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[CLB] updated spoiler and reprints
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9084180937
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2 changed files with 128 additions and 9 deletions
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@ -30,7 +30,7 @@ public final class CommanderLegendsBattleForBaldursGate extends ExpansionSet {
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cards.add(new SetCardInfo("Ambition's Cost", 110, Rarity.UNCOMMON, mage.cards.a.AmbitionsCost.class));
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cards.add(new SetCardInfo("Amethyst Dragon", 160, Rarity.UNCOMMON, mage.cards.a.AmethystDragon.class));
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cards.add(new SetCardInfo("Ancient Brass Dragon", 111, Rarity.MYTHIC, mage.cards.a.AncientBrassDragon.class));
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cards.add(new SetCardInfo("Ancient Bronze Dragon", 369, Rarity.MYTHIC, mage.cards.a.AncientBronzeDragon.class));
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cards.add(new SetCardInfo("Ancient Bronze Dragon", 214, Rarity.MYTHIC, mage.cards.a.AncientBronzeDragon.class));
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cards.add(new SetCardInfo("Ancient Copper Dragon", 161, Rarity.MYTHIC, mage.cards.a.AncientCopperDragon.class));
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cards.add(new SetCardInfo("Ancient Gold Dragon", 3, Rarity.MYTHIC, mage.cards.a.AncientGoldDragon.class));
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cards.add(new SetCardInfo("Ancient Silver Dragon", 56, Rarity.MYTHIC, mage.cards.a.AncientSilverDragon.class));
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@ -45,6 +45,7 @@ public final class CommanderLegendsBattleForBaldursGate extends ExpansionSet {
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cards.add(new SetCardInfo("Baba Lysaga, Night Witch", 266, Rarity.RARE, mage.cards.b.BabaLysagaNightWitch.class));
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cards.add(new SetCardInfo("Bag of Holding", 299, Rarity.UNCOMMON, mage.cards.b.BagOfHolding.class));
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cards.add(new SetCardInfo("Baldur's Gate", 345, Rarity.RARE, mage.cards.b.BaldursGate.class));
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cards.add(new SetCardInfo("Band Together", 216, Rarity.COMMON, mage.cards.b.BandTogether.class));
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cards.add(new SetCardInfo("Bane's Invoker", 7, Rarity.COMMON, mage.cards.b.BanesInvoker.class));
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cards.add(new SetCardInfo("Basilisk Collar", 300, Rarity.RARE, mage.cards.b.BasiliskCollar.class));
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cards.add(new SetCardInfo("Basilisk Gate", 346, Rarity.COMMON, mage.cards.b.BasiliskGate.class));
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@ -69,13 +70,17 @@ public final class CommanderLegendsBattleForBaldursGate extends ExpansionSet {
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cards.add(new SetCardInfo("Cloakwood Hermit", 221, Rarity.UNCOMMON, mage.cards.c.CloakwoodHermit.class));
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cards.add(new SetCardInfo("Command Tower", 351, Rarity.COMMON, mage.cards.c.CommandTower.class));
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cards.add(new SetCardInfo("Cone of Cold", 61, Rarity.UNCOMMON, mage.cards.c.ConeOfCold.class));
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cards.add(new SetCardInfo("Contact Other Plane", 62, Rarity.COMMON, mage.cards.c.ContactOtherPlane.class));
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cards.add(new SetCardInfo("Criminal Past", 122, Rarity.UNCOMMON, mage.cards.c.CriminalPast.class));
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cards.add(new SetCardInfo("Crystal Dragon", 13, Rarity.UNCOMMON, mage.cards.c.CrystalDragon.class));
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cards.add(new SetCardInfo("Cultist of the Absolute", 123, Rarity.RARE, mage.cards.c.CultistOfTheAbsolute.class));
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cards.add(new SetCardInfo("Dawnbringer Cleric", 15, Rarity.COMMON, mage.cards.d.DawnbringerCleric.class));
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cards.add(new SetCardInfo("Deadly Dispute", 124, Rarity.COMMON, mage.cards.d.DeadlyDispute.class));
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cards.add(new SetCardInfo("Displacer Kitten", 63, Rarity.RARE, mage.cards.d.DisplacerKitten.class));
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cards.add(new SetCardInfo("Draconic Muralists", 224, Rarity.UNCOMMON, mage.cards.d.DraconicMuralists.class));
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cards.add(new SetCardInfo("Dragonborn Looter", 65, Rarity.COMMON, mage.cards.d.DragonbornLooter.class));
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cards.add(new SetCardInfo("Dread Linnorm", 225, Rarity.COMMON, mage.cards.d.DreadLinnorm.class));
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cards.add(new SetCardInfo("Dream Fracture", 66, Rarity.COMMON, mage.cards.d.DreamFracture.class));
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cards.add(new SetCardInfo("Drillworks Mole", 311, Rarity.UNCOMMON, mage.cards.d.DrillworksMole.class));
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cards.add(new SetCardInfo("Duke Ulder Ravengard", 272, Rarity.RARE, mage.cards.d.DukeUlderRavengard.class));
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cards.add(new SetCardInfo("Dungeon Delver", 67, Rarity.UNCOMMON, mage.cards.d.DungeonDelver.class));
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@ -89,6 +94,7 @@ public final class CommanderLegendsBattleForBaldursGate extends ExpansionSet {
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cards.add(new SetCardInfo("Elturel Survivors", 172, Rarity.RARE, mage.cards.e.ElturelSurvivors.class));
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cards.add(new SetCardInfo("Emerald Dragon", 229, Rarity.UNCOMMON, mage.cards.e.EmeraldDragon.class));
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cards.add(new SetCardInfo("Erinis, Gloom Stalker", 230, Rarity.UNCOMMON, mage.cards.e.ErinisGloomStalker.class));
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cards.add(new SetCardInfo("Evolving Wilds", 352, Rarity.COMMON, mage.cards.e.EvolvingWilds.class));
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cards.add(new SetCardInfo("Explore the Underdark", 232, Rarity.UNCOMMON, mage.cards.e.ExploreTheUnderdark.class));
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cards.add(new SetCardInfo("Faceless One", 1, Rarity.SPECIAL, mage.cards.f.FacelessOne.class));
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cards.add(new SetCardInfo("Fang Dragon", 173, Rarity.COMMON, mage.cards.f.FangDragon.class));
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@ -115,6 +121,7 @@ public final class CommanderLegendsBattleForBaldursGate extends ExpansionSet {
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cards.add(new SetCardInfo("Hammers of Moradin", 25, Rarity.UNCOMMON, mage.cards.h.HammersOfMoradin.class));
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cards.add(new SetCardInfo("Hardy Outlander", 235, Rarity.UNCOMMON, mage.cards.h.HardyOutlander.class));
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cards.add(new SetCardInfo("Heap Gate", 354, Rarity.COMMON, mage.cards.h.HeapGate.class));
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cards.add(new SetCardInfo("Hoarding Ogre", 181, Rarity.COMMON, mage.cards.h.HoardingOgre.class));
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cards.add(new SetCardInfo("Horn of Valhalla", 26, Rarity.RARE, mage.cards.h.HornOfValhalla.class));
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cards.add(new SetCardInfo("Icewind Stalwart", 27, Rarity.COMMON, mage.cards.i.IcewindStalwart.class));
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cards.add(new SetCardInfo("Imoen, Mystic Trickster", 77, Rarity.UNCOMMON, mage.cards.i.ImoenMysticTrickster.class));
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@ -137,16 +144,19 @@ public final class CommanderLegendsBattleForBaldursGate extends ExpansionSet {
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cards.add(new SetCardInfo("Lurking Green Dragon", 239, Rarity.COMMON, mage.cards.l.LurkingGreenDragon.class));
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cards.add(new SetCardInfo("Luxury Suite", 355, Rarity.RARE, mage.cards.l.LuxurySuite.class));
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cards.add(new SetCardInfo("Mahadi, Emporium Master", 282, Rarity.UNCOMMON, mage.cards.m.MahadiEmporiumMaster.class));
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cards.add(new SetCardInfo("Manifold Key", 319, Rarity.COMMON, mage.cards.m.ManifoldKey.class));
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cards.add(new SetCardInfo("Manifold Key", 319, Rarity.UNCOMMON, mage.cards.m.ManifoldKey.class));
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cards.add(new SetCardInfo("Manor Gate", 356, Rarity.COMMON, mage.cards.m.ManorGate.class));
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cards.add(new SetCardInfo("Marble Diamond", 320, Rarity.COMMON, mage.cards.m.MarbleDiamond.class));
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cards.add(new SetCardInfo("Martial Impetus", 33, Rarity.COMMON, mage.cards.m.MartialImpetus.class));
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cards.add(new SetCardInfo("Meteor Golem", 323, Rarity.UNCOMMON, mage.cards.m.MeteorGolem.class));
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cards.add(new SetCardInfo("Mind Stone", 325, Rarity.UNCOMMON, mage.cards.m.MindStone.class));
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cards.add(new SetCardInfo("Minimus Containment", 34, Rarity.COMMON, mage.cards.m.MinimusContainment.class));
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cards.add(new SetCardInfo("Minsc & Boo, Timeless Heroes", 285, Rarity.MYTHIC, mage.cards.m.MinscBooTimelessHeroes.class));
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cards.add(new SetCardInfo("Monster Manual", 242, Rarity.RARE, mage.cards.m.MonsterManual.class));
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cards.add(new SetCardInfo("Morphic Pool", 357, Rarity.RARE, mage.cards.m.MorphicPool.class));
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cards.add(new SetCardInfo("Moss Diamond", 327, Rarity.COMMON, mage.cards.m.MossDiamond.class));
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cards.add(new SetCardInfo("Mountain", 463, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Murder", 134, Rarity.COMMON, mage.cards.m.Murder.class));
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cards.add(new SetCardInfo("Mystery Key", 85, Rarity.UNCOMMON, mage.cards.m.MysteryKey.class));
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cards.add(new SetCardInfo("Nalia de'Arnise", 649, Rarity.MYTHIC, mage.cards.n.NaliaDeArnise.class));
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cards.add(new SetCardInfo("Nature's Lore", 244, Rarity.COMMON, mage.cards.n.NaturesLore.class));
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@ -157,9 +167,14 @@ public final class CommanderLegendsBattleForBaldursGate extends ExpansionSet {
