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Added tests to try to capture sacrifice lands automatically going to the graveyard. For #8980.
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package org.mage.test.cards.cost.sacrifice;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.sba.PlaneswalkerRuleTest;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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import java.util.Random;
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/**
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* Reported bugs: https://github.com/magefree/mage/issues/8980
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* Cards like Soldevi Excavations, Heart of Yavimaya, and Lake of the Dead
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* will sometimes immediately go to the graveyard without asking the controller if they wish to sacrifice a land
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* even though they had one available
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* @author Alex-Vasile
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*/
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public class SacrificeLandTest extends CardTestPlayerBase {
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/**
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* Perhaps it is a rollback issue with saving state
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*/
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@Test
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public void testRollback() {
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// If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead.
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// If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.
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String soldeviExcavations = "Soldevi Excavations";
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addCard(Zone.HAND, playerA, soldeviExcavations);
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addCard(Zone.BATTLEFIELD, playerA, "Island");
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Random random = new Random();
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boolean sacFirstLand = random.nextBoolean();
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boolean sacSecondLand = random.nextBoolean();
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, soldeviExcavations);
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setChoice(playerA, sacFirstLand);
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rollbackTurns(1, PhaseStep.PRECOMBAT_MAIN, playerA, 0);
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rollbackAfterActionsStart();
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, soldeviExcavations);
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setChoice(playerA, sacSecondLand);
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rollbackAfterActionsEnd();
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, soldeviExcavations, sacSecondLand ? 1 : 0);
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assertGraveyardCount(playerA, "Island", sacSecondLand ? 1 : 0);
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}
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/**
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* Perhaps it will come up with playing multiple on seperate turns
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*/
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@Test
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public void testMultiple() {
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// If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead.
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// If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.
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String soldeviExcavations = "Soldevi Excavations";
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// Sacrifice a Forest
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String heartofYavimaya = "Heart of Yavimaya";
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// Sacrifice a Swamp
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String lakeOfTheDead = "Lake of the Dead";
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addCard(Zone.HAND, playerA, soldeviExcavations);
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addCard(Zone.BATTLEFIELD, playerA, "Island");
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addCard(Zone.HAND, playerA, heartofYavimaya);
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addCard(Zone.BATTLEFIELD, playerA, "Forest");
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addCard(Zone.HAND, playerA, lakeOfTheDead);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp");
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, soldeviExcavations);
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setChoice(playerA, "Yes");
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playLand(3, PhaseStep.PRECOMBAT_MAIN, playerA, heartofYavimaya);
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setChoice(playerA, "Yes");
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playLand(5, PhaseStep.PRECOMBAT_MAIN, playerA, lakeOfTheDead);
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setChoice(playerA, "Yes");
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setStopAt(5, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, soldeviExcavations, 1);
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assertGraveyardCount(playerA, "Island", 1);
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assertPermanentCount(playerA, heartofYavimaya, 1);
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assertGraveyardCount(playerA, "Forest", 1);
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assertPermanentCount(playerA, lakeOfTheDead, 1);
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assertGraveyardCount(playerA, "Swamp", 1);
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}
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}
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