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- Added BecomesCreatureAttachedWithActivatedAbilityOrSpellEffect(). Converted all the Genju cards to use it. This class is subject to rule 611.2c.
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26dbee6f2d
6 changed files with 206 additions and 10 deletions
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@ -34,7 +34,6 @@ import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.ReturnToHandSourceEffect;
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import mage.abilities.effects.common.continuous.BecomesCreatureAttachedEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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@ -49,6 +48,7 @@ import mage.target.TargetPermanent;
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import mage.target.common.TargetLandPermanent;
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import java.util.UUID;
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import mage.abilities.effects.common.continuous.BecomesCreatureAttachedWithActivatedAbilityOrSpellEffect;
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/**
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*
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@ -70,7 +70,7 @@ public class GenjuOfTheFalls extends CardImpl {
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this.addAbility(ability);
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// {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
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Ability ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new SpiritToken(), "Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land", Duration.EndOfTurn), new GenericManaCost(2));
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Ability ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedWithActivatedAbilityOrSpellEffect(new SpiritToken(), "Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land", Duration.EndOfTurn), new GenericManaCost(2));
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this.addAbility(ability2);
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// When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand. TargetPermanent auraTarget = new TargetLandPermanent(filter);
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@ -35,7 +35,6 @@ import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.ReturnToHandSourceEffect;
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import mage.abilities.effects.common.continuous.BecomesCreatureAttachedEffect;
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import mage.abilities.effects.common.continuous.BoostSourceEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.cards.CardImpl;
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@ -50,6 +49,7 @@ import mage.target.TargetPermanent;
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import mage.target.common.TargetLandPermanent;
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import java.util.UUID;
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import mage.abilities.effects.common.continuous.BecomesCreatureAttachedWithActivatedAbilityOrSpellEffect;
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/**
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*
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@ -71,7 +71,7 @@ public class GenjuOfTheFens extends CardImpl {
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this.addAbility(ability);
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// {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.
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Ability ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new SpiritToken(), "Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with \"{B}: This creature gets +1/+1 until end of turn.\" It's still a land", Duration.EndOfTurn), new GenericManaCost(2));
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Ability ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedWithActivatedAbilityOrSpellEffect(new SpiritToken(), "Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with \"{B}: This creature gets +1/+1 until end of turn.\" It's still a land", Duration.EndOfTurn), new GenericManaCost(2));
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this.addAbility(ability2);
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// When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
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@ -36,7 +36,6 @@ import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.ReturnToHandSourceEffect;
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import mage.abilities.effects.common.continuous.BecomesCreatureAttachedEffect;
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import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.cards.CardImpl;
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@ -48,6 +47,7 @@ import mage.target.TargetPermanent;
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import mage.target.common.TargetLandPermanent;
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import java.util.UUID;
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import mage.abilities.effects.common.continuous.BecomesCreatureAttachedWithActivatedAbilityOrSpellEffect;
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/**
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*
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@ -69,7 +69,7 @@ public class GenjuOfTheFields extends CardImpl {
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this.addAbility(ability);
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// {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
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Effect effect = new BecomesCreatureAttachedEffect(new SpiritToken(),
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Effect effect = new BecomesCreatureAttachedWithActivatedAbilityOrSpellEffect(new SpiritToken(),
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"Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature", Duration.EndOfTurn);
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Ability ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect, new GenericManaCost(2));
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effect = new GainAbilityAttachedEffect(new DealsDamageGainLifeSourceTriggeredAbility(), AttachmentType.AURA, Duration.EndOfTurn);
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@ -34,7 +34,6 @@ import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.ReturnToHandSourceEffect;
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import mage.abilities.effects.common.continuous.BecomesCreatureAttachedEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.cards.CardImpl;
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@ -48,6 +47,7 @@ import mage.target.TargetPermanent;
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import mage.target.common.TargetLandPermanent;
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import java.util.UUID;
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import mage.abilities.effects.common.continuous.BecomesCreatureAttachedWithActivatedAbilityOrSpellEffect;
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/**
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*
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@ -68,7 +68,7 @@ public class GenjuOfTheRealm extends CardImpl {
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this.addAbility(ability);
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// {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
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Ability ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new SpiritToken(), "Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land", Duration.EndOfTurn), new GenericManaCost(2));
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Ability ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedWithActivatedAbilityOrSpellEffect(new SpiritToken(), "Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land", Duration.EndOfTurn), new GenericManaCost(2));
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this.addAbility(ability2);
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// When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
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@ -34,7 +34,6 @@ import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.ReturnToHandSourceEffect;
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import mage.abilities.effects.common.continuous.BecomesCreatureAttachedEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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@ -48,6 +47,7 @@ import mage.target.TargetPermanent;
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import mage.target.common.TargetLandPermanent;
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import java.util.UUID;
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import mage.abilities.effects.common.continuous.BecomesCreatureAttachedWithActivatedAbilityOrSpellEffect;
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/**
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*
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@ -69,7 +69,7 @@ public class GenjuOfTheSpires extends CardImpl {
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this.addAbility(ability);
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// {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
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Ability ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new SpiritToken(), "Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land", Duration.EndOfTurn), new GenericManaCost(2));
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Ability ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedWithActivatedAbilityOrSpellEffect(new SpiritToken(), "Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land", Duration.EndOfTurn), new GenericManaCost(2));
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this.addAbility(ability2);
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// When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
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@ -0,0 +1,196 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common.continuous;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.cards.repository.CardRepository;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.Token;
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/**
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* @author jeffwadsworth
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*/
