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[MH2] Implemented Bloodbraid Marauder (#7871)
* [MH2] Implemented Bloodbraid Marauder * [MH2] Bloodbraid Marauder - Use gain ability effect
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2 changed files with 60 additions and 0 deletions
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Mage.Sets/src/mage/cards/b/BloodbraidMarauder.java
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Mage.Sets/src/mage/cards/b/BloodbraidMarauder.java
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package mage.cards.b;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.common.CantBlockAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.DeliriumCondition;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
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import mage.abilities.hint.common.CardTypesInGraveyardHint;
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import mage.abilities.keyword.CascadeAbility;
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import mage.constants.Duration;
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import mage.constants.SubType;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Zone;
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/**
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*
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* @author weirddan455
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*/
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public final class BloodbraidMarauder extends CardImpl {
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private static final String REMINDER_TEXT = " <i>(When you cast this spell, "
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+ "exile cards from the top of your library until you exile a "
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+ "nonland card whose mana value is less than this spell's mana value. "
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+ "You may cast that spell without paying its mana cost "
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+ "if its mana value is less than this spell's mana value. "
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+ "Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)</i>";
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public BloodbraidMarauder(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{R}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.BERSERKER);
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this.power = new MageInt(3);
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this.toughness = new MageInt(1);
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// Bloodbraid Marauder can't block.
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this.addAbility(new CantBlockAbility());
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// Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard.
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this.addAbility(new SimpleStaticAbility(Zone.STACK, new ConditionalContinuousEffect(
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new GainAbilitySourceEffect(new CascadeAbility(), Duration.WhileOnStack, true),
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DeliriumCondition.instance,
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"<i>Delirium</i> — This spell has cascade as long as there are four or more card types among cards in your graveyard." + REMINDER_TEXT
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)).addHint(CardTypesInGraveyardHint.YOU));
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}
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private BloodbraidMarauder(final BloodbraidMarauder card) {
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super(card);
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}
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@Override
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public BloodbraidMarauder copy() {
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return new BloodbraidMarauder(this);
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}
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}
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@ -40,6 +40,7 @@ public final class ModernHorizons2 extends ExpansionSet {
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cards.add(new SetCardInfo("Asmoranomardicadaistinaculdacar", 186, Rarity.RARE, mage.cards.a.Asmoranomardicadaistinaculdacar.class));
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cards.add(new SetCardInfo("Batterbone", 221, Rarity.UNCOMMON, mage.cards.b.Batterbone.class));
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cards.add(new SetCardInfo("Battle Plan", 114, Rarity.COMMON, mage.cards.b.BattlePlan.class));
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cards.add(new SetCardInfo("Bloodbraid Marauder", 116, Rarity.RARE, mage.cards.b.BloodbraidMarauder.class));
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cards.add(new SetCardInfo("Bone Shards", 76, Rarity.COMMON, mage.cards.b.BoneShards.class));
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cards.add(new SetCardInfo("Bone Shredder", 272, Rarity.UNCOMMON, mage.cards.b.BoneShredder.class));
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cards.add(new SetCardInfo("Bottle Golems", 222, Rarity.COMMON, mage.cards.b.BottleGolems.class));
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