{G}{G}|Enchantment|||At the beginning of combat on your turn, choose one —$• Creatures you control get +1/+1 and gain trample until end of turn.$• Target land gains "{T}: Add {G}{G}{G}" until end of turn.$• Draw a card if you control a creature with power 3 or greater.$• You gain 3 life.|
Hamlet Vanguard|Innistrad: Crimson Vow|201|R|{2}{G}|Creature - Human Warrior|1|1|Ward {2}$Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.| Hamlet Vanguard|Innistrad: Crimson Vow|201|R|{2}{G}|Creature - Human Warrior|1|1|Ward {2}$Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.|
Howling Moon|Innistrad: Crimson Vow|204|R|{2}{G}|Enchantment|||At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.$Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.|
Howlpack Piper|Innistrad: Crimson Vow|205|R|{3}{G}|Creature - Human Werewolf|2|2|This spell can't be countered.${1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.$Daybound| Howlpack Piper|Innistrad: Crimson Vow|205|R|{3}{G}|Creature - Human Werewolf|2|2|This spell can't be countered.${1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.$Daybound|
Wildsong Howler|Innistrad: Crimson Vow|205|R||Creature - Werewolf|4|4|Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$Nightbound| Wildsong Howler|Innistrad: Crimson Vow|205|R||Creature - Werewolf|4|4|Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$Nightbound|
Infestation Expert|Innistrad: Crimson Vow|206|U|{4}{G}|Creature - Human Werewolf|3|4|Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token.$Daybound| Infestation Expert|Innistrad: Crimson Vow|206|U|{4}{G}|Creature - Human Werewolf|3|4|Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token.$Daybound|
@ -43199,16 +43207,21 @@ Wolfkin Outcast|Innistrad: Crimson Vow|229|U|{5}{G}|Creature - Human Werewolf|5|
Wedding Crasher|Innistrad: Crimson Vow|229|U||Creature - Werewolf|6|5|Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.| Wedding Crasher|Innistrad: Crimson Vow|229|U||Creature - Werewolf|6|5|Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.|
Ancient Lumberknot|Innistrad: Crimson Vow|230|U|{2}{B}{G}|Creature - Treefolk|1|4|Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.| Ancient Lumberknot|Innistrad: Crimson Vow|230|U|{2}{B}{G}|Creature - Treefolk|1|4|Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.|
Anje, Maid of Dishonor|Innistrad: Crimson Vow|231|R|{2}{B}{R}|Legendary Creature - Vampire|4|5|Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once per turn.${2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.| Anje, Maid of Dishonor|Innistrad: Crimson Vow|231|R|{2}{B}{R}|Legendary Creature - Vampire|4|5|Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once per turn.${2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.|
Bloodtithe Harvester|Innistrad: Crimson Vow|232|U|{B}{R}|Creature - Vampire|3|2|When Bloodtithe Harvester enters the battlefield, create a Blood token.${T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.|
Brine Comber|Innistrad: Crimson Vow|233|U|{1}{W}{U}|Creature - Spirit|1|1|Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.$Disturb {W}{U}| Brine Comber|Innistrad: Crimson Vow|233|U|{1}{W}{U}|Creature - Spirit|1|1|Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.$Disturb {W}{U}|
Brinebound Gift|Innistrad: Crimson Vow|233|U||Enchantment - Aura|||Enchant creature$Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.$If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.| Brinebound Gift|Innistrad: Crimson Vow|233|U||Enchantment - Aura|||Enchant creature$Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.$If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.|
Child of the Pack|Innistrad: Crimson Vow|234|U|{2}{R}{G}|Creature - Human Werewolf|2|5|{2}{R}{G}: Create a 2/2 green Wolf creature token.$Daybound| Child of the Pack|Innistrad: Crimson Vow|234|U|{2}{R}{G}|Creature - Human Werewolf|2|5|{2}{R}{G}: Create a 2/2 green Wolf creature token.$Daybound|
Savage Packmate|Innistrad: Crimson Vow|234|U||Creature - Werewolf|5|5|Trample$Other creatures you control get +1/+0.$Nightbound| Savage Packmate|Innistrad: Crimson Vow|234|U||Creature - Werewolf|5|5|Trample$Other creatures you control get +1/+0.$Nightbound|