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cards.add(new SetCardInfo("Nothic", 138, Rarity.UNCOMMON, mage.cards.n.Nothic.class));
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cards.add(new SetCardInfo("Oceanus Dragon", 87, Rarity.COMMON, mage.cards.o.OceanusDragon.class));
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cards.add(new SetCardInfo("Oji, the Exquisite Blade", 290, Rarity.UNCOMMON, mage.cards.o.OjiTheExquisiteBlade.class));
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cards.add(new SetCardInfo("Parasitic Impetus", 140, Rarity.COMMON, mage.cards.p.ParasiticImpetus.class));
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cards.add(new SetCardInfo("Passageway Seer", 141, Rarity.UNCOMMON, mage.cards.p.PassagewaySeer.class));
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cards.add(new SetCardInfo("Patriar's Seal", 332, Rarity.UNCOMMON, mage.cards.p.PatriarsSeal.class));
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cards.add(new SetCardInfo("Pilgrim's Eye", 333, Rarity.COMMON, mage.cards.p.PilgrimsEye.class));
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cards.add(new SetCardInfo("Plains", 451, Rarity.LAND, mage.cards.basiclands.Plains.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Predatory Impetus", 249, Rarity.COMMON, mage.cards.p.PredatoryImpetus.class));
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cards.add(new SetCardInfo("Prophetic Prism", 335, Rarity.COMMON, mage.cards.p.PropheticPrism.class));
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cards.add(new SetCardInfo("Psychic Impetus", 89, Rarity.COMMON, mage.cards.p.PsychicImpetus.class));
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cards.add(new SetCardInfo("Raised by Giants", 250, Rarity.RARE, mage.cards.r.RaisedByGiants.class));
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cards.add(new SetCardInfo("Raphael, Fiendish Savior", 292, Rarity.RARE, mage.cards.r.RaphaelFiendishSavior.class));
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cards.add(new SetCardInfo("Rasaad yn Bashir", 37, Rarity.UNCOMMON, mage.cards.r.RasaadYnBashir.class));
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@ -168,6 +183,7 @@ public final class CommanderLegendsBattleForBaldursGate extends ExpansionSet {
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cards.add(new SetCardInfo("Rilsa Rael, Kingpin", 293, Rarity.UNCOMMON, mage.cards.r.RilsaRaelKingpin.class));
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cards.add(new SetCardInfo("Robe of the Archmagi", 91, Rarity.RARE, mage.cards.r.RobeOfTheArchmagi.class));
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cards.add(new SetCardInfo("Roving Harper", 40, Rarity.COMMON, mage.cards.r.RovingHarper.class));
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cards.add(new SetCardInfo("Run Away Together", 92, Rarity.COMMON, mage.cards.r.RunAwayTogether.class));
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cards.add(new SetCardInfo("Safana, Calimport Cutthroat", 143, Rarity.UNCOMMON, mage.cards.s.SafanaCalimportCutthroat.class));
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cards.add(new SetCardInfo("Sailors' Bane", 93, Rarity.UNCOMMON, mage.cards.s.SailorsBane.class));
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cards.add(new SetCardInfo("Sapphire Dragon", 94, Rarity.UNCOMMON, mage.cards.s.SapphireDragon.class));
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@ -178,8 +194,10 @@ public final class CommanderLegendsBattleForBaldursGate extends ExpansionSet {
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cards.add(new SetCardInfo("Shadowheart, Dark Justiciar", 146, Rarity.RARE, mage.cards.s.ShadowheartDarkJusticiar.class));
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cards.add(new SetCardInfo("Shameless Charlatan", 96, Rarity.RARE, mage.cards.s.ShamelessCharlatan.class));
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cards.add(new SetCardInfo("Sharpshooter Elf", 253, Rarity.UNCOMMON, mage.cards.s.SharpshooterElf.class));
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cards.add(new SetCardInfo("Shiny Impetus", 194, Rarity.UNCOMMON, mage.cards.s.ShinyImpetus.class));
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cards.add(new SetCardInfo("Silvanus's Invoker", 254, Rarity.COMMON, mage.cards.s.SilvanussInvoker.class));
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cards.add(new SetCardInfo("Skanos Dragonheart", 255, Rarity.UNCOMMON, mage.cards.s.SkanosDragonheart.class));
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cards.add(new SetCardInfo("Skullport Merchant", 149, Rarity.UNCOMMON, mage.cards.s.SkullportMerchant.class));
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cards.add(new SetCardInfo("Skullwinder", 256, Rarity.UNCOMMON, mage.cards.s.Skullwinder.class));
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cards.add(new SetCardInfo("Sky Diamond", 337, Rarity.COMMON, mage.cards.s.SkyDiamond.class));
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cards.add(new SetCardInfo("Slaughter the Strong", 43, Rarity.UNCOMMON, mage.cards.s.SlaughterTheStrong.class));
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@ -196,6 +214,7 @@ public final class CommanderLegendsBattleForBaldursGate extends ExpansionSet {
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cards.add(new SetCardInfo("Tasha, the Witch Queen", 294, Rarity.MYTHIC, mage.cards.t.TashaTheWitchQueen.class));
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cards.add(new SetCardInfo("Taunting Kobold", 199, Rarity.UNCOMMON, mage.cards.t.TauntingKobold.class));
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cards.add(new SetCardInfo("The Council of Four", 271, Rarity.RARE, mage.cards.t.TheCouncilOfFour.class));
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cards.add(new SetCardInfo("Thieves' Tools", 152, Rarity.COMMON, mage.cards.t.ThievesTools.class));
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cards.add(new SetCardInfo("Thrakkus the Butcher", 295, Rarity.UNCOMMON, mage.cards.t.ThrakkusTheButcher.class));
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cards.add(new SetCardInfo("Thunderwave", 201, Rarity.UNCOMMON, mage.cards.t.Thunderwave.class));
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cards.add(new SetCardInfo("Tomb of Horrors Adventurer", 100, Rarity.RARE, mage.cards.t.TombOfHorrorsAdventurer.class));
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@ -204,6 +223,7 @@ public final class CommanderLegendsBattleForBaldursGate extends ExpansionSet {
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cards.add(new SetCardInfo("Two-Handed Axe", 203, Rarity.UNCOMMON, mage.cards.t.TwoHandedAxe.class));
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cards.add(new SetCardInfo("Tymora's Invoker", 101, Rarity.COMMON, mage.cards.t.TymorasInvoker.class));
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cards.add(new SetCardInfo("Undermountain Adventurer", 260, Rarity.RARE, mage.cards.u.UndermountainAdventurer.class));
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cards.add(new SetCardInfo("Universal Solvent", 342, Rarity.COMMON, mage.cards.u.UniversalSolvent.class));
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cards.add(new SetCardInfo("Veteran Soldier", 48, Rarity.UNCOMMON, mage.cards.v.VeteranSoldier.class));
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cards.add(new SetCardInfo("Viconia, Drow Apostate", 156, Rarity.UNCOMMON, mage.cards.v.ViconiaDrowApostate.class));
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cards.add(new SetCardInfo("Vrock", 157, Rarity.UNCOMMON, mage.cards.v.Vrock.class));
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@ -212,6 +232,7 @@ public final class CommanderLegendsBattleForBaldursGate extends ExpansionSet {
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cards.add(new SetCardInfo("White Plume Adventurer", 49, Rarity.RARE, mage.cards.w.WhitePlumeAdventurer.class));
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cards.add(new SetCardInfo("Wilson, Refined Grizzly", 261, Rarity.UNCOMMON, mage.cards.w.WilsonRefinedGrizzly.class));
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cards.add(new SetCardInfo("Wyll, Blade of Frontiers", 208, Rarity.RARE, mage.cards.w.WyllBladeOfFrontiers.class));
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cards.add(new SetCardInfo("You Meet in a Tavern", 263, Rarity.UNCOMMON, mage.cards.y.YouMeetInATavern.class));
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cards.add(new SetCardInfo("You're Confronted by Robbers", 53, Rarity.COMMON, mage.cards.y.YoureConfrontedByRobbers.class));
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cards.add(new SetCardInfo("Young Blue Dragon", 106, Rarity.COMMON, mage.cards.y.YoungBlueDragon.class));
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cards.add(new SetCardInfo("Young Red Dragon", 210, Rarity.COMMON, mage.cards.y.YoungRedDragon.class));
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@ -44193,35 +44193,49 @@ Bane's Invoker|Commander Legends: Battle for Baldur's Gate|7|C|{1}{W}|Creature -
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Banishment|Commander Legends: Battle for Baldur's Gate|8|U|{3}{W}|Enchantment|||Flash$When Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield.|
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Battle Angels of Tyr|Commander Legends: Battle for Baldur's Gate|9|M|{2}{W}{W}|Creature - Angel Knight|4|4|Flying, myriad$Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.|
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Beckoning Will-o'-Wisp|Commander Legends: Battle for Baldur's Gate|10|U|{2}{W}|Creature - Spirit|1|3|Flying$Lure the Unwary — At the beginning of combat on your turn, choose an opponent.$Creatures attacking the last chosen player get +1/+0.|
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Blessed Hippogriff|Commander Legends: Battle for Baldur's Gate|11|C|{3}{W}|Creature - Hippogriff|2|3|Flying$Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.|
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Tyr's Blessing|Commander Legends: Battle for Baldur's Gate|11|C|{W}|Instant - Adventure|2|3|Target creature gains indestructible until end of turn.|
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Crystal Dragon|Commander Legends: Battle for Baldur's Gate|13|U|{4}{W}{W}|Creature - Dragon|4|4|Flying, vigilance|
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Rob the Hoard|Commander Legends: Battle for Baldur's Gate|13|U|{1}{W}|Sorcery - Adventure|4|4|Return target artifact, enchantment, or legendary card from your graveyard to your hand.|
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Cut a Deal|Commander Legends: Battle for Baldur's Gate|14|C|{2}{W}|Sorcery|||Each opponent draws a card, then you draw a card for each opponent who drew a card this way.|
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Dawnbringer Cleric|Commander Legends: Battle for Baldur's Gate|15|C|{1}{W}|Creature - Human Cleric|1|3|When Dawnbringer Cleric enters the battlefield, choose one —$• Cure Wounds — You gain 2 life.$• Dispel Magic — Destroy target enchantment.$• Gentle Repose — Exile target card from a graveyard.|
