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* Guardian Angel - Fixed activated action.
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1 changed files with 108 additions and 17 deletions
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@ -28,19 +28,27 @@
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package mage.cards.g;
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package mage.cards.g;
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import java.util.UUID;
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import java.util.UUID;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.Ability;
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import mage.abilities.DelayedTriggeredAbility;
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import mage.abilities.SpecialAction;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.dynamicvalue.common.ManacostVariableValue;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
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import mage.abilities.effects.common.CreateSpecialActionEffect;
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import mage.abilities.effects.common.PreventDamageToTargetEffect;
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import mage.abilities.effects.common.PreventDamageToTargetEffect;
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import mage.abilities.effects.common.RemoveSpecialActionEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Duration;
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import mage.constants.TimingRule;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCreatureOrPlayer;
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import mage.target.common.TargetCreatureOrPlayer;
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import mage.target.targetpointer.FixedTarget;
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/**
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/**
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*
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*
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@ -50,20 +58,10 @@ public class GuardianAngel extends CardImpl {
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public GuardianAngel(UUID ownerId, CardSetInfo setInfo) {
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public GuardianAngel(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{X}{W}");
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{X}{W}");
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// Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.
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// Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.
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ManacostVariableValue manaX = new ManacostVariableValue();
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this.getSpellAbility().addEffect(new GuardianAngelEffect());
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Effect effect = new PreventDamageToTargetEffect(Duration.EndOfTurn, false, true, manaX);
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effect.setText("Prevent the next X damage that would be dealt to target creature or player this turn.");
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this.getSpellAbility().addEffect(effect);
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this.getSpellAbility().addTarget(new TargetCreatureOrPlayer());
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this.getSpellAbility().addTarget(new TargetCreatureOrPlayer());
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Effect effect2 = new PreventDamageToTargetEffect(Duration.EndOfTurn, 1);
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effect2.setTargetPointer(new FixedTarget(this.getSpellAbility().getFirstTarget()));
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effect2.setText(" Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.");
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SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.ALL, effect2, new GenericManaCost(1));
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ability.setTiming(TimingRule.INSTANT);
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this.addAbility(ability);
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}
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}
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public GuardianAngel(final GuardianAngel card) {
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public GuardianAngel(final GuardianAngel card) {
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@ -75,3 +73,96 @@ public class GuardianAngel extends CardImpl {
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return new GuardianAngel(this);
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return new GuardianAngel(this);
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}
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}
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}
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}
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class GuardianAngelEffect extends OneShotEffect {
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public GuardianAngelEffect() {
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super(Outcome.Benefit);
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this.staticText = "Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn";
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}
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public GuardianAngelEffect(final GuardianAngelEffect effect) {
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super(effect);
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}
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@Override
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public GuardianAngelEffect copy() {
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return new GuardianAngelEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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String targetName = "";
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Player targetPlayer = game.getPlayer(getTargetPointer().getFirst(game, source));
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if (targetPlayer == null) {
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Permanent targetPermanent = game.getPermanent(getTargetPointer().getFirst(game, source));
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if (targetPermanent == null) {
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return true;
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}
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targetName = targetPermanent.getIdName();
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} else {
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targetName = "player " + targetPlayer.getName();
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}
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ContinuousEffect effect = new PreventDamageToTargetEffect(Duration.EndOfTurn, source.getManaCostsToPay().getX(), false);
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effect.setTargetPointer(getTargetPointer());
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game.addEffect(effect, source);
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SpecialAction specialAction = new GuardianAngelAction();
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specialAction.getEffects().get(0).setTargetPointer(getTargetPointer());
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specialAction.getEffects().get(0).setText("Prevent the next 1 damage that would be dealt to target creature or player this turn (" + targetName + ").");
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new CreateSpecialActionEffect(specialAction).apply(game, source);
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// Create a hidden delayed triggered ability to remove the special action at end of turn.
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new CreateDelayedTriggeredAbilityEffect(new GuardianAngelDelayedTriggeredAbility(specialAction.getId()), false).apply(game, source);
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return true;
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}
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return false;
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}
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}
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class GuardianAngelAction extends SpecialAction {
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GuardianAngelAction() {
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super();
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this.addCost(new GenericManaCost(1));
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this.addEffect(new PreventDamageToTargetEffect(Duration.EndOfTurn, 1));
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}
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GuardianAngelAction(final GuardianAngelAction ability) {
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super(ability);
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}
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@Override
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public GuardianAngelAction copy() {
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return new GuardianAngelAction(this);
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}
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}
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class GuardianAngelDelayedTriggeredAbility extends DelayedTriggeredAbility {
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GuardianAngelDelayedTriggeredAbility(UUID specialActionId) {
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super(new RemoveSpecialActionEffect(specialActionId), Duration.OneUse);
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this.usesStack = false;
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this.setRuleVisible(false);
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}
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GuardianAngelDelayedTriggeredAbility(GuardianAngelDelayedTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public GuardianAngelDelayedTriggeredAbility copy() {
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return new GuardianAngelDelayedTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == EventType.CLEANUP_STEP_PRE;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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return true;
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}
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}
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