Merge pull request #3245 from drmDev/master

fixed UT for #3195. misinterpretted ruling. closing #3195
This commit is contained in:
Derek M 2017-04-26 00:05:51 -04:00 committed by GitHub
commit 257a0ba433

View file

@ -104,8 +104,11 @@ public class ExertTest extends CardTestPlayerBase {
attack(1, playerA, cCelebrant);
attack(1, playerA, memnite);
setChoice(playerA, "Yes"); // exert for extra turn and untap all creatures
attack(1, playerA, cCelebrant); // should not be able to attack again due to "if has not been exerted this turn"
setChoice(playerA, "Yes"); // exert for extra turn
attack(1, playerA, cCelebrant);
attack(1, playerA, memnite);
setChoice(playerA, "Yes"); // try to exert again
attack(1, playerA, cCelebrant); // should not be able to enter this 3rd combat phase
attack(1, playerA, memnite);
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
@ -118,7 +121,6 @@ public class ExertTest extends CardTestPlayerBase {
/*
* Reported bug: Combat Celebrant able to attack again despite being exerted if Always Watching is in play. (Or presumably any Vigilance granting effect)
* NOTE: this test is failing at the moment due to bug in code. See issue #3195
*/
@Test
public void combatCelebrantExertedCannotAttackDuringNextCombatPhase_InteractionWithAlwaysWatching() {
@ -143,8 +145,11 @@ public class ExertTest extends CardTestPlayerBase {
attack(1, playerA, cCelebrant);
attack(1, playerA, memnite);
setChoice(playerA, "Yes"); // exert for extra turn and untap all creatures
attack(1, playerA, cCelebrant); // should not be able to attack again due to "if has not been exerted this turn"
setChoice(playerA, "Yes"); // exert for extra turn
attack(1, playerA, cCelebrant);
attack(1, playerA, memnite);
setChoice(playerA, "Yes"); // try to exert again
attack(1, playerA, cCelebrant); // should not be able to enter this 3rd combat phase
attack(1, playerA, memnite);
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
@ -152,6 +157,6 @@ public class ExertTest extends CardTestPlayerBase {
assertTapped(cCelebrant, false);
assertTapped(memnite, false);
assertLife(playerB, 11); // 5 + 2 + 2 (Celebrant once, Memnite twice with +1/+1 on both)
assertLife(playerB, 6); // 5 + 2 + 5 + 2 (Celebrant twice, Memnite twice with +1/+1 on both)
}
}