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Ellyn Harbreeze, Busybody|Commander Legends: Battle for Baldur's Gate|16|U|{3}{W}|Legendary Creature - Human Peasant|2|4|{T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.$Choose a Background|
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Far Traveler|Commander Legends: Battle for Baldur's Gate|17|U|{2}{W}|Legendary Enchantment - Background|||Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."|
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Flaming Fist|Commander Legends: Battle for Baldur's Gate|18|C|{2}{W}|Legendary Enchantment - Background|||Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."|
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Flaming Fist Officer|Commander Legends: Battle for Baldur's Gate|19|C|{2}{W}|Creature - Gnome Soldier|2|2|Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer.|
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Goliath Paladin|Commander Legends: Battle for Baldur's Gate|21|C|{4}{W}|Creature - Giant Knight|3|6|Vigilance$When Goliath Paladin enters the battlefield, you take the initiative.|
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Greatsword of Tyr|Commander Legends: Battle for Baldur's Gate|22|C|{1}{W}|Artifact - Equipment|||Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.$Equip {W}|
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Guardian Naga|Commander Legends: Battle for Baldur's Gate|23|C|{5}{W}{W}|Creature - Naga|5|6|Vigilance$As long as it's your turn, prevent all damage that would be dealt to Guardian Naga.|
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Banishing Coils|Commander Legends: Battle for Baldur's Gate|23|C|{2}{W}|Instant - Adventure|5|6|Exile target artifact or enchantment.|
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Guiding Bolt|Commander Legends: Battle for Baldur's Gate|24|C|{2}{W}|Instant|||Destroy target creature with power 4 or greater.$Scry 2.|
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Hammers of Moradin|Commander Legends: Battle for Baldur's Gate|25|U|{2}{W}|Creature - Dwarf Cleric|3|3|Myriad$Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls.|
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Horn of Valhalla|Commander Legends: Battle for Baldur's Gate|26|R|{1}{W}|Artifact - Equipment|||Equipped creature gets +1/+1 for each other creature you control.$Equip {3}|
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Ysgard's Call|Commander Legends: Battle for Baldur's Gate|26|R|{X}{W}{W}|Sorcery - Adventure|||Create X 1/1 white Soldier creature tokens.|
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Icewind Stalwart|Commander Legends: Battle for Baldur's Gate|27|C|{3}{W}|Creature - Tiefling Warrior|3|3|Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.|
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Inspiring Leader|Commander Legends: Battle for Baldur's Gate|28|C|{2}{W}|Legendary Enchantment - Background|||Commander creatures you own have "Creature tokens you control get +2/+2."|
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Lae'zel, Vlaakith's Champion|Commander Legends: Battle for Baldur's Gate|29|R|{2}{W}|Legendary Creature - Gith Warrior|3|3|If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.$Choose a Background|
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Lae'zel's Acrobatics|Commander Legends: Battle for Baldur's Gate|30|R|{3}{W}|Instant|||Exile all nontoken creatures you control, then roll a d20.$1-9 & Return those cards to the battlefield under their owner's control at the beginning of the next end step.$10-20 & Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.|
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Legion Loyalty|Commander Legends: Battle for Baldur's Gate|31|M|{6}{W}{W}|Enchantment|||Creatures you control have myriad.|
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Lulu, Loyal Hollyphant|Commander Legends: Battle for Baldur's Gate|32|U|{3}{W}|Legendary Creature - Elephant Angel|3|2|Flying$At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.$Choose a Background|
|
||||
Martial Impetus|Commander Legends: Battle for Baldur's Gate|33|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and is goaded.$Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.|
|
||||
Minimus Containment|Commander Legends: Battle for Baldur's Gate|34|C|{2}{W}|Enchantment - Aura|||Enchant nonland permanent$Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities.|
|
||||
Noble Heritage|Commander Legends: Battle for Baldur's Gate|35|R|{1}{W}|Legendary Enchantment - Background|||Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn."|
|
||||
Pegasus Guardian|Commander Legends: Battle for Baldur's Gate|36|C|{5}{W}|Creature - Pegasus|3|3|Flying$At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.|
|
||||
Rescue the Foal|Commander Legends: Battle for Baldur's Gate|36|C|{1}{W}|Instant - Adventure|3|3|Exile target creature you control, then return that card to the battlefield under its owner's control.|
|
||||
Rasaad yn Bashir|Commander Legends: Battle for Baldur's Gate|37|U|{2}{W}|Legendary Creature - Human Monk|0|3|Each creature you control assigns combat damage equal to its toughness rather than its power.$Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.$Choose a Background|
|
||||
Recruitment Drive|Commander Legends: Battle for Baldur's Gate|38|C|{2}{W}|Sorcery|||Roll a d20.$1-9 & Create two 1/1 white Soldier creature tokens.$10-19 & Create two 2/2 white Knight creature tokens.$20 & Create three 2/2 white Knight creature tokens.|
|
||||
Roving Harper|Commander Legends: Battle for Baldur's Gate|40|C|{2}{W}|Creature - Elf Scout|2|2|When Roving Harper enters the battlefield, draw a card.|
|
||||
Scouting Hawk|Commander Legends: Battle for Baldur's Gate|41|C|{2}{W}|Creature - Bird|1|1|Flying$Keen Sight — When Scouting Hawk enters the battlefield, if an opponent controls more land than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.|
|
||||
Sculpted Sunburst|Commander Legends: Battle for Baldur's Gate|42|R|{3}{W}{W}|Sorcery|||Choose a creature you control, then each opponent choses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.|
|
||||
Slaughter the Strong|Commander Legends: Battle for Baldur's Gate|43|U|{1}{W}{W}|Sorcery|||Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.|
|
||||
Steadfast Unicorn|Commander Legends: Battle for Baldur's Gate|44|C|{W}|Creature - Unicorn|1|2|{3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.|
|
||||
Stoneskin|Commander Legends: Battle for Baldur's Gate|45|U|{2}{W}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +0/+10.|
|
||||
Tabaxi Toucaneers|Commander Legends: Battle for Baldur's Gate|46|C|{4}{W}|Creature - Cat Ranger|3|2|Flying$Myriad|
|
||||
Undercellar Sweep|Commander Legends: Battle for Baldur's Gate|47|U|{4}{W}|Enchantment|||When Undercellar Sweep enters the battlefield, you take the initiative.$Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature token that are tapped and attacking.|
|
||||
Veteran Soldier|Commander Legends: Battle for Baldur's Gate|48|U|{1}{W}|Legendary Enchantment - Background|||Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that player."|
|
||||
White Plume Adventurer|Commander Legends: Battle for Baldur's Gate|49|R|{2}{W}|Creature - Orc Cleric|3|3|When White Plume Adventurer enters battlefield, you take the initiative.$At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.|
|
||||
Windshaper Planetar|Commander Legends: Battle for Baldur's Gate|50|R|{4}{W}|Creature - Angel|4|4|Flash$Flying$When Windshaper Planetar enters the battlefield during the declare attackers step, you may reselect which player or planeswalker each attacking creature is attacking.|
|
||||
Wyrm's Crossing Patrol|Commander Legends: Battle for Baldur's Gate|51|C|{W}|Creature - Human Soldier|1|1|Myriad|
|
||||
Your Temple Is Under Attack|Commander Legends: Battle for Baldur's Gate|52|C|{2}{W}|Instant|||Choose one —$• Pray for Protection — Creatures you control gain indestructible until end of turn.$• Strike a Deal — You and target opponent each draw two cards.|
|
||||
You're Confronted by Robbers|Commander Legends: Battle for Baldur's Gate|53|C|{3}{W}|Instant|||Choose one —$• Stall for Time — Tap up to three target creatures.$• Call for Aid — Create three 1/1 white Soldier creature tokens.|
|
||||
Aarakocra Sneak|Commander Legends: Battle for Baldur's Gate|54|C|{3}{U}|Creature - Bird Rogue|1|4|Flying$When Aarakocra Sneak enters the battlefield, you take the initiative.|
|
||||
|
@ -44230,65 +44244,96 @@ Ancient Silver Dragon|Commander Legends: Battle for Baldur's Gate|56|M|{6}{U}{U}
|
|||
Bane's Contigency|Commander Legends: Battle for Baldur's Gate|57|U|{1}{U}{U}|Instant|||Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.|
|
||||
Blur|Commander Legends: Battle for Baldur's Gate|58|C|{2}{U}|Instant|||Exile target creature you control, then return that card to the battlefield under its owner's control.$Draw a card.|
|
||||
Candlekeep Inspiration|Commander Legends: Battle for Baldur's Gate|59|U|{4}{U}|Sorcery|||Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.|
|
||||
Candlekeep Sage|Commander Legends: Battle for Baldur's Gate|60|C|{2}{U}|Legendary Enchantment - Background|||Commander creatures you won have "When this creature enters or leaves the battlefield, draw a card."|
|
||||
Cone of Cold|Commander Legends: Battle for Baldur's Gate|61|U|{3}{U}|Sorcery|||Roll a d20.$1-9 & Tap all creatures your opponents control.$10-19 & Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.$20 & Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped.|
|
||||
Contact Other Plane|Commander Legends: Battle for Baldur's Gate|62|C|{3}{U}|Instant|||Roll a d20.$1—9 & Draw two cards.$10—19 & Scry 2, then draw two cards.$20 & Scry 3, then draw three cards.|
|
||||
Displacer Kitten|Commander Legends: Battle for Baldur's Gate|63|R|{3}{U}|Creature - Cat Beast|2|2|Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.|
|
||||
Draconic Lore|Commander Legends: Battle for Baldur's Gate|64|C|{5}{U}|Instant|||This spell costs {2} less to cast if you control a Dragon.$Draw three cards.|
|
||||
Dragonborn Looter|Commander Legends: Battle for Baldur's Gate|65|C|{1}{U}|Creature - Dragon Rogue|1|2|{1}, {T}: Draw a card, then discard a card.|
|
||||
Dream Fracture|Commander Legends: Battle for Baldur's Gate|66|C|{1}{U}{U}|Instant|||Counter target spell. Its controller draws a card.$Draw a card.|
|
||||
Dungeon Delver|Commander Legends: Battle for Baldur's Gate|67|U|{1}{U}|Legendary Enchantment - Background|||Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."|
|
||||
Elminster's Simulacrum|Commander Legends: Battle for Baldur's Gate|68|M|{4}{U}{U}|Instant|||For each opponent, you create a token that's a copy of up to one target creature that player controls.|
|
||||
Feywild Caretaker|Commander Legends: Battle for Baldur's Gate|69|U|{4}{U}|Creature - Orc Wizard|3|4|When Feywild Caretaker enters the battlefield, you take the initiative.$At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.|
|
||||
Feywild Visitor|Commander Legends: Battle for Baldur's Gate|70|U|{2}{U}|Legendary Enchantment - Background|||Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."|
|
||||
Font of Magic|Commander Legends: Battle for Baldur's Gate|71|M|{3}{U}|Enchantment|||Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game.|
|
||||
