mirror of
https://github.com/correl/mage.git
synced 2024-12-26 03:00:11 +00:00
Make Circling Vulture discard effect a special action without cost
This commit is contained in:
parent
0530b52f87
commit
27af985288
1 changed files with 34 additions and 20 deletions
|
@ -4,17 +4,18 @@ import java.util.UUID;
|
|||
|
||||
import mage.MageInt;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.SpecialAction;
|
||||
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
|
||||
import mage.abilities.common.SimpleActivatedAbility;
|
||||
import mage.abilities.costs.common.DiscardSourceCost;
|
||||
import mage.abilities.costs.common.ExileTopCreatureCardOfGraveyardCost;
|
||||
import mage.abilities.effects.OneShotEffect;
|
||||
import mage.abilities.effects.common.SacrificeSourceUnlessPaysEffect;
|
||||
import mage.abilities.keyword.FlyingAbility;
|
||||
import mage.cards.Card;
|
||||
import mage.cards.CardImpl;
|
||||
import mage.cards.CardSetInfo;
|
||||
import mage.constants.*;
|
||||
import mage.game.Game;
|
||||
import mage.players.Player;
|
||||
|
||||
/**
|
||||
* @author arcox
|
||||
|
@ -32,7 +33,7 @@ public final class CirclingVultures extends CardImpl {
|
|||
this.addAbility(FlyingAbility.getInstance());
|
||||
|
||||
// You may discard Circling Vultures any time you could cast an instant.
|
||||
this.addAbility(new SimpleActivatedAbility(Zone.HAND, new CirclingVulturesEffect(), new CirclingVulturesCost()));
|
||||
this.addAbility(new CirclingVulturesSpecialAction());
|
||||
|
||||
// At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.
|
||||
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new SacrificeSourceUnlessPaysEffect(new ExileTopCreatureCardOfGraveyardCost(1)), TargetController.YOU, false));
|
||||
|
@ -48,43 +49,56 @@ public final class CirclingVultures extends CardImpl {
|
|||
}
|
||||
}
|
||||
|
||||
class CirclingVulturesCost extends DiscardSourceCost {
|
||||
public CirclingVulturesCost() {
|
||||
class CirclingVulturesSpecialAction extends SpecialAction {
|
||||
|
||||
public CirclingVulturesSpecialAction() {
|
||||
super(Zone.HAND);
|
||||
this.setMayActivate(TargetController.YOU);
|
||||
this.addEffect(new CirclingVulturesDiscardEffect());
|
||||
}
|
||||
|
||||
public CirclingVulturesCost(CirclingVulturesCost cost) {
|
||||
super(cost);
|
||||
public CirclingVulturesSpecialAction(final CirclingVulturesSpecialAction ability) {
|
||||
super(ability);
|
||||
}
|
||||
|
||||
@Override
|
||||
public CirclingVulturesCost copy() {
|
||||
return new CirclingVulturesCost(this);
|
||||
public CirclingVulturesSpecialAction copy() {
|
||||
return new CirclingVulturesSpecialAction(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getText() {
|
||||
return "";
|
||||
public String getRule() {
|
||||
return "You may discard {this} any time you could cast an instant.";
|
||||
}
|
||||
}
|
||||
|
||||
class CirclingVulturesEffect extends OneShotEffect {
|
||||
|
||||
public CirclingVulturesEffect() {
|
||||
class CirclingVulturesDiscardEffect extends OneShotEffect {
|
||||
public CirclingVulturesDiscardEffect() {
|
||||
super(Outcome.Neutral);
|
||||
this.staticText = "You may discard {this} any time you could cast an instant";
|
||||
this.staticText = "discard {this}";
|
||||
}
|
||||
|
||||
public CirclingVulturesEffect(final CirclingVulturesEffect effect) {
|
||||
public CirclingVulturesDiscardEffect(final CirclingVulturesDiscardEffect effect) {
|
||||
super(effect);
|
||||
}
|
||||
|
||||
@Override
|
||||
public CirclingVulturesEffect copy() {
|
||||
return new CirclingVulturesEffect(this);
|
||||
public CirclingVulturesDiscardEffect copy() {
|
||||
return new CirclingVulturesDiscardEffect(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
return true;
|
||||
Player player = game.getPlayer(source.getControllerId());
|
||||
if (player == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Card card = player.getHand().get(source.getSourceId(), game);
|
||||
if (card == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return player.discard(card, source, game);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue