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Merge pull request #3131 from drmDev/bug/bscreech-bontu
fixes #3124 and unit test for #3125 duplicating issue
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commit
275f0ada6e
3 changed files with 36 additions and 2 deletions
Mage.Sets/src/mage/cards
Mage.Tests/src/test/java/org/mage/test/cards/abilities/keywords
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@ -68,7 +68,7 @@ public class BontuTheGlorified extends CardImpl {
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}
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public BontuTheGlorified(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{B}");
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{B}");
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addSuperType(SuperType.LEGENDARY);
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this.subtype.add("God");
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this.power = new MageInt(4);
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@ -125,7 +125,6 @@ class GontiLordOfLuxuryEffect extends OneShotEffect {
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card.setFaceDown(true, game);
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if (controller.moveCardsToExile(card, source, game, false, exileZoneId, sourceObject.getIdName())) {
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card.setFaceDown(true, game);
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@SuppressWarnings("unchecked")
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Set<UUID> exileZones = (Set<UUID>) game.getState().getValue(GontiLordOfLuxury.VALUE_PREFIX + source.getSourceId().toString());
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if (exileZones == null) {
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exileZones = new HashSet<>();
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@ -437,4 +437,39 @@ public class FlashbackTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "Elemental Cat", 1);
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assertGraveyardCount(playerA, mountain, 1);
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}
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/*
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* Reported bug: Battle Screech doesn't flashback (i get the pop up to choose flashback, tap the creatures and nothing happens)
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*/
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@Test
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public void battleScreechFlashback() {
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/*
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Battle Screech {2}{W}{W}
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Sorcery
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Create two 1/1 white Bird creature tokens with flying.
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Flashback—Tap three untapped white creatures you control.
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*/
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String bScreech = "Battle Screech";
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String eVanguard = "Elite Vanguard"; // {W} 2/1
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String yOx = "Yoked Ox"; // {W} 0/4
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String wKnight = "White Knight"; // {W}{W} 2/2
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addCard(Zone.GRAVEYARD, playerA, bScreech);
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addCard(Zone.BATTLEFIELD, playerA, eVanguard);
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addCard(Zone.BATTLEFIELD, playerA, yOx);
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addCard(Zone.BATTLEFIELD, playerA, wKnight);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback"); // Flashback Battle Screech
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addTarget(playerA, eVanguard + '^' + yOx + '^' + wKnight);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertTapped(eVanguard, true);
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assertTapped(yOx, true);
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assertTapped(wKnight, true);
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assertExileCount(playerA, bScreech, 1); // this fails, but the creatures are tapped as part of paying the cost
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assertPermanentCount(playerA, "Bird", 2); // if you comment out the above line, this is failing as well
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}
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}
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