[PLC] Add Frenetic Sliver

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Luna Skyrise 2015-05-17 11:49:03 -03:00
parent 2facda95aa
commit 262822dfcb

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package mage.sets.planarchaos;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.condition.common.SourceOnBattlefieldCondition;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalActivatedAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnFromExileEffect;
import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author anonymous
*/
public class FreneticSliver extends CardImpl {
private static final FilterPermanent filter = new FilterPermanent("Sliver", "All Slivers");
public FreneticSliver(UUID ownerId) {
super(ownerId, 157, "Frenetic Sliver", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{U}{R}");
this.expansionSetCode = "PLC";
this.subtype.add("Sliver");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
Ability ability = new ConditionalActivatedAbility(Zone.BATTLEFIELD,
new FreneticSliverEffect(), new ManaCostsImpl("{0}"), SourceOnBattlefieldCondition.getInstance(), "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it.");
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
new GainAbilityAllEffect(ability, Duration.WhileOnBattlefield, filter, "All Slivers have \"{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it.\"")));
}
public FreneticSliver(final FreneticSliver card) {
super(card);
}
@Override
public FreneticSliver copy() {
return new FreneticSliver(this);
}
}
class FreneticSliverEffect extends OneShotEffect {
public FreneticSliverEffect() {
super(Outcome.Neutral);
staticText = "Flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it";
}
public FreneticSliverEffect(final FreneticSliverEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
if (player.flipCoin(game)) {
Permanent perm = game.getPermanent(source.getSourceId());
if (perm != null) {
UUID exileZoneId = UUID.randomUUID();
perm.moveToExile(exileZoneId, perm.getName(), source.getSourceId(), game);
// and return it to the battlefield under its owner's control at the beginning of the next end step.
AtTheBeginOfNextEndStepDelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(
new ReturnFromExileEffect(exileZoneId, Zone.BATTLEFIELD));
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
delayedAbility.setSourceObject(source.getSourceObject(game), game);
game.addDelayedTriggeredAbility(delayedAbility);
}
return true;
} else {
Permanent perm = game.getPermanent(source.getSourceId());
if (perm != null) {
perm.sacrifice(source.getSourceId(), game);
}
return true;
}
}
return false;
}
@Override
public FreneticSliverEffect copy() {
return new FreneticSliverEffect(this);
}
}