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public class BecomesCreatureAttachedWithActivatedAbilityOrSpellEffect extends ContinuousEffectImpl {
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public enum LoseType {
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NONE, ALL, ALL_BUT_COLOR, ABILITIES, ABILITIES_SUBTYPE_AND_PT
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}
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protected Token token;
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protected String type;
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protected LoseType loseType; // what attributes are lost
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public BecomesCreatureAttachedWithActivatedAbilityOrSpellEffect(Token token, String text, Duration duration) {
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this(token, text, duration, LoseType.NONE);
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}
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public BecomesCreatureAttachedWithActivatedAbilityOrSpellEffect(Token token, String text, Duration duration, LoseType loseType) {
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super(duration, Layer.TypeChangingEffects_4, SubLayer.NA, Outcome.BecomeCreature);
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this.token = token;
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this.loseType = loseType;
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staticText = text;
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}
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public BecomesCreatureAttachedWithActivatedAbilityOrSpellEffect(final BecomesCreatureAttachedWithActivatedAbilityOrSpellEffect effect) {
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super(effect);
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this.token = effect.token.copy();
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this.type = effect.type;
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this.loseType = effect.loseType;
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}
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@Override
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public BecomesCreatureAttachedWithActivatedAbilityOrSpellEffect copy() {
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return new BecomesCreatureAttachedWithActivatedAbilityOrSpellEffect(this);
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}
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@Override
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public void init(Ability source, Game game) {
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super.init(source, game);
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Permanent attachedPermanent = game.getPermanent(source.getSourceId());
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if (attachedPermanent != null) {
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Permanent permanentAttachedTo = game.getPermanent(attachedPermanent.getAttachedTo());
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if (permanentAttachedTo != null) {
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affectedObjectList.add(new MageObjectReference(permanentAttachedTo, game));
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}
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}
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}
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@Override
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public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
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boolean attachedExists = false;
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Permanent enchantment = game.getPermanent(source.getSourceId());
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if (enchantment != null) {
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for (MageObjectReference mageObjectReference : affectedObjectList) {
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Permanent permanentAttachedTo = mageObjectReference.getPermanent(game);
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if (permanentAttachedTo != null) {
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attachedExists = true;
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switch (layer) {
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case TypeChangingEffects_4:
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if (sublayer == SubLayer.NA) {
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for (String superType : token.getSupertype()) {
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if (!permanentAttachedTo.getSupertype().contains(superType)) {
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permanentAttachedTo.getSupertype().add(superType);
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}
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}
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// card type
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switch (loseType) {
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case ALL:
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case ALL_BUT_COLOR:
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permanentAttachedTo.getCardType().clear();
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break;
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}
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for (CardType cardType : token.getCardType()) {
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permanentAttachedTo.getCardType().add(cardType);
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}
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// sub type
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switch (loseType) {
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case ALL:
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case ALL_BUT_COLOR:
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case ABILITIES_SUBTYPE_AND_PT:
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permanentAttachedTo.getSubtype(game).retainAll(CardRepository.instance.getLandTypes());
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break;
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}
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for (String subType : token.getSubtype(game)) {
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if (!permanentAttachedTo.getSubtype(game).contains(subType)) {
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permanentAttachedTo.getSubtype(game).add(subType);
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}
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}
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}
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break;
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case ColorChangingEffects_5:
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if (sublayer == SubLayer.NA) {
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if (loseType == LoseType.ALL) {
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permanentAttachedTo.getColor(game).setBlack(false);
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permanentAttachedTo.getColor(game).setGreen(false);
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permanentAttachedTo.getColor(game).setBlue(false);
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permanentAttachedTo.getColor(game).setWhite(false);
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permanentAttachedTo.getColor(game).setRed(false);
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}
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if (token.getColor(game).hasColor()) {
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permanentAttachedTo.getColor(game).setColor(token.getColor(game));
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}
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}
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break;
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case AbilityAddingRemovingEffects_6:
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if (sublayer == SubLayer.NA) {
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switch (loseType) {
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case ALL:
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case ALL_BUT_COLOR:
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case ABILITIES:
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case ABILITIES_SUBTYPE_AND_PT:
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permanentAttachedTo.removeAllAbilities(source.getSourceId(), game);
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break;
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}
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for (Ability ability : token.getAbilities()) {
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permanentAttachedTo.addAbility(ability, source.getSourceId(), game);
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}
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}
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break;
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case PTChangingEffects_7:
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if (sublayer == SubLayer.SetPT_7b) {
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permanentAttachedTo.getPower().setValue(token.getPower().getValue());
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permanentAttachedTo.getToughness().setValue(token.getToughness().getValue());
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break;
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}
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}
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}
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if (!attachedExists) {
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discard();
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}
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public boolean hasLayer(Layer layer) {
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return layer == Layer.PTChangingEffects_7
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|| layer == Layer.AbilityAddingRemovingEffects_6
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|| layer == Layer.ColorChangingEffects_5
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|| layer == Layer.TypeChangingEffects_4;
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}
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}
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