Gale, Waterdeep Prodigy|Commander Legends: Battle for Baldur's Gate|72|R|{2}{U}|Legendary Creature - Human Wizard|1|3|Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.$Choose a Background|
|
||||
Gale's Redirection|Commander Legends: Battle for Baldur's Gate|73|R|{3}{U}{U}|Instant|||Exile target spell, then roll a d20 and add that spell's mana value.$1-14 & You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.$15+ & You may cast the exiled card without paying its mana cost for as long as it remains exiled.|
|
||||
Goggles of Night|Commander Legends: Battle for Baldur's Gate|74|C|{1}{U}|Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, scry 1, then draw a card.$Equip {2}|
|
||||
Gray Harbor Merfolk|Commander Legends: Battle for Baldur's Gate|75|C|{1}{U}|Creature - Merfolk Rogue|0|3|Gray Harbor Merfolk can't be blocked.$Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker.|
|
||||
Illithid Harvester|Commander Legends: Battle for Baldur's Gate|76|R|{4}{U}|Creature - Horror|4|4|Ceremorphosis — When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.|
|
||||
Plant Tadpoles|Commander Legends: Battle for Baldur's Gate|76|R|{X}{U}{U}|Sorcery - Adventure|4|4|Tap X target creatures. They don't untap during their controllers' next untap steps.|
|
||||
Imoen, Mystic Trickster|Commander Legends: Battle for Baldur's Gate|77|U|{2}{U}|Legendary Creature - Human Rogue Wizard|2|3|Ward {2}$At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.$Choose a Background|
|
||||
Irenicus's Vile Duplication|Commander Legends: Battle for Baldur's Gate|78|U|{3}{U}|Sorcery|||Create a token that's a copy of target creature you control, except the token has flying and isn't legendary if that creature is legendary.|
|
||||
Juvenile Mist Dragon|Commander Legends: Battle for Baldur's Gate|79|U|{3}{U}{U}|Creature - Dragon|4|3|Flying$Confounding Clouds — When Juvenile Mist Dragon enters the battlefield, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step.|
|
||||
Kenku Artificer|Commander Legends: Battle for Baldur's Gate|80|C|{2}{U}|Creature - Bird Artificer|1|1|Homunculus Servant — When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.|
|
||||
Kindred Discovery|Commander Legends: Battle for Baldur's Gate|81|R|{3}{U}{U}|Enchantment|||As Kindred Discovery enters the battlefield, choose a creature type.$Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.|
|
||||
Lapis Orb of Dragonkind|Commander Legends: Battle for Baldur's Gate|82|C|{2}{U}|Artifact|||{T}: Add {U}. When you spend this mana to cast a Dragon creature spell, scry 2.|
|
||||
Modify Memory|Commander Legends: Battle for Baldur's Gate|83|U|{4}{U}|Sorcery|||Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.|
|
||||
Moonshae Pixie|Commander Legends: Battle for Baldur's Gate|84|U|{3}{U}|Creature - Faerie|2|2|Flying$When Moonshae Pixie enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn.|
|
||||
Pixie Dust|Commander Legends: Battle for Baldur's Gate|84|U|{1}{U}|Instant - Adventure|2|2|Up to three target creatures gain flying until end of turn.|
|
||||
Mystery Key|Commander Legends: Battle for Baldur's Gate|85|U|{1}{U}|Artifact - Equipment|||When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards.$Equip {1}|
|
||||
Nimbleclaw Adept|Commander Legends: Battle for Baldur's Gate|86|C|{3}{U}|Creature - Dragon Wizard|2|3|Bigby's Hand — {T}: Untap two other target permanents. Activate only as a sorcery and only once each turn.|
|
||||
Oceanus Dragon|Commander Legends: Battle for Baldur's Gate|87|C|{4}{U}{U}|Creature - Dragon|3|5|Flying$When Oceanus Dragon enters the battlefield, tap target creature an opponent controls. Goad it.|
|
||||
Pseudodragon Familiar|Commander Legends: Battle for Baldur's Gate|88|C|{2}{U}|Creature - Dragon|2|1|Flying${2}{U}: Target creature gains flying until end of turn.|
|
||||
Psychic Impetus|Commander Legends: Battle for Baldur's Gate|89|C|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and is goaded.$Whenever enchanted creature attacks, you scry 2.|
|
||||
Renari, Merchant of Marvels|Commander Legends: Battle for Baldur's Gate|90|U|{3}{U}|Legendary Creature - Dragon Artificer|2|4|You may cast Dragon spells and artifact spells as though they had flash.$Choose a Background|
|
||||
Robe of the Archmagi|Commander Legends: Battle for Baldur's Gate|91|R|{2}{U}|Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, you draw that many cards.$Equip {4}$Equip Shaman, Warlock, or Wizard {1}|
|
||||
Run Away Together|Commander Legends: Battle for Baldur's Gate|92|C|{1}{U}|Instant|||Choose two target creatures controlled by different players. Return those creatures to their owners' hands.|
|
||||
Sailors' Bane|Commander Legends: Battle for Baldur's Gate|93|U|{7}{U}{U}|Creature - Dragon Turtle|7|7|This spell costs {1} less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure.$Ward {4}|
|
||||
Sapphire Dragon|Commander Legends: Battle for Baldur's Gate|94|U|{5}{U}{U}|Creature - Dragon|5|6|Flying$Whenever Sapphire Dragon attacks or blocks, scry 2.|
|
||||
Psionic Pulse|Commander Legends: Battle for Baldur's Gate|94|U|{2}{U}|Instant - Adventure|5|6|Counter target noncreature spell.|
|
||||
Sea Hag|Commander Legends: Battle for Baldur's Gate|95|C|{4}{U}|Creature - Hag|3|5|When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn.|
|
||||
Aquatic Ingress|Commander Legends: Battle for Baldur's Gate|95|C|{2}{U}|Instant - Adventure|3|5|Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn.|
|
||||
Shameless Charlatan|Commander Legends: Battle for Baldur's Gate|96|R|{1}{U}|Legendary Enchantment - Background|||Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature."|
|
||||
Stunning Strike|Commander Legends: Battle for Baldur's Gate|97|C|{2}{U}|Enchantment - Aura|||Flash$Enchant creature$When Stunning Strike enters the battlefield, tap enchanted creature and remove it from combat.$As long as enchanted creature isn't legendary, it doesn't untap during its controller's untap step.|
|
||||
Sword Coast Sailor|Commander Legends: Battle for Baldur's Gate|98|U|{1}{U}|Legendary Enchantment - Background|||Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."|
|
||||
Sword Coast Serpent|Commander Legends: Battle for Baldur's Gate|99|C|{5}{U}{U}|Creature - Serpent Dragon|6|6|Sword Coast Serpent can't be blocked as long a you've cast a noncreature spell this turn.|
|
||||
Capsizing Wave|Commander Legends: Battle for Baldur's Gate|99|C|{1}{U}|Instant - Adventure|6|6|Return target creature to its owner's hand.|
|
||||
Tomb of Horrors Adventurer|Commander Legends: Battle for Baldur's Gate|100|R|{5}{U}|Creature - Elf Monk|4|4|When Tomb of Horrors Adventurer enters the battlefield, you take the initiative.$Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies.|
|
||||
Tymora's Invoker|Commander Legends: Battle for Baldur's Gate|101|C|{1}{U}|Creature - Orc Rogue|1|3|Sleight of Hand — {8}: Draw two cards.|
|
||||
Vhal, Candlekeep Researcher|Commander Legends: Battle for Baldur's Gate|102|U|{3}{U}|Legendary Creature - Human Wizard|2|3|Vigilance${T}: Add a number of {C} equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand.$Choose a Background|
|
||||
Volo, Itinerant Scholar|Commander Legends: Battle for Baldur's Gate|103|M|{2}{U}|Legendary Creature - Human Wizard|2|3|When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact."${2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal.$Choose a Background|
|
||||
Winter Eladrin|Commander Legends: Battle for Baldur's Gate|104|C|{2}{U}|Creature - Faerie Elf Wizard|2|2|Gust of Wind — When Winter Eladrin enters the battlefield, return up to one other target creature to its owner's hand.|
|
||||
Wizards of Thay|Commander Legends: Battle for Baldur's Gate|105|R|{3}{U}|Creature - Human Wizard|3|3|Myriad$Instant and sorcery spells you cast cost {1} less to cast.$You may cast sorcery spells as though they had flash.|
|
||||
Young Blue Dragon|Commander Legends: Battle for Baldur's Gate|106|C|{4}{U}|Creature - Dragon|3|3|Flying|
|
||||
Sand Augry|Commander Legends: Battle for Baldur's Gate|106|C|{1}{U}|Sorcery - Adventure|3|3|Scry 1, then draw a card.|
|
||||
Sand Augury|Commander Legends: Battle for Baldur's Gate|106|C|{1}{U}|Sorcery - Adventure|3|3|Scry 1, then draw a card.|
|
||||
Agent of the Iron Throne|Commander Legends: Battle for Baldur's Gate|107|U|{2}{B}|Legendary Enchantment - Background|||Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."|
|
||||
Agent of the Shadow Thieves|Commander Legends: Battle for Baldur's Gate|108|U|{1}{B}|Legendary Enchantment - Background|||Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."|
|
||||
Altar of Bhaal|Commander Legends: Battle for Baldur's Gate|109|R|{1}{B}|Artifact|||{2}{B}, {T}, Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.|
|
||||
Bone Offering|Commander Legends: Battle for Baldur's Gate|109|R|{2}{B}|Sorcery - Adventure|||Create a tapped 4/1 black Skeleton creature token with menace.|
|
||||
Ambition's Cost|Commander Legends: Battle for Baldur's Gate|110|U|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.|
|
||||
Ancient Brass Dragon|Commander Legends: Battle for Baldur's Gate|111|M|{5}{B}{B}|Creature - Elder Dragon|7|6|Flying$Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.|
|
||||
Armor of Shadows|Commander Legends: Battle for Baldur's Gate|112|C|{B}|Instant|||Until end of turn, target creature gets +1/+0 and gains indestructible.|
|
||||
Arms of Hadar|Commander Legends: Battle for Baldur's Gate|113|C|{3}{B}|Sorcery|||Creatures target player controls get -2/-2 until end of turn.|
|
||||
Astarion's Thirst|Commander Legends: Battle for Baldur's Gate|114|R|{3}{B}|Instant|||Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.|
|
||||
Atrocious Experiment|Commander Legends: Battle for Baldur's Gate|115|C|{2}{B}|Sorcery|||Target player mills two cards, draws two cards, and loses 2 life.|
|
||||
Blood Money|Commander Legends: Battle for Baldur's Gate|116|M|{5}{B}{B}|Sorcery|||Destroy all creatures. For each nontoken creature destroyed this way, create a tapped Treasure token.|
|
||||
Call to the Void|Commander Legends: Battle for Baldur's Gate|118|R|{4}{B}|Sorcery|||Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.|
|
||||
Cast Down|Commander Legends: Battle for Baldur's Gate|119|U|{1}{B}|Instant|||Destroy target nonlegendary creature.|
|
||||
Chain Devil|Commander Legends: Battle for Baldur's Gate|120|C|{3}{B}|Creature - Devil|4|2|Animate Chains — When Chain Evil enters the battlefield, each player sacrifices a nontoken creature.|
|
||||
Cloudkill|Commander Legends: Battle for Baldur's Gate|121|U|{4}{B}{B}|Sorcery|||All creatures gets -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.|
|
||||
Criminal Past|Commander Legends: Battle for Baldur's Gate|122|U|{2}{B}|Legendary Enchantment - Background|||Commander creatures you own have menace and "This creature gets +X/+0 where X is the number of creature cards in your graveyard."|
|
||||
Cultist of the Absolute|Commander Legends: Battle for Baldur's Gate|123|R|{B}|Legendary Enchantment - Background|||Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."|
|
||||
Deadly Dispute|Commander Legends: Battle for Baldur's Gate|124|C|{1}{B}|Instant|||As an additional cost to cast this spell, sacrifice an artifact or creature.$Draw two cards and create a Treasure token.|
|
||||
Elder Brain|Commander Legends: Battle for Baldur's Gate|125|R|{5}{B}{B}|Creature - Horror|6|6|Menace$Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.|
|
||||
Eldritch Pact|Commander Legends: Battle for Baldur's Gate|126|R|{6}{B}|Sorcery|||Target player draws X cards and loses X life, where X is the number of cards in their graveyard.|
|
||||
Ghastly Death Tyrant|Commander Legends: Battle for Baldur's Gate|127|C|{4}{B}{B}|Creature - Beholder Skeleton|6|5|When Ghastly Death Tyrant enters the battlefield, choose one —$• Disintegration Ray — Destroy target enchantment an opponent controls. You lose life qual to its mana value.$• Death Ray — Creatures you control gain deathtouch until end of turn.|
|
||||
Ghost Lantern|Commander Legends: Battle for Baldur's Gate|128|U|{B}|Artifact - Equipment|||Whenever a creature you control dies, put a +1/+1 counter on equipped creature.$Equip {1}|
|
||||
Bind Spirit|Commander Legends: Battle for Baldur's Gate|128|U|{1}{B}|Instant - Adventure|||Return target creature card from your graveyard to your hand.|
|
||||
Gray Slaad|Commander Legends: Battle for Baldur's Gate|129|C|{2}{B}|Creature - Frog Horror|4|1|As long as there are four or more creature cards in your graveyard, Gray Slaad has menace and deathtouch.|
|
||||
Entropic Decay|Commander Legends: Battle for Baldur's Gate|129|C|{1}{B}|Sorcery - Adventure|4|1|Mill four cards.|
|
||||
Guildsworn Prowler|Commander Legends: Battle for Baldur's Gate|130|C|{1}{B}|Creature - Tiefling Rogue Assassin|2|1|Deathtouch$When Guildsworn Prowler dies, if it wasn't blocking, draw a card.|
|
||||
Hezrou|Commander Legends: Battle for Baldur's Gate|131|C|{5}{B}{B}|Creature - Frog Demon|6|6|Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn.|
|
||||
Demonic Stench|Commander Legends: Battle for Baldur's Gate|131|C|{B}|Instant - Adventure|6|6|Each creature that blocked this turn gets -1/-1 until end of turn.|
|
||||
Intellect Devourer|Commander Legends: Battle for Baldur's Gate|132|R|{3}{B}|Creature - Horror|2|4|Devour Intellect — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.$Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.|
|
||||
Mold Folk|Commander Legends: Battle for Baldur's Gate|133|C|{1}{B}|Creature - Fungus Warrior|1|1|Lifelink$Mold Harvest — {1}, Sacrifice another creature or artifact: Put a +1/+1 counter on Mold Folk.|
|
||||
Murder|Commander Legends: Battle for Baldur's Gate|134|C|{1}{B}{B}|Instant|||Destroy target creature.|
|
||||
Myrkul's Edict|Commander Legends: Battle for Baldur's Gate|135|C|{1}{B}|Sorcery|||Roll a d20.$1-9 & Choose an opponent. That player sacrifices a creature.$10-19 & Each opponent sacrifices a creature.$20 & Each opponent sacrifices a creature with the greatest power among creatures that player controls.|
|
||||
Myrkul's Invoker|Commander Legends: Battle for Baldur's Gate|136|C|{2}{B}|Creature - Cat Rogue|2|3|Psychic Blades — {8}: Creatures you control get +2/+0 and gain menace until end of turn.|
|
||||
Nefarious Imp|Commander Legends: Battle for Baldur's Gate|137|C|{2}{B}|Creature - Imp|2|1|Flying$Whenever one or more permanents you control leave the battlefield, scry 1.|
|
||||
Nothic|Commander Legends: Battle for Baldur's Gate|138|U|{4}{B}|Creature - Horror|4|3|Weird Insight — When Nothic dies, roll a d20.$1-9 & You draw a card and you lose 1 life.$10-19 & You draw two cards and you lose 2 life.$20 & You draw seven cards and you lose 7 life.|
|
||||
Pact Weapon|Commander Legends: Battle for Baldur's Gate|139|M|{3}{B}|Artifact - Equipment|||As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.$Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.$Equip—Discard a card.|
|
||||
Parasitic Impetus|Commander Legends: Battle for Baldur's Gate|140|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and is goaded.$Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.|
|
||||
Passageway Seer|Commander Legends: Battle for Baldur's Gate|141|U|{3}{B}|Creature - Tiefling Warlock|2|2|Lifelink$When Passageway Seer enters the battlefield, you take the initiative.$At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer.|
|
||||
Ravenloft Adventurer|Commander Legends: Battle for Baldur's Gate|142|R|{3}{B}|Creature - Human Rogue Assassin|3|4|When Ravenloft Adventurer enters the battlefield, you take the initiative.$If a creature an opponent controls would die, instead exile it and put a hit counter on it.$Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.|
|
||||
Safana, Calimport Cutthroat|Commander Legends: Battle for Baldur's Gate|143|U|{2}{B}|Legendary Creature - Human Rogue|3|2|Menace$At the beginning of your end step, if you have the initiative, create a Treasure token. If you've completed a dungeon, create three of those tokens instead.$Choose a Background|
|
||||
|
@ -44297,10 +44342,15 @@ Scion of Halaster|Commander Legends: Battle for Baldur's Gate|145|C|{1}{B}|Legen
|
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Shadowheart, Dark Justiciar|Commander Legends: Battle for Baldur's Gate|146|R|{3}{B}|Legendary Creature - Human Elf Cleric|3|4|{1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power.$Choose a Background|
|
||||
Sigil of Myrkul|Commander Legends: Battle for Baldur's Gate|147|U|{2}{B}|Enchantment|||At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn.|
|
||||
Sivriss, Nightmare Speaker|Commander Legends: Battle for Baldur's Gate|148|U|{3}{B}|Legendary Creature - Snake Cleric Warlock|3|3|{T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life.$Choose a Background|
|
||||
Skullport Merchant|Commander Legends: Battle for Baldur's Gate|149|U|{2}{B}|Creature - Dwarf Citizen|1|4|When Skullport Merchant enters the battlefield, create a Treasure token.${1}{B}, Sacrifice another creature or a Treasure: Draw a card.|
|
||||
Stirge|Commander Legends: Battle for Baldur's Gate|150|C|{B}|Creature - Insect Bat|1|1|Flying$Stirge can't block.$Blood Drain — {1}{B}, Pay 1 life, Sacrifice Stirge: Draw a card.|
|
||||
Summon Undead|Commander Legends: Battle for Baldur's Gate|151|C|{4}{B}|Sorcery|||You may mill three cards. Then return a creature card from your graveyard to the battlefield.|
|
||||
Thieves' Tools|Commander Legends: Battle for Baldur's Gate|152|C|{1}{B}|Artifact - Equipment|||When Thieves' Tools enters the battlefield, create a Treasure token.$Equipped creature can't be blocked as long as its power is 3 or less.$Equip {2}|
|
||||
Underdark Explorer|Commander Legends: Battle for Baldur's Gate|154|C|{4}{B}|Creature - Lizard Warrior|5|3|Menace$When Underdark Explorer enters the battlefield, you take the initiative.|
|
||||
Vicious Battlerager|Commander Legends: Battle for Baldur's Gate|155|C|{3}{B}|Creature - Dwarf Barbarian|1|5|When Vicious Battlerager enters the battlefield, you take the initiative.$Spiked Retribution — Whenever Vicious Battlerager becomes blocked by a creature, that creature's controller loses 5 life.|
|
||||
Viconia, Drow Apostate|Commander Legends: Battle for Baldur's Gate|156|U|{2}{B}|Legendary Creature - Elf Cleric|2|3|At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.$Choose a Background|
|
||||
Vrock|Commander Legends: Battle for Baldur's Gate|157|U|{3}{B}{B}|Creature - Bird Demon|3|3|Flying$Toxic Spores — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life.|
|
||||
Zhentarim Bandit|Commander Legends: Battle for Baldur's Gate|158|C|{1}{B}|Creature - Halfling Rogue|2|1|Whenever Zhentarim Bandit attacks, you may pay 1 life. If you do, create a Treasure token.|
|
||||
Amber Gristle O'Maul|Commander Legends: Battle for Baldur's Gate|159|U|{3}{R}|Legendary Creature - Dwarf Cleric|3|3|Haste$Whenver Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player you're attacking.$Choose a Background|
|
||||
Amethyst Dragon|Commander Legends: Battle for Baldur's Gate|160|U|{4}{R}{R}|Creature - Dragon|4|4|Flying, haste|
|
||||
Explosive Crystal|Commander Legends: Battle for Baldur's Gate|160|U|{4}{R}|Sorcery - Adventure|4|4|Explosive Crystal deals 4 damage divided as you choose among any number of targets.|
|
||||
|
@ -44311,8 +44361,10 @@ Bloodboil Sorcerer|Commander Legends: Battle for Baldur's Gate|164|U|{3}{R}|Crea
|
|||
Breath Weapon|Commander Legends: Battle for Baldur's Gate|165|C|{2}{R}|Instant|||Breath Weapon deals 2 damage to each non-Dragon creature.|
|
||||
Carnelian Orb of Dragonkind|Commander Legends: Battle for Baldur's Gate|166|C|{2}{R}|Artifact|||{T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.|
|
||||
Caves of Chaos Adventurer|Commander Legends: Battle for Baldur's Gate|167|R|{3}{R}|Creature - Human Barbarian|5|3|Trample$When Caves of Chaos Adventurer enters the battlefield, you take the initiative.$Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play this card this turn.|
|
||||
Coronation of Chaos|Commander Legends: Battle for Baldur's Gate|168|C|{2}{R}|Sorcery|||Up to three target creatures can't block this turn. Goad them.|
|
||||
Descent into Avernus|Commander Legends: Battle for Baldur's Gate|169|R|{2}{R}|Enchantment|||At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus.|
|
||||
Dragon Cultist|Commander Legends: Battle for Baldur's Gate|170|U|{4}{R}|Legendary Enchantment - Background|||Commander creatures you won have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."|
|
||||
Earth Tremor|Commander Legends: Battle for Baldur's Gate|171|C|{3}{R}|Instant|||Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control.|
|
||||
Elturel Survivors|Commander Legends: Battle for Baldur's Gate|172|R|{3}{R}|Creature - Tiefling Peasant|0|4|Trample, myriad$As long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls.|
|
||||
Fang Dragon|Commander Legends: Battle for Baldur's Gate|173|C|{5}{R}{R}|Creature - Dragon|6|3|Flying|
|
||||
Forktail Sweep|Commander Legends: Battle for Baldur's Gate|173|C|{1}{R}|Sorcery - Adventure|6|3|Forktail Sweep deals 1 damage to each creature you don't control.|
|
||||
|
@ -44323,38 +44375,63 @@ Genasi Enforcers|Commander Legends: Battle for Baldur's Gate|177|C|{1}{R}|Creatu
|
|||
Gnoll War Band|Commander Legends: Battle for Baldur's Gate|178|U|{5}{R}|Creature - Gnoll|5|5|This spell costs {1} less to cast for each opponent who was dealt damage this turn.$Menace$Myriad|
|
||||
Guild Artisan|Commander Legends: Battle for Baldur's Gate|179|U|{1}{R}|Legendary Enchantment - Background|||Commander creatures you own have "Whenever this creature attacks a player, if no other opponent has more life than that player, create two Treasure tokens."|
|
||||
Gut, True Soul Zealot|Commander Legends: Battle for Baldur's Gate|180|U|{2}{R}|Legendary Creature - Goblin Shaman|2|2|Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking.$Choose a Background|
|
||||
Hoarding Ogre|Commander Legends: Battle for Baldur's Gate|181|C|{3}{R}|Creature - Ogre|3|3|Whenever Hoarding Ogre attacks, roll a d20.$1—9 & Create a Treasure token.$10—19 & Create two Treasure tokens.$20 & Create three Treasure tokens.|
|
||||
Ingenious Artillerist|Commander Legends: Battle for Baldur's Gate|182|C|{2}{R}|Creature - Human Artificer|3|1|Whenever one or more artifacts enter the battlefield under you control, Ingenious Artillerist deals that much damage to each opponent.|
|
||||
Inspired Tinkering|Commander Legends: Battle for Baldur's Gate|183|U|{4}{R}|Sorcery|||Exile the top three cards of your library. Until the end of your next turn, you may play those cards.$Create three Treasure tokens.|
|
||||
Insufferable Balladeer|Commander Legends: Battle for Baldur's Gate|184|C|{1}{R}|Creature - Dwarf Bard|2|1|Vicious Mockery — When Insufferable Balladeer enters the battlefield, target creature an opponent controls can't be blocked this turn. Goad it.|
