- Added Skeleton Scavengers and Contempt.

This commit is contained in:
Jeff 2018-11-28 15:43:28 -06:00
parent 09a5ece9f3
commit 258bb2b623
3 changed files with 224 additions and 0 deletions

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@ -0,0 +1,93 @@
package mage.cards.c;
import java.util.UUID;
import mage.constants.SubType;
import mage.target.common.TargetCreaturePermanent;
import mage.abilities.Ability;
import mage.abilities.common.AttacksAttachedTriggeredAbility;
import mage.abilities.common.delayed.AtTheEndOfCombatDelayedTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.ReturnToHandSourceEffect;
import mage.abilities.effects.common.ReturnToHandTargetEffect;
import mage.constants.Outcome;
import mage.target.TargetPermanent;
import mage.abilities.keyword.EnchantAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author jeffwadsworth
*/
public final class Contempt extends CardImpl {
public Contempt(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{U}");
this.subtype.add(SubType.AURA);
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);
// Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.
this.addAbility(new AttacksAttachedTriggeredAbility(new ContemptEffect()));
}
public Contempt(final Contempt card) {
super(card);
}
@Override
public Contempt copy() {
return new Contempt(this);
}
}
class ContemptEffect extends OneShotEffect {
ContemptEffect() {
super(Outcome.Detriment);
this.staticText = "return it and {this} to their owners' hands at end of combat.";
}
ContemptEffect(final ContemptEffect effect) {
super(effect);
}
@Override
public ContemptEffect copy() {
return new ContemptEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent contempt = game.getPermanentOrLKIBattlefield(source.getSourceId());
if (contempt != null) {
Permanent attachedToPermanent = game.getPermanent(contempt.getAttachedTo());
if (attachedToPermanent != null) {
Effect effect = new ReturnToHandTargetEffect();
effect.setTargetPointer(new FixedTarget(
attachedToPermanent.getId())).setText("return "
+ attachedToPermanent.getName() + " to owner's hand.");
AtTheEndOfCombatDelayedTriggeredAbility ability = new AtTheEndOfCombatDelayedTriggeredAbility(effect);
game.addDelayedTriggeredAbility(ability, source);
}
Effect effect = new ReturnToHandSourceEffect();
AtTheEndOfCombatDelayedTriggeredAbility ability = new AtTheEndOfCombatDelayedTriggeredAbility(effect);
game.addDelayedTriggeredAbility(ability, source);
return true;
}
return false;
}
}

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@ -0,0 +1,129 @@
package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.Cost;
import mage.abilities.costs.CostImpl;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.CountersSourceCount;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.RegenerateSourceEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.constants.SubType;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author jeffwadsworth
*/
public final class SkeletonScavengers extends CardImpl {
public SkeletonScavengers(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{B}");
this.subtype.add(SubType.SKELETON);
this.power = new MageInt(0);
this.toughness = new MageInt(0);
// Skeleton Scavengers enters the battlefield with a +1/+1 counter on it.
this.addAbility(new AsEntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance())));
// Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.
this.addAbility(new SimpleActivatedAbility(new SkeletonScavengersEffect(), new DynamicValueGenericManaCost(new CountersSourceCount(CounterType.P1P1))));
}
public SkeletonScavengers(final SkeletonScavengers card) {
super(card);
}
@Override
public SkeletonScavengers copy() {
return new SkeletonScavengers(this);
}
}
class DynamicValueGenericManaCost extends CostImpl {
DynamicValue amount;
public DynamicValueGenericManaCost(DynamicValue amount) {
this.amount = amount;
setText();
}
public DynamicValueGenericManaCost(DynamicValueGenericManaCost cost) {
super(cost);
this.amount = cost.amount;
}
@Override
public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
Player controller = game.getPlayer(controllerId);
if (controller == null) {
return false;
}
int convertedCost = amount.calculate(game, ability, null);
Cost cost = new GenericManaCost(convertedCost);
return cost.canPay(ability, sourceId, controllerId, game);
}
@Override
public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana, Cost costToPay) {
Player controller = game.getPlayer(controllerId);
int convertedCost = amount.calculate(game, ability, null);
Cost cost = new GenericManaCost(convertedCost);
if (controller != null) {
paid = cost.pay(ability, game, sourceId, controllerId, noMana);
}
return paid;
}
@Override
public DynamicValueGenericManaCost copy() {
return new DynamicValueGenericManaCost(this);
}
private void setText() {
text = ("Pay {1} for each +1/+1 counter on {this}");
}
}
class SkeletonScavengersEffect extends OneShotEffect {
SkeletonScavengersEffect() {
super(Outcome.Benefit);
this.staticText = "Regenerate {this}. When it regenerates this way, put a +1/+1 counter on it";
}
SkeletonScavengersEffect(final SkeletonScavengersEffect effect) {
super(effect);
}
@Override
public SkeletonScavengersEffect copy() {
return new SkeletonScavengersEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent skeletonScavengers = game.getPermanent(source.getSourceId());
if (skeletonScavengers != null) {
if (new RegenerateSourceEffect().apply(game, source)) {
return new AddCountersSourceEffect(CounterType.P1P1.createInstance()).apply(game, source);
}
}
return false;
}
}

