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Implemented Shade's Breath
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commit
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2 changed files with 14 additions and 19 deletions
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@ -33,7 +33,6 @@ import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.condition.common.ManaWasSpentCondition;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.costs.mana.ManaCosts;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.ContinuousEffect;
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@ -48,10 +47,8 @@ import mage.constants.ColoredManaSymbol;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCreaturePermanent;
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import mage.target.targetpointer.FixedTarget;
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import mage.watchers.common.ManaSpentToCastWatcher;
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/**
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@ -105,23 +102,20 @@ class SquealingDevilEffect extends OneShotEffect {
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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ManaCosts cost = new ManaCostsImpl("{X}");
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if (player != null) {
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if (player.chooseUse(Outcome.BoostCreature, "Pay " + cost.getText() + "?", source, game)) {
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int costX = player.announceXMana(0, Integer.MAX_VALUE, "Announce the value for {X}", game, source);
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cost.add(new GenericManaCost(costX));
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if (cost.pay(source, game, source.getSourceId(), source.getControllerId(), false, null)) {
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Permanent permanent = game.getPermanent(source.getFirstTarget());
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if (permanent != null && permanent.isCreature()) {
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ContinuousEffect effect = new BoostTargetEffect(costX, 0, Duration.EndOfTurn);
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effect.setTargetPointer(new FixedTarget(permanent.getId()));
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game.addEffect(effect, source);
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return true;
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}
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return false;
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}
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}
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if (player == null) {
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return false;
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}
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return false;
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if (!player.chooseUse(Outcome.BoostCreature, "