|
||||
Javelin of Lightning|Commander Legends: Battle for Baldur's Gate|185|C|{1}{R}|Artifact - Equipment|||Flash$When Javelin of Lightning enters the battlefield, attach it to target creature you control.$As long as it's your turn, equipped creature gets +2/+0 and has first strike.$Equip {4}|
|
||||
Karlach, Fury of Avernus|Commander Legends: Battle for Baldur's Gate|186|M|{4}{R}|Legendary Creature - Tiefling Barbarian|5|4|Whenever you attack, if its the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.$Choose a Background|
|
||||
Lightning Bolt|Commander Legends: Battle for Baldur's Gate|187|C|{R}|Instant|||Lightning Bolt deals 3 damage to any target.|
|
||||
Livaan, Cultist of Tiamat|Commander Legends: Battle for Baldur's Gate|188|U|{2}{R}|Legendary Creature - Dragon Shaman|1|3|Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value.$Choose a Background|
|
||||
Nemesis Phoenix|Commander Legends: Battle for Baldur's Gate|189|U|{3}{R}{R}|Creature - Phoenix|4|2|Flying${2}{R}: Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents.|
|
||||
Pack Attack|Commander Legends: Battle for Baldur's Gate|190|C|{2}{R}|Instant|||Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked.$Draw a card.|
|
||||
Patron of the Arts|Commander Legends: Battle for Baldur's Gate|191|C|{2}{R}|Creature - Dragon Noble|3|1|When Patron of the Arts enters the battlefield or dies, create a Treasure token.|
|
||||
Popular Entertainer|Commander Legends: Battle for Baldur's Gate|192|R|{1}{R}|Legendary Enchantment - Background|||Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls."|
|
||||
Reckless Barbarian|Commander Legends: Battle for Baldur's Gate|193|C|{1}{R}|Creature - Dragon Barbarian|2|2|Sacrifice Reckless Barbarian: Add {R}{R}.|
|
||||
Shiny Impetus|Commander Legends: Battle for Baldur's Gate|194|U|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and is goaded.$Whenever enchanted creature attacks, you create a Treasure token.|
|
||||
Stirring Bard|Commander Legends: Battle for Baldur's Gate|195|C|{3}{R}|Creature - Dragon Bard|0|4|Defender$When Stirring Bard enters the battlefield, you take the initiative.$Mantle of Inspiration — {T}: Target creature gains menace and haste until end of turn.|
|
||||
Storm King's Thunder|Commander Legends: Battle for Baldur's Gate|196|M|{X}{R}{R}{R}|Instant|||When you cast your next instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.|
|
||||
Street Urchin|Commander Legends: Battle for Baldur's Gate|197|U|{1}{R}|Legendary Enchantment - Background|||Commander creatures you own have "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."|
|
||||
Swashbuckler Extraordinaire|Commander Legends: Battle for Baldur's Gate|198|U|{2}{R}|Creature - Dragon Rogue Warrior|2|2|When Swashbuckler Extraordinaire enters the battlefield, create a Treasure token.$Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.|
|
||||
Taunting Kobold|Commander Legends: Battle for Baldur's Gate|199|U|{R}|Creature - Kobold|0|1|Haste$Whenever Taunting Kobold attacks, goad target creature an opponent controls.|
|
||||
Tavern Brawler|Commander Legends: Battle for Baldur's Gate|200|C|{2}{R}|Legendary Enchantment - Background|||Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."|
|
||||
Thunderwave|Commander Legends: Battle for Baldur's Gate|201|U|{2}{R}{R}|Sorcery|||Roll a d20.$1-9 & Thunderwave deals 3 damage to each creature.$10-19 & You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way.$20 & Thunderwave deals 6 damage to each creature your opponents control.|
|
||||
Tiamat's Fanatics|Commander Legends: Battle for Baldur's Gate|202|C|{4}{R}|Creature - Dragon Warrior|4|3|Haste$Myriad|
|
||||
Two-Handed Axe|Commander Legends: Battle for Baldur's Gate|203|U|{2}{R}|Artifact - Equipment|||Whenever equipped creature attacks, double its power until end of turn.$Equip {1}{R}|
|
||||
Sweeping Cleave|Commander Legends: Battle for Baldur's Gate|203|U|{1}{R}|Instant - Adventure|||Target creature you control gains double strike until end of turn.|
|
||||
Wand of Wonder|Commander Legends: Battle for Baldur's Gate|204|R|{3}{R}|Artifact|||{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.$1-9 & X is one$10-19 & X is two.$20 & X is three.|
|
||||
Warehouse Thief|Commander Legends: Battle for Baldur's Gate|205|C|{3}{R}|Creature - Tiefling Rogue|4|2|{2}, {T}, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card.|
|
||||
Wild Magic Surge|Commander Legends: Battle for Baldur's Gate|206|U|{R}{R}|Instant|||Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.|
|
||||
Wrathful Red Dragon|Commander Legends: Battle for Baldur's Gate|207|R|{3}{R}{R}|Creature - Dragon|5|5|Flying$Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.|
|
||||
Wyll, Blade of Frontiers|Commander Legends: Battle for Baldur's Gate|208|R|{1}{R}|Legendary Creature - Human Warlock|1|1|If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.$Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.$Choose a Background|
|
||||
Wyll's Reversal|Commander Legends: Battle for Baldur's Gate|209|R|{2}{R}|Instant|||Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.$1-14 & You may choose new targets for that spell or ability.$15+ & You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.|
|
||||
Young Red Dragon|Commander Legends: Battle for Baldur's Gate|210|C|{3}{R}|Creature - Dragon|3|2|Flying$Young Red Dragon can't block.|
|
||||
Bathe in Gold|Commander Legends: Battle for Baldur's Gate|210|C|{1}{R}|Instant - Adventure|3|2|Create a Treasure token.|
|
||||
You've Been Caught Stealing|Commander Legends: Battle for Baldur's Gate|211|C|{1}{R}|Sorcery|||Choose one —$• Threaten the Merchant — Each creature blocks this turn if able.$• Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn.|
|
||||
Acolyte of Bahamut|Commander Legends: Battle for Baldur's Gate|212|U|{1}{G}|Legendary Enchantment - Background|||Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast."|
|
||||
Ambitious Dragonborn|Commander Legends: Battle for Baldur's Gate|213|C|{3}{G}|Creature - Dragon Barbarian|0|0|Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.|
|
||||
Ancient Bronze Dragon|Commander Legends: Battle for Baldur's Gate|214|M|{5}{G}{G}|Creature - Elder Dragon|7|7|Flying$When Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.|
|
||||
Avenging Hunter|Commander Legends: Battle for Baldur's Gate|215|C|{4}{G}|Creature - Dragon Ranger|5|4|Trample$When Avenging Hunter enters the battlefield, you take the initiative.|
|
||||
Band Together|Commander Legends: Battle for Baldur's Gate|216|C|{2}{G}|Instant|||Up to two target creatures you control each deal damage equal to their power to another target creature.|
|
||||
Barroom Brawl|Commander Legends: Battle for Baldur's Gate|217|R|{1}{G}|Sorcery|||Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.|
|
||||
Bramble Sovereign|Commander Legends: Battle for Baldur's Gate|218|M|{2}{G}{G}|Creature - Dryad|4|4|Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.|
|
||||
Carefree Swinemaster|Commander Legends: Battle for Baldur's Gate|219|C|{2}{G}|Creature - Gnome Ranger|1|4|Whenever Carefree Swinemaster attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking.|
|
||||
Circle of the Land Druid|Commander Legends: Battle for Baldur's Gate|220|C|{1}{G}|Creature - Gnome Druid|1|1|When Circle of the Land Druid enters the battlefield, you may mill four cards.$Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.|
|
||||
Cloakwood Hermit|Commander Legends: Battle for Baldur's Gate|221|U|{2}{G}|Legendary Enchantment - Background|||Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."|
|
||||
Cloakwood Swarmkeeper|Commander Legends: Battle for Baldur's Gate|222|C|{G}|Creature - Elf Ranger|1|1|Gathered Swarm — Whenever one or more tokens enter the battlefield under your control, put a +1/+1 counter on Cloakwood Swarmkeeper.|
|
||||
Colossal Badger|Commander Legends: Battle for Baldur's Gate|223|C|{5}{G}|Creature - Badger|6|5|When Colossal Badger enters the battlefield, you gain 3 life.|
|
||||
Dig Deep|Commander Legends: Battle for Baldur's Gate|223|C|{1}{G}|Sorcery - Adventure|6|5|Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.|
|
||||
Draconic Muralists|Commander Legends: Battle for Baldur's Gate|224|U|{3}{G}|Creature - Dragon Bard|4|3|When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.|
|
||||
Dread Linnorm|Commander Legends: Battle for Baldur's Gate|225|C|{6}{G}|Creature - Snake Dragon|7|6|Dread Linnorm can't be blocked by creatures with power 3 or less.|
|
||||
Scale Deflection|Commander Legends: Battle for Baldur's Gate|225|C|{3}{G}|Instant - Adventure|7|6|Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn.|
|
||||
Druid of the Emerald Grove|Commander Legends: Battle for Baldur's Gate|226|C|{3}{G}|Creature - Dwarf Druid|2|2|When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic lands cards and reveal them, then roll a d20.$1-9 & Put those cards into your hand, then shuffle.$10-19 & Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.$20 & Put those cards onto the battlefield tapped.|
|
||||
Druidic Ritual|Commander Legends: Battle for Baldur's Gate|227|C|{2}{G}|Sorcery|||You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand.|
|
||||
Earthquake Dragon|Commander Legends: Battle for Baldur's Gate|228|R|{14}{G}|Creature - Elemental Dragon|10|10|This spell costs {X} less to cast, where X is the total mana value of Dragons you control.$Flying, trample${2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.|
|
||||
Emerald Dragon|Commander Legends: Battle for Baldur's Gate|229|U|{4}{G}{G}|Creature - Dragon|4|4|Flying, trample|
|
||||
Dissonant Wave|Commander Legends: Battle for Baldur's Gate|229|U|{2}{G}|Instant - Adventure|4|4|Counter target activated or triggered ability from a noncreature source.|
|
||||
Erinis, Gloom Stalker|Commander Legends: Battle for Baldur's Gate|230|U|{2}{G}|Legendary Creature - Halfling Ranger|3|3|Deathtouch$Whenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield.$Choose a Background|
|
||||
Ettercap|Commander Legends: Battle for Baldur's Gate|231|C|{4}{G}|Creature - Spider Beast|2|5|Reach|
|
||||
Web Shot|Commander Legends: Battle for Baldur's Gate|231|C|{2}{G}|Instant - Adventure|2|5|Destroy target creature with flying.|
|
||||
Explore the Underdark|Commander Legends: Battle for Baldur's Gate|232|U|{4}{G}|Sorcery|||Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.$You take the initiative.|
|
||||
Giant Ankheg|Commander Legends: Battle for Baldur's Gate|233|U|{6}{G}{G}|Creature - Insect|8|8|Trample$Ward {2}$Other creatures you control have trample and ward {2}.|
|
||||
Halsin, Emerald Archdruid|Commander Legends: Battle for Baldur's Gate|234|U|{3}{G}|Legendary Creature - Elf Druid|2|4|{1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other types and colors.$Choose a Background|
|
||||
|
@ -44362,25 +44439,34 @@ Hardy Outlander|Commander Legends: Battle for Baldur's Gate|235|U|{1}{G}|Legenda
|
|||
Jade Orb of Dragonkind|Commander Legends: Battle for Baldur's Gate|236|C|{2}{G}|Artifact|||{T}: Add {G}. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn.|
|
||||
Jaheira, Friend of the Forest|Commander Legends: Battle for Baldur's Gate|237|R|{2}{G}|Legendary Creature - Human Elf Druid|2|3|Tokens you control have "{T}: Add {G}."$Choose a Background|
|
||||