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@ -42,6 +42,7 @@ public final class Stronghold extends ExpansionSet {
cards.add(new SetCardInfo("Cloud Spirit", 26, Rarity.COMMON, mage.cards.c.CloudSpirit.class)); cards.add(new SetCardInfo("Cloud Spirit", 26, Rarity.COMMON, mage.cards.c.CloudSpirit.class));
cards.add(new SetCardInfo("Constant Mists", 104, Rarity.UNCOMMON, mage.cards.c.ConstantMists.class)); cards.add(new SetCardInfo("Constant Mists", 104, Rarity.UNCOMMON, mage.cards.c.ConstantMists.class));
cards.add(new SetCardInfo("Contemplation", 4, Rarity.UNCOMMON, mage.cards.c.Contemplation.class)); cards.add(new SetCardInfo("Contemplation", 4, Rarity.UNCOMMON, mage.cards.c.Contemplation.class));
cards.add(new SetCardInfo("Contempt", 27, Rarity.COMMON, mage.cards.c.Contempt.class));
cards.add(new SetCardInfo("Conviction", 5, Rarity.COMMON, mage.cards.c.Conviction.class)); cards.add(new SetCardInfo("Conviction", 5, Rarity.COMMON, mage.cards.c.Conviction.class));
cards.add(new SetCardInfo("Convulsing Licid", 77, Rarity.UNCOMMON, mage.cards.c.ConvulsingLicid.class)); cards.add(new SetCardInfo("Convulsing Licid", 77, Rarity.UNCOMMON, mage.cards.c.ConvulsingLicid.class));
cards.add(new SetCardInfo("Corrupting Licid", 54, Rarity.UNCOMMON, mage.cards.c.CorruptingLicid.class)); cards.add(new SetCardInfo("Corrupting Licid", 54, Rarity.UNCOMMON, mage.cards.c.CorruptingLicid.class));
@ -122,6 +123,7 @@ public final class Stronghold extends ExpansionSet {
cards.add(new SetCardInfo("Shock", 98, Rarity.COMMON, mage.cards.s.Shock.class)); cards.add(new SetCardInfo("Shock", 98, Rarity.COMMON, mage.cards.s.Shock.class));
cards.add(new SetCardInfo("Sift", 42, Rarity.COMMON, mage.cards.s.Sift.class)); cards.add(new SetCardInfo("Sift", 42, Rarity.COMMON, mage.cards.s.Sift.class));
cards.add(new SetCardInfo("Silver Wyvern", 43, Rarity.RARE, mage.cards.s.SilverWyvern.class)); cards.add(new SetCardInfo("Silver Wyvern", 43, Rarity.RARE, mage.cards.s.SilverWyvern.class));
cards.add(new SetCardInfo("Skeleton Scavengers", 20, Rarity.RARE, mage.cards.s.SkeletonScavengers.class));
cards.add(new SetCardInfo("Skyshroud Archer", 114, Rarity.COMMON, mage.cards.s.SkyshroudArcher.class)); cards.add(new SetCardInfo("Skyshroud Archer", 114, Rarity.COMMON, mage.cards.s.SkyshroudArcher.class));
cards.add(new SetCardInfo("Skyshroud Falcon", 16, Rarity.COMMON, mage.cards.s.SkyshroudFalcon.class)); cards.add(new SetCardInfo("Skyshroud Falcon", 16, Rarity.COMMON, mage.cards.s.SkyshroudFalcon.class));
cards.add(new SetCardInfo("Skyshroud Troopers", 115, Rarity.COMMON, mage.cards.s.SkyshroudTroopers.class)); cards.add(new SetCardInfo("Skyshroud Troopers", 115, Rarity.COMMON, mage.cards.s.SkyshroudTroopers.class));