More sensible parameter ordering

This commit is contained in:
xenohedron 2023-05-20 23:56:49 -04:00
parent 0bc473f4b2
commit 26a95eed51
5 changed files with 11 additions and 11 deletions

View file

@ -38,7 +38,7 @@ public final class ChimericMass extends CardImpl {
.withType(CardType.ARTIFACT) .withType(CardType.ARTIFACT)
.withSubType(SubType.CONSTRUCT) .withSubType(SubType.CONSTRUCT)
.withAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SetBasePowerToughnessSourceEffect(new CountersSourceCount(CounterType.CHARGE)))), .withAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SetBasePowerToughnessSourceEffect(new CountersSourceCount(CounterType.CHARGE)))),
"", Duration.EndOfTurn, false, true, false), new GenericManaCost(1))); "", Duration.EndOfTurn, false, false, true), new GenericManaCost(1)));
} }
private ChimericMass(final ChimericMass card) { private ChimericMass(final ChimericMass card) {

View file

@ -47,7 +47,7 @@ public final class ChromiumTheMutable extends CardImpl {
Ability ability = new SimpleActivatedAbility( Ability ability = new SimpleActivatedAbility(
new BecomesCreatureSourceEffect( new BecomesCreatureSourceEffect(
new ChromiumTheMutableToken(), null, Duration.EndOfTurn, new ChromiumTheMutableToken(), null, Duration.EndOfTurn,
false, false, true false, true, false
).setText("Until end of turn, {this} becomes " ).setText("Until end of turn, {this} becomes "
+ "a Human with base power and toughness 1/1, " + "a Human with base power and toughness 1/1, "
+ "loses all abilities, and gains hexproof"), + "loses all abilities, and gains hexproof"),

View file

@ -63,7 +63,7 @@ public final class MonumentToPerfection extends CardImpl {
.withAbility(IndestructibleAbility.getInstance()) .withAbility(IndestructibleAbility.getInstance())
.withAbility(new ToxicAbility(9)), .withAbility(new ToxicAbility(9)),
null, Duration.Custom, true, null, Duration.Custom, true,
false, true true, false
), new GenericManaCost(3), MonumentToPerfectionCondition.instance ), new GenericManaCost(3), MonumentToPerfectionCondition.instance
).addHint(MonumentToPerfectionValue.getHint())); ).addHint(MonumentToPerfectionValue.getHint()));
} }

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@ -33,7 +33,7 @@ public final class SvogthosTheRestlessTomb extends CardImpl {
this.addAbility(new ColorlessManaAbility()); this.addAbility(new ColorlessManaAbility());
// {3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land. // {3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
// set to character defining to prevent setting P/T again to 0 becuase already set by CDA of the token // set to character defining to prevent setting P/T again to 0 becuase already set by CDA of the token
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesCreatureSourceEffect(new SvogthosToken(), "land", Duration.EndOfTurn, false, true, false), new ManaCostsImpl<>("{3}{B}{G}")); Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesCreatureSourceEffect(new SvogthosToken(), "land", Duration.EndOfTurn, false, false, true), new ManaCostsImpl<>("{3}{B}{G}"));
this.addAbility(ability); this.addAbility(ability);
} }

View file

@ -42,14 +42,14 @@ public class BecomesCreatureSourceEffect extends ContinuousEffectImpl implements
} }
/** /**
@param token Token as blueprint for creature to become * @param token Token as blueprint for creature to become
@param theyAreStillType String for rules text generation * @param theyAreStillType String for rules text generation
@param duration Duration for the effect * @param duration Duration for the effect
@param losePreviousTypes if true, permanent loses its previous types * @param losePreviousTypes if true, permanent loses its previous types
@param characterDefining if true, effect applies on layer 7a (it probably shouldn't) * @param loseAbilities if true, permanent loses its other abilities
@param loseAbilities if true, permanent loses its other abilities * @param characterDefining if true, effect applies on layer 7a (it probably shouldn't)
*/ */
public BecomesCreatureSourceEffect(Token token, String theyAreStillType, Duration duration, boolean losePreviousTypes, boolean characterDefining, boolean loseAbilities) { public BecomesCreatureSourceEffect(Token token, String theyAreStillType, Duration duration, boolean losePreviousTypes, boolean loseAbilities, boolean characterDefining) {
super(duration, Outcome.BecomeCreature); super(duration, Outcome.BecomeCreature);
this.characterDefining = characterDefining; this.characterDefining = characterDefining;
this.token = token; this.token = token;