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Added some tests.
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4 changed files with 185 additions and 8 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.commander.FFA3;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestCommander3PlayersFFA;
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/**
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*
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* @author LevelX2
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*/
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public class PrimordialTest extends CardTestCommander3PlayersFFA {
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/**
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* Diluvian Primordial ETB trigger never happened in a 3 player FFA
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* commander game. He just resolved, no ETB trigger occurred.
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*/
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@Test
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public void DiluvianPrimordialTest() {
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// Flying
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// When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.
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addCard(Zone.HAND, playerA, "Diluvian Primordial"); // {5}{U}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 7);
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addCard(Zone.GRAVEYARD, playerB, "Lightning Bolt");
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addCard(Zone.GRAVEYARD, playerC, "Lightning Bolt");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Diluvian Primordial");
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addTarget(playerA, "Lightning Bolt");
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addTarget(playerA, "Lightning Bolt");
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addTarget(playerA, playerB);
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addTarget(playerA, playerC);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Diluvian Primordial", 1);
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assertExileCount("Lightning Bolt", 2);
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assertLife(playerA, 40);
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assertLife(playerB, 37);
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assertLife(playerC, 37);
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}
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}
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@ -36,26 +36,26 @@ import org.mage.test.serverside.base.CardTestMultiPlayerBase;
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*
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* @author LevelX2
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*/
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public class PrimordialTest extends CardTestMultiPlayerBase {
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/**
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* Tests Primordial cards with multiplayer effects
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*
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*
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*/
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@Test
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public void SepulchralPrimordialTest() {
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// When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one
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// target creature card from that player's graveyard onto the battlefield under your control.
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addCard(Zone.HAND, playerA, "Sepulchral Primordial");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp",7);
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addCard(Zone.HAND, playerA, "Sepulchral Primordial");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 7);
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// Player order: A -> D -> C -> B
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addCard(Zone.GRAVEYARD, playerB, "Silvercoat Lion");
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addCard(Zone.GRAVEYARD, playerC, "Walking Corpse");
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addCard(Zone.GRAVEYARD, playerD, "Pillarfield Ox");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sepulchral Primordial");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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@ -67,4 +67,39 @@ public class PrimordialTest extends CardTestMultiPlayerBase {
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assertGraveyardCount(playerD, "Pillarfield Ox", 0);
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}
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}
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/**
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* Diluvian Primordial ETB trigger never happened in a 3 player FFA
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* commander game. He just resolved, no ETB trigger occurred.
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*/
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@Test
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public void DiluvianPrimordialTest() {
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// Flying
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// When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.
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addCard(Zone.HAND, playerA, "Diluvian Primordial"); // {5}{U}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 7);
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addCard(Zone.GRAVEYARD, playerB, "Lightning Bolt");
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addCard(Zone.GRAVEYARD, playerC, "Lightning Bolt");
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addCard(Zone.GRAVEYARD, playerD, "Lightning Bolt");
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// Player order: A -> D -> C -> B
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Diluvian Primordial");
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addTarget(playerA, "Lightning Bolt");
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addTarget(playerA, "Lightning Bolt");
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addTarget(playerA, playerB);
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addTarget(playerA, playerD);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Diluvian Primordial", 1);
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assertGraveyardCount(playerC, "Lightning Bolt", 1);
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assertExileCount("Lightning Bolt", 2);
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assertLife(playerA, 20);
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assertLife(playerB, 17);
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assertLife(playerC, 20);
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assertLife(playerD, 17);
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}
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}
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@ -0,0 +1,60 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.serverside.base;
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import java.io.FileNotFoundException;
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import mage.constants.MultiplayerAttackOption;
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import mage.constants.RangeOfInfluence;
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import mage.game.CommanderFreeForAll;
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import mage.game.Game;
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import mage.game.GameException;
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import org.mage.test.serverside.base.impl.CardTestPlayerAPIImpl;
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/**
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*
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* @author LevelX2
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*/
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public abstract class CardTestCommander3PlayersFFA extends CardTestPlayerAPIImpl {
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public CardTestCommander3PlayersFFA() {
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super();
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this.deckNameA = "CommanderDuel.dck";
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this.deckNameB = "CommanderDuel.dck";
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this.deckNameC = "CommanderDuel.dck";
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}
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@Override
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protected Game createNewGameAndPlayers() throws GameException, FileNotFoundException {
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Game game = new CommanderFreeForAll(MultiplayerAttackOption.MULTIPLE, RangeOfInfluence.ONE, 0, 40);
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playerA = createPlayer(game, playerA, "PlayerA");
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playerB = createPlayer(game, playerB, "PlayerB");
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playerC = createPlayer(game, playerC, "PlayerC");
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return game;
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}
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}
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@ -47,6 +47,8 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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protected String deckNameA;
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protected String deckNameB;
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protected String deckNameC;
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protected String deckNameD;
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protected enum ExpectedType {
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deckNameB = deckname;
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}
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public void setDecknamePlayerC(String deckname) {
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deckNameC = deckname;
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}
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public void setDecknamePlayerD(String deckname) {
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deckNameD = deckname;
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}
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protected void skipInitShuffling() {
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gameOptions.skipInitShuffling = true;
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}
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