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Add Kor Soldier token and use it for existing cards.
This also fixes a bug where Nomads' Assembly was creating regular Soldiers instead of Kor Soldiers.
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parent
89a7170f58
commit
258f903c48
4 changed files with 73 additions and 49 deletions
Mage.Sets/src/mage/sets
commander2014
riseoftheeldrazi
zendikar
Mage/src/mage/game/permanent/token
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@ -61,6 +61,7 @@ import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.KorSoldierToken;
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import mage.game.permanent.token.Token;
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import mage.players.Player;
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import mage.target.Target;
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@ -79,20 +80,20 @@ public class NahiriTheLithomancer extends CardImpl {
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this.expansionSetCode = "C14";
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this.subtype.add("Nahiri");
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this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(3)), false));
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// +2: Put a 1/1 white Kor Soldier creature token onto the battlefield. You may attach an Equipment you control to it.
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this.addAbility(new LoyaltyAbility(new NahiriTheLithomancerFirstAbilityEffect(), 2));
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// -2: You may put an Equipment card from your hand or graveyard onto the battlefield.
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this.addAbility(new LoyaltyAbility(new NahiriTheLithomancerSecondAbilityEffect(), -2));
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// -10: Put a colorless Equipment artifact token named Stoneforged Blade onto the battlefield. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}.
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Effect effect = new CreateTokenEffect(new NahiriTheLithomancerEquipmentToken());
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effect.setText("Put a colorless Equipment artifact token named Stoneforged Blade onto the battlefield. It has indestructible, \"Equipped creature gets +5/+5 and has double strike,\" and equip {0}");
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this.addAbility(new LoyaltyAbility(effect, -10));
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// Nahiri, the Lithomancer can be your commander.
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this.addAbility(CanBeYourCommanderAbility.getInstance());
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}
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@ -108,31 +109,31 @@ public class NahiriTheLithomancer extends CardImpl {
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}
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class NahiriTheLithomancerFirstAbilityEffect extends OneShotEffect {
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private static final FilterControlledPermanent filter = new FilterControlledPermanent("an Equipment you control");
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static {
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filter.add(new SubtypePredicate("Equipment"));
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}
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NahiriTheLithomancerFirstAbilityEffect() {
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super(Outcome.PutCreatureInPlay);
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this.staticText = "Put a 1/1 white Kor Soldier creature token onto the battlefield. You may attach an Equipment you control to it";
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}
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NahiriTheLithomancerFirstAbilityEffect(final NahiriTheLithomancerFirstAbilityEffect effect) {
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super(effect);
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}
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@Override
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public NahiriTheLithomancerFirstAbilityEffect copy() {
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return new NahiriTheLithomancerFirstAbilityEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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Token token = new NahiriTheLithomancerKorSoldierToken();
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Token token = new KorSoldierToken();
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if (token.putOntoBattlefield(1, game, source.getSourceId(), source.getControllerId())) {
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Permanent tokenPermanent = game.getPermanent(token.getLastAddedToken());
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if (tokenPermanent != null) {
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@ -160,41 +161,27 @@ class NahiriTheLithomancerFirstAbilityEffect extends OneShotEffect {
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}
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}
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class NahiriTheLithomancerKorSoldierToken extends Token {
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NahiriTheLithomancerKorSoldierToken() {
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super("Kor Soldier", "1/1 white Kor Soldier creature token");
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setOriginalExpansionSetCode("C14");
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cardType.add(CardType.CREATURE);
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color.setWhite(true);
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subtype.add("Kor");
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subtype.add("Soldier");
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power = new MageInt(1);
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toughness = new MageInt(1);
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}
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}
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class NahiriTheLithomancerSecondAbilityEffect extends OneShotEffect {
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private static final FilterCard filter = new FilterCard("an Equipment");
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static {
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filter.add(new SubtypePredicate("Equipment"));
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}
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NahiriTheLithomancerSecondAbilityEffect() {
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super(Outcome.PutCardInPlay);
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this.staticText = "You may put an Equipment card from your hand or graveyard onto the battlefield";
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}
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NahiriTheLithomancerSecondAbilityEffect(final NahiriTheLithomancerSecondAbilityEffect effect) {
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super(effect);
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}
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@Override
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public NahiriTheLithomancerSecondAbilityEffect copy() {
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return new NahiriTheLithomancerSecondAbilityEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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@ -227,13 +214,13 @@ class NahiriTheLithomancerEquipmentToken extends Token {
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super("Stoneforged Blade", "colorless Equipment artifact token named Stoneforged Blade with indestructible, \"Equipped creature gets +5/+5 and has double strike,\" and equip {0}");
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cardType.add(CardType.ARTIFACT);
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subtype.add("Equipment");
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this.addAbility(IndestructibleAbility.getInstance());
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Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(5, 5));
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ability.addEffect(new GainAbilityAttachedEffect(DoubleStrikeAbility.getInstance(), AttachmentType.EQUIPMENT, Duration.WhileOnBattlefield, "and has double strike"));
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this.addAbility(ability);
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this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(0)));
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}
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}
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@ -35,7 +35,7 @@ import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.keyword.ReboundAbility;
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import mage.cards.CardImpl;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.game.permanent.token.SoldierToken;
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import mage.game.permanent.token.KorSoldierToken;
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/**
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*
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@ -50,7 +50,7 @@ public class NomadsAssembly extends CardImpl {
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this.expansionSetCode = "ROE";
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this.getSpellAbility().addEffect(new CreateTokenEffect(new SoldierToken(), new PermanentsOnBattlefieldCount(filter)));
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this.getSpellAbility().addEffect(new CreateTokenEffect(new KorSoldierToken(), new PermanentsOnBattlefieldCount(filter)));
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this.addAbility(new ReboundAbility());
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}
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@ -37,7 +37,7 @@ import mage.abilities.decorator.ConditionalOneShotEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.keyword.KickerAbility;
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import mage.cards.CardImpl;
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import mage.game.permanent.token.Token;
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import mage.game.permanent.token.KorSoldierToken;
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/**
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*
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@ -67,17 +67,3 @@ public class ConquerorsPledge extends CardImpl {
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}
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}
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class KorSoldierToken extends Token {
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public KorSoldierToken() {
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super("Kor Soldier", "1/1 white Kor Soldier creature token");
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cardType.add(CardType.CREATURE);
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color.setWhite(true);
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subtype.add("Kor");
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subtype.add("Soldier");
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power = new MageInt(1);
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toughness = new MageInt(1);
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}
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}
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51
Mage/src/mage/game/permanent/token/KorSoldierToken.java
Normal file
51
Mage/src/mage/game/permanent/token/KorSoldierToken.java
Normal file
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@ -0,0 +1,51 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com O
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R
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game.permanent.token;
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import java.util.Arrays;
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import mage.constants.CardType;
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import mage.MageInt;
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/**
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*
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* @author LoneFox
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*/
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public class KorSoldierToken extends Token {
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public KorSoldierToken() {
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super("Kor Soldier", "1/1 white Kor Soldier creature token");
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cardType.add(CardType.CREATURE);
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color.setWhite(true);
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subtype.add("Kor");
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subtype.add("Soldier");
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power = new MageInt(1);
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toughness = new MageInt(1);
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availableImageSetCodes.addAll(Arrays.asList("C14", "ZEN")); }
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}
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