Jaheira's Respite|Commander Legends: Battle for Baldur's Gate|238|R|{4}{G}|Instant|||Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.$Prevent all combat damage that would be dealt this turn.|
|
||||
Lurking Green Dragon|Commander Legends: Battle for Baldur's Gate|239|C|{3}{G}|Creature - Dragon|4|4|Flying$Lurking Green Dragon can't attack defending player controls a creature with flying.|
|
||||
Lurking Green Dragon|Commander Legends: Battle for Baldur's Gate|239|C|{3}{G}|Creature - Dragon|4|4|Flying$Lurking Green Dragon can't attack unless defending player controls a creature with flying.|
|
||||
Master Chef|Commander Legends: Battle for Baldur's Gate|241|C|{2}{G}|Legendary Enchantment - Background|||Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them."|
|
||||
Monster Manual|Commander Legends: Battle for Baldur's Gate|242|R|{3}{G}|Artifact|||{1}{G}, {T}: You may put a creature card from your hand onto the battlefield.|
|
||||
Zoological Study|Commander Legends: Battle for Baldur's Gate|242|R|{2}{G}|Sorcery - Adventure|||Mill five cards, then return a creature card milled this way to your hand.|
|
||||
Myconid Spore Tender|Commander Legends: Battle for Baldur's Gate|243|C|{3}{G}|Creature - Fungus|4|1|Infesting Spores — When Myconid Spore Tender enters the battlefield, destroy up to one target artifact or enchantment.|
|
||||
Nature's Lore|Commander Legends: Battle for Baldur's Gate|244|C|{1}{G}|Sorcery|||Search your library for a Forest card, put that card onto the battlefield, then shuffle.|
|
||||
Overwhelming Encounter|Commander Legends: Battle for Baldur's Gate|245|U|{3}{G}{G}|Sorcery|||Creatures you control gain vigilance and trample until end of turn. Roll a d20.$1-9 & Creatures you control get +2/+2 until end of turn.$10-19 & Put two +1/+1 counters on each$creature you control.$20 & Put four +1/+1 counters on each creature you control.|
|
||||
Owlbear Shepherd|Commander Legends: Battle for Baldur's Gate|247|C|{2}{G}|Creature - Goblin Druid|1|4|At the beginning of your end step, if creatures you control have total power and toughness 8 or greater, draw a card.|
|
||||
Poison the Blade|Commander Legends: Battle for Baldur's Gate|248|C|{1}{G}|Instant|||Target creature gains deathtouch until end of turn.$Draw a card.|
|
||||
Predatory Impetus|Commander Legends: Battle for Baldur's Gate|249|C|{4}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3, must be blocked if able, and is goaded.|
|
||||
Raised by Giants|Commander Legends: Battle for Baldur's Gate|250|R|{5}{G}|Legendary Enchantment - Background|||Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.|
|
||||
Saddle of the Cavalier|Commander Legends: Battle for Baldur's Gate|251|U|{2}{G}|Artifact - Equipment|||Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less.$Equip {3}|
|
||||
Scaled Nurturer|Commander Legends: Battle for Baldur's Gate|252|C|{1}{G}|Creature - Dragon Druid|0|2|{T}: Add {G}. When you spend this mana to cast a Dragon creature spell, you gain 2 life.|
|
||||
Sharpshooter Elf|Commander Legends: Battle for Baldur's Gate|253|U|{2}{G}|Creature - Elf Ranger|*|2|Reach$Sharpshooter Elf's power is equal to the number of creatures you control.$When Sharpshooter Elf enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.|
|
||||
Silvanus's Invoker|Commander Legends: Battle for Baldur's Gate|254|C|{2}{G}|Creature - Dragon Druid|3|2|Conjure Elemental — {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land.|
|
||||
Skanos Dragonheart|Commander Legends: Battle for Baldur's Gate|255|U|{4}{G}|Legendary Creature - Dragon Ranger|4|4|Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among Dragon cards in your graveyard or other Dragons you control.$Choose a Background|
|
||||
Skullwinder|Commander Legends: Battle for Baldur's Gate|256|U|{2}{G}|Creature - Snake|1|3|Deathtouch$When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.|
|
||||
Split the Spoils|Commander Legends: Battle for Baldur's Gate|257|U|{2}{G}|Sorcery|||Exile up to five target permanent cards from your graveyards and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.|
|
||||
Traverse the Outlands|Commander Legends: Battle for Baldur's Gate|258|R|{4}{G}|Sorcery|||Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.|
|
||||
Undercellar Myconid|Commander Legends: Battle for Baldur's Gate|259|C|{2}{G}|Creature - Fungus|1|2|Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token.${T}: Add one mana of any color.|
|
||||
Undermountain Adventurer|Commander Legends: Battle for Baldur's Gate|260|R|{3}{G}|Creature - Giant Warrior|3|4|Vigilance$When Undermountain Adventurer enters the battlefield, you take the initiative.${T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.|
|
||||
Wilson, Refined Grizzly|Commander Legends: Battle for Baldur's Gate|261|U|{1}{G}|Legendary Creature - Bear Warrior|2|2|This spell can't be countered.$Vigilance, reach, trample, ward {2}$Choose a Background|
|
||||
You Look Upon the Tarrasque|Commander Legends: Battle for Baldur's Gate|262|U|{4}{G}|Instant|||Choose one —$• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.$• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.|
|
||||
You Meet in a Tavern|Commander Legends: Battle for Baldur's Gate|263|U|{2}{G}{G}|Sorcery|||Choose one —$• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.$• Start a Brawl — Creatures you control get +2/+2 until end of turn.|
|
||||
Alaundo the Seer|Commander Legends: Battle for Baldur's Gate|264|R|{2}{G}{U}|Legendary Creature - Human Shaman|3|5|{T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.|
|
||||
Astarion, the Decadent|Commander Legends: Battle for Baldur's Gate|265|R|{4}{W}{B}|Legendary Creature - Vampire Elf Rogue|4|4|Deathtouch, lifelink$At the beginning of your end step, choose one —$• Feed — Target opponent loses life equal to the amount of life they lost this turn.$• Friends — You gain life equal to the amount of life you gained this turn.|
|
||||
Baba Lysaga, Night Witch|Commander Legends: Battle for Baldur's Gate|266|R|{1}{B}{G}|Legendary Creature - Human Warlock|3|3|{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.|
|
||||
Bane, Lord of Darkness|Commander Legends: Battle for Baldur's Gate|267|R|{1}{W}{U}{B}|Legendary Creature - God|5|2|As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.$Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.|
|
||||
Bhaal, Lord of Murder|Commander Legends: Battle for Baldur's Gate|268|R|{2}{B}{R}{G}|Legendary Creature - God|4|4|As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.$Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.|
|
||||
Cadira, Caller of the Small|Commander Legends: Battle for Baldur's Gate|269|U|{1}{G}{W}|Legendary Creature - Orc Ranger|3|3|Trample$Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.|
|
||||
Commander Liara Portyr|Commander Legends: Battle for Baldur's Gate|270|U|{3}{R}{W}|Legendary Creature - Human Soldier|5|3|Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards.|
|
||||
|
@ -44397,7 +44483,7 @@ Korlessa, Scale Singer|Commander Legends: Battle for Baldur's Gate|280|U|{G}{U}|
|
|||
Lozhan, Dragons' Legacy|Commander Legends: Battle for Baldur's Gate|281|U|{3}{U}{R}|Legendary Creature - Dragon Shaman|4|2|Flying$Whenever you cast an Adventure spell or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander.|
|
||||
Mahadi, Emporium Master|Commander Legends: Battle for Baldur's Gate|282|U|{1}{B}{R}|Legendary Creature - Cat Devil|3|3|At the beginning of your end step, create a Treasure token for each creature that died this turn.|
|
||||
Mazzy, Truesword Paladin|Commander Legends: Battle for Baldur's Gate|283|R|{1}{R}{G}{W}|Legendary Creature - Halfling Knight|3|4|Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.$Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.|
|
||||
Miirym, Sentinel Wyrm|Commander Legends: Battle for Baldur's Gate|284|R|{3}{G}{U}{R}|Legendary Creature - Dragon Spirit|6|6|Flying, ward {2}$Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary if that creature is legendary.|
|
||||
Miirym, Sentinel Wyrm|Commander Legends: Battle for Baldur's Gate|284|R|{3}{G}{U}{R}|Legendary Creature - Dragon Spirit|6|6|Flying, ward {2}$Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary if that Dragon is legendary.|
|
||||
Minsc & Boo, Timeless Heroes|Commander Legends: Battle for Baldur's Gate|285|M|{2}{R}{G}|Legendary Planeswalker - Minsc|3|When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.$+1: Put three +1/+1 counters on up to one target creature with trample or haste.$−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.$Minsc & Boo, Timeless Heroes can be your commander.|
|
||||
Minthara, Merciless Soul|Commander Legends: Battle for Baldur's Gate|286|U|{2}{W}{B}|Legendary Creature - Elf Cleric|2|2|Ward {X}, where X is the number of experience counters you have.$At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter.$Creatures you control get +1/+0 for each experience counter you have.|
|
||||
Myrkul, Lord of Bones|Commander Legends: Battle for Baldur's Gate|287|R|{4}{W}{B}{G}|Legendary Creature - God|7|5|As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible.$Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.|
|
||||
|
@ -44415,9 +44501,15 @@ Arcane Signet|Commander Legends: Battle for Baldur's Gate|298|U|{2}|Artifact|||{
|
|||
Bag of Holding|Commander Legends: Battle for Baldur's Gate|299|U|{1}|Artifact|||Whenever you discard a card, exile that card from your graveyard.${2}, {T}: Draw a card, then discard a card.${4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.|
|
||||
Basilisk Collar|Commander Legends: Battle for Baldur's Gate|300|R|{1}|Artifact - Equipment|||Equipped creature has deathtouch and lifelink.$Equip {2}|
|
||||
Blade of Selves|Commander Legends: Battle for Baldur's Gate|301|R|{2}|Artifact - Equipment|||Equipped creature has myriad.$Equip {4}|
|
||||
Bronze Walrus|Commander Legends: Battle for Baldur's Gate|302|C|{3}|Artifact Creature - Walrus|2|3|When Bronze Walrus enters the battlefield, scry 2.${T}: Add one mana of any color.|
|
||||
Burnished Hart|Commander Legends: Battle for Baldur's Gate|303|U|{3}|Artifact Creature - Elk|2|2|{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.|
|
||||
Campfire|Commander Legends: Battle for Baldur's Gate|304|U|{1}|Artifact|||{1}, {T}: You gain 2 life.${2}, {T}: Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.|
|
||||
Charcoal Diamond|Commander Legends: Battle for Baldur's Gate|305|C|{2}|Artifact|||Charcoal Diamond enters the battlefield tapped.${T}: Add {B}.|
|
||||
Chardalyn Dragon|Commander Legends: Battle for Baldur's Gate|306|C|{6}|Artifact Creature - Dragon|4|4|Flying|
|
||||
Cloak of the Bat|Commander Legends: Battle for Baldur's Gate|307|C|{2}|Artifact - Equipment|||Equipped creature has flying and haste.$Equip {2}|
|
||||
Clockwork Fox|Commander Legends: Battle for Baldur's Gate|308|C|{3}|Artifact Creature - Fox|3|2|When leaves the battlefield, you draw two cards and each opponent draws a card.|
|
||||
Decanter of Endless Water|Commander Legends: Battle for Baldur's Gate|309|C|{3}|Artifact|||You have no maximum hand size.${T}: Add one mana of any color.|
|
||||
Dire Mimic|Commander Legends: Battle for Baldur's Gate|310|C|{2}|Artifact - Treasure|||Flash${T}, Sacrifice Dire Mimic: Add one mana of any color.${3}: Dire Mimic becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn.|
|
||||