Dorothea, Vengeful Victim|Innistrad: Crimson Vow|235|R|{W}{U}|Legendary Creature - Spirit|4|4|Flying$When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.$Disturb {1}{W}{U}| Dorothea, Vengeful Victim|Innistrad: Crimson Vow|235|R|{W}{U}|Legendary Creature - Spirit|4|4|Flying$When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.$Disturb {1}{W}{U}|
Dorothea's Retribution|Innistrad: Crimson Vow|235|R||Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."$If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.| Dorothea's Retribution|Innistrad: Crimson Vow|235|R||Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."$If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.|
Edgar, Charmed Groom|Innistrad: Crimson Vow|236|R|{2}{W}{B}|Legendary Creature - Vampire Noble|4|4|Other vampires you control get +1/+1.$When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.|
Edgar Markov's Coffin|Innistrad: Crimson Vow|236|R||Legendary Artifact|||At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.|
Eruth, Tormented Prophet|Innistrad: Crimson Vow|237|R|{1}{U}{R}|Legendary Creature - Human Wizard|2|4|If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.| Eruth, Tormented Prophet|Innistrad: Crimson Vow|237|R|{1}{U}{R}|Legendary Creature - Human Wizard|2|4|If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.|
Grolnok, the Omnivore|Innistrad: Crimson Vow|238|R|{2}{G}{U}|Legendary Creature - Frog|3|3|Whenever a Frog you control attacks, mill three cards.$Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.$You may play lands and cast spells from among cards you own in exile with croak counters on them.| Grolnok, the Omnivore|Innistrad: Crimson Vow|238|R|{2}{G}{U}|Legendary Creature - Frog|3|3|Whenever a Frog you control attacks, mill three cards.$Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.$You may play lands and cast spells from among cards you own in exile with croak counters on them.|
Halana and Alena, Partners|Innistrad: Crimson Vow|239|R|{2}{R}{G}|Legendary Creature - Human Ranger|2|3|First strike, reach$At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.| Halana and Alena, Partners|Innistrad: Crimson Vow|239|R|{2}{R}{G}|Legendary Creature - Human Ranger|2|3|First strike, reach$At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.|
Markov Purifier|Innistrad: Crimson Vow|241|U|{1}{W}{B}|Creature - Vampire Cleric|2|3|Lifelink$At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card.| Markov Purifier|Innistrad: Crimson Vow|241|U|{1}{W}{B}|Creature - Vampire Cleric|2|3|Lifelink$At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card.|
Markov Waltzer|Innistrad: Crimson Vow|242|U|{2}{R}{W}|Creature - Vampire|1|3|Flying, haste$At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.|
Odric, Blood-Cursed|Innistrad: Crimson Vow|243|R|{1}{R}{W}|Legendary Creature - Vampire Soldier|3|3|When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control.|
Old Rutstein|Innistrad: Crimson Vow|244|R|{1}{B}{G}|Legendary Creature - Human Peasant|1|4|When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.| Old Rutstein|Innistrad: Crimson Vow|244|R|{1}{B}{G}|Legendary Creature - Human Peasant|1|4|When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.|
Olivia, Crimson Bride|Innistrad: Crimson Vow|245|M|{4}{B}{R}|Legendary Creature - Vampire Noble|3|4|Flying, haste$Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."| Olivia, Crimson Bride|Innistrad: Crimson Vow|245|M|{4}{B}{R}|Legendary Creature - Vampire Noble|3|4|Flying, haste$Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."|
Runo Stromkirk|Innistrad: Crimson Vow|246|R|{1}{U}{B}|Legendary Creature - Vampire Cleric|1|4|Flying$When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library.$At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk.| Runo Stromkirk|Innistrad: Crimson Vow|246|R|{1}{U}{B}|Legendary Creature - Vampire Cleric|1|4|Flying$When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library.$At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk.|