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Fix filtering bug in Leyline of Abundance.
Basically the abundance effect was triggering on your opponents' mana creatures too. Now it should only trigger on your own. Added previously-failing test as well. Fixes #6052.
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2 changed files with 39 additions and 2 deletions
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@ -15,7 +15,7 @@ import mage.constants.SetTargetPointer;
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import mage.counters.CounterType;
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import mage.filter.FilterPermanent;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import java.util.UUID;
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@ -24,7 +24,7 @@ import java.util.UUID;
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*/
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public final class LeylineOfAbundance extends CardImpl {
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private static final FilterPermanent filter = new FilterCreaturePermanent("you tap a creature");
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private static final FilterPermanent filter = new FilterControlledCreaturePermanent("you tap a creature");
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public LeylineOfAbundance(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{G}{G}");
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@ -0,0 +1,37 @@
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package org.mage.test.cards.mana;
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import mage.constants.ManaType;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author apetresc
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*/
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public class LeylineOfAbundanceTest extends CardTestPlayerBase {
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/**
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* Creatures an opponent controls shouldn't trigger Leyline's ability to
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* generate additional mana.
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*/
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@Test
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public void testOpponentsManaCreatures() {
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addCard(Zone.BATTLEFIELD, playerA, "Upwelling", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Leyline of Abundance");
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addCard(Zone.BATTLEFIELD, playerB, "Llanowar Elves");
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addCard(Zone.BATTLEFIELD, playerB, "Leyline of Abundance");
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerB, "{T}: Add {G}");
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setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertManaPool(playerB, ManaType.GREEN, 2);
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assertManaPool(playerA, ManaType.GREEN, 0);
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}
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}
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