Drillworks Mole|Commander Legends: Battle for Baldur's Gate|311|U|{1}|Artifact Creature - Mole|1|1|{2}, {T}: Put a +1/+1 counter on Drillworks Mole and a +1/+1 counter on up to one target commander creature you control.|
|
||||
Dungeoneer's Pack|Commander Legends: Battle for Baldur's Gate|312|U|{3}|Artifact|||Dungeoneer's Pack enters the battlefield tapped.${2}, {T}, Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery.|
|
||||
Fire Diamond|Commander Legends: Battle for Baldur's Gate|313|C|{2}|Artifact|||Fire Diamond enters the battlefield tapped.${T}: Add {R}.|
|
||||
|
@ -44425,8 +44517,10 @@ Fraying Line|Commander Legends: Battle for Baldur's Gate|314|R|{4}|Artifact|||Wh
|
|||
Gate Colossus|Commander Legends: Battle for Baldur's Gate|315|U|{8}|Artifact Creature - Construct|8|8|This spell costs {1} less to cast for each Gate you control.$Gate Colossus can't be blocked by creatures with power 2 or less.$Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.|
|
||||
Geode Golem|Commander Legends: Battle for Baldur's Gate|316|U|{5}|Artifact Creature - Golem|5|3|Trample$Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost.|
|
||||
Iron Mastiff|Commander Legends: Battle for Baldur's Gate|317|U|{4}|Artifact Creature - Dog|4|4|Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll.$1-9 & Iron Mastiff deals damage equal to its power to you.$10-19 & Iron Mastiff deals damage equal to its power to defending player.$20 & Iron Mastiff deals damage equal to its power to each opponent.|
|
||||
Manifold Key|Commander Legends: Battle for Baldur's Gate|319|C|{1}|Artifact|||{1}, {T}: Untap another target artifact.${3}, {T}: Target creature can't be blocked this turn.|
|
||||
Lantern of Revealing|Commander Legends: Battle for Baldur's Gate|318|C|{3}|Artifact|||{T}: Add one mana of any color.${4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library."|
|
||||
Manifold Key|Commander Legends: Battle for Baldur's Gate|319|U|{1}|Artifact|||{1}, {T}: Untap another target artifact.${3}, {T}: Target creature can't be blocked this turn.|
|
||||
Marble Diamond|Commander Legends: Battle for Baldur's Gate|320|C|{2}|Artifact|||Marble Diamond enters the battlefield tapped.${T}: Add {W}.|
|
||||
Marching Duodrone|Commander Legends: Battle for Baldur's Gate|321|C|{2}|Artifact Creature - Construct|2|2|Whenever attacks, each player creates a Treasure token.|
|
||||
Marut|Commander Legends: Battle for Baldur's Gate|322|C|{8}|Artifact Creature - Construct|7|7|Trample$When Marut enters the battlefield, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it.|
|
||||
Meteor Golem|Commander Legends: Battle for Baldur's Gate|323|U|{7}|Artifact Creature - Golem|3|3|When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.|
|
||||
Mighty Servant of Leuk-o|Commander Legends: Battle for Baldur's Gate|324|R|{3}|Artifact - Vehicle|6|6|Trample$Ward—Discard a card.$Whenever Mighty Servant of Leuk-o becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.$Crew 4|
|
||||
|
@ -44434,14 +44528,20 @@ Mind Stone|Commander Legends: Battle for Baldur's Gate|325|U|{2}|Artifact|||{T}:
|
|||
Mirror of Life Trapping|Commander Legends: Battle for Baldur's Gate|326|R|{4}|Artifact|||Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control.|
|
||||
Moss Diamond|Commander Legends: Battle for Baldur's Gate|327|C|{2}|Artifact|||Moss Diamond enters the battlefield tapped.${T}: Add {G}.|
|
||||
Nautiloid Ship|Commander Legends: Battle for Baldur's Gate|328|M|{4}|Artifact - Vehicle|5|5|Flying$When Nautiloid Ship enters the battlefield, exile target player's graveyard.$Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.$Crew 3|
|
||||
Navigation Orb|Commander Legends: Battle for Baldur's Gate|329|C|{3}|Artifact|||{2}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.|
|
||||
Nimblewright Schematic2|Commander Legends: Battle for Baldur's Gate|330|C|{2}|Artifact|||When enters the battelefield or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token.|
|
||||
Noble's Purse|Commander Legends: Battle for Baldur's Gate|331|U|{2}|Artifact|||Noble's Purse enters the battlefield tapped and with three coin counters on it.${T}, Remove a coin counter from Noble's Purse: Create a Treasure token.|
|
||||
Patriar's Seal|Commander Legends: Battle for Baldur's Gate|332|U|{3}|Artifact|||{T}: Add one mana of any color.${1}, {T}: Untap target legendary creature you control.|
|
||||
Pilgrim's Eye|Commander Legends: Battle for Baldur's Gate|333|C|{3}|Artifact Creature - Thopter|1|1|Flying$When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.|
|
||||
Prized Statue|Commander Legends: Battle for Baldur's Gate|334|C|{2}|Artifact|||When enters the battlefield or is put into a graveyard from the battlefield, create a Treasure token.|
|
||||
Prophetic Prism|Commander Legends: Battle for Baldur's Gate|335|C|{2}|Artifact|||When Prophetic Prism enters the battlefield, draw a card.${1}, {T}: Add one mana of any color.|
|
||||
Rug of Smothering|Commander Legends: Battle for Baldur's Gate|336|U|{3}|Artifact Creature - Construct|1|3|Flying$Whenever a player casts a spell, they lose 1 life for each spell they've cast this turn.|
|
||||
Sky Diamond|Commander Legends: Battle for Baldur's Gate|337|C|{2}|Artifact|||Sky Diamond enters the battlefield tapped.${T}: Add {U}.|
|
||||
Stonespeaker Crystal|Commander Legends: Battle for Baldur's Gate|338|U|{4}|Artifact|||{T}: Add {C}{C}.${2}, {T}, Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card.|
|
||||
Swiftfoot Boots|Commander Legends: Battle for Baldur's Gate|339|U|{2}|Artifact - Equipment|||Equipped creature has hexproof and haste.$Equip {1}|
|
||||
Trailblazer's Torch|Commander Legends: Battle for Baldur's Gate|340|C|{4}|Artifact - Equipment|||When Trailblazer's Torch enters the battlefield, you take the initiative.$Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.$Equip {1}|
|
||||
Treasure Keeper|Commander Legends: Battle for Baldur's Gate|341|U|{4}|Artifact Creature - Construct|3|3|When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.|
|
||||
Universal Solvent|Commander Legends: Battle for Baldur's Gate|342|C|{1}|Artifact|||{7}, {T}, Sacrifice Universal Solvent: Destroy target permanent.|
|
||||
Vexing Puzzlebox|Commander Legends: Battle for Baldur's Gate|343|R|{3}|Artifact|||Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.${T}: Add one mana of any color. Roll a d20.${T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.|
|
||||
Wayfarer's Bauble|Commander Legends: Battle for Baldur's Gate|344|C|{1}|Artifact|||{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.|
|
||||
Baldur's Gate|Commander Legends: Battle for Baldur's Gate|345|R||Legendary Land - Gate|||{T}: Add {C}.${2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.|
|
||||
|
@ -44451,6 +44551,7 @@ Bountiful Promenade|Commander Legends: Battle for Baldur's Gate|348|R||Land|||Bo
|
|||
Citadel Gate|Commander Legends: Battle for Baldur's Gate|349|C||Land - Gate|||Citadel Gate enters the battlefield tapped.$As Citadel Gate enters the battlefield, choose a color other than white.${T}: Add {W} or one mana of the chosen color.|
|
||||
Cliffgate|Commander Legends: Battle for Baldur's Gate|350|C||Land - Gate|||Cliffgate enters the battlefield tapped.$As Cliffgate enters the battlefield, choose a color other than red.${T}: Add {R} or one mana of the chosen color.|
|
||||
Command Tower|Commander Legends: Battle for Baldur's Gate|351|C||Land|||{T}: Add one mana of any color in your commander's color identity.|
|
||||
Evolving Wilds|Commander Legends: Battle for Baldur's Gate|352|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
|
||||
Gond Gate|Commander Legends: Battle for Baldur's Gate|353|U||Land - Gate|||Gates you control enter the battlefield untapped.${T}: Add {C}.${T}: Add one mana of any color that a Gate you control could produce.|
|
||||
Heap Gate|Commander Legends: Battle for Baldur's Gate|354|C||Land - Gate|||{T}: Add {C}.${1}, {T}: Add one mana of any color.${1}, {T}, Tap an untapped Gate you control: Create a Treasure token.|
|
||||
Luxury Suite|Commander Legends: Battle for Baldur's Gate|355|R||Land|||Luxury Suite enters the battlefield tapped unless you have two or more opponents.${T}: Add {B} or {R}.|
|
||||
|
@ -44460,14 +44561,11 @@ Reflecting Pool|Commander Legends: Battle for Baldur's Gate|358|R||Land|||{T}: A
|
|||
Sea Gate|Commander Legends: Battle for Baldur's Gate|359|C||Land - Gate|||Sea Gate enters the battlefield tapped.$As Sea Gate enters the battlefield, choose a color other than blue.${T}: Add {U} or one mana of the chosen color.|
|
||||
Sea of Clouds|Commander Legends: Battle for Baldur's Gate|360|R||Land|||Sea of Clouds enters the battlefield tapped unless you have two or more opponents.${T}: Add {W} or {U}.|
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Spire Garden|Commander Legends: Battle for Baldur's Gate|361|R||Land|||Spire Garden enters the battlefield tapped unless you have two or more opponents.${T}: Add {R} or {G}.|
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Ancient Bronze Dragon|Commander Legends: Battle for Baldur's Gate|369|M|{5}{G}{G}|Creature - Elder Dragon|7|7|Flying$When Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.|
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Bane, Lord of Darkness|Commander Legends: Battle for Baldur's Gate|415|R|{1}{W}{U}{B}|Legendary Creature - God|5|2|As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.$Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.|
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Plains|Commander Legends: Battle for Baldur's Gate|451|C||Basic Land - Plains|||({T}: Add {W}.)|
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Island|Commander Legends: Battle for Baldur's Gate|455|C||Basic Land - Island|||({T}: Add {U}.)|
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Swamp|Commander Legends: Battle for Baldur's Gate|459|C||Basic Land - Swamp|||({T}: Add {B}.)|
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Mountain|Commander Legends: Battle for Baldur's Gate|463|C||Basic Land - Mountain|||({T}: Add {R}.)|
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Forest|Commander Legends: Battle for Baldur's Gate|467|C||Basic Land - Forest|||({T}: Add {G}.)|
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Barroom Brawl|Commander Legends: Battle for Baldur's Gate|587|R|{1}{G}|Sorcery|||Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.|
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Captain N'ghathrod|Commander Legends: Battle for Baldur's Gate|646|M|{3}{U}{B}|Legendary Creature - Horror Pirate|3|6|Horrors you control have menace.$Whenever a Horror you control deals combat damage to a player, that player mills that many cards.$At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.|
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Faldorn, Dread Wolf Herald|Commander Legends: Battle for Baldur's Gate|647|M|{1}{R}{G}|Legendary Creature - Human Druid|3|3|Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token.${1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn.|
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Firkraag, Cunning Instigator|Commander Legends: Battle for Baldur's Gate|648|M|{3}{U}{R}|Legendary Creature - Dragon|3|3|Flying, haste$Whenever one or more Dragons you control attack an opponent, goad target creature that player controls.$Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag, Cunning Instigator and you draw a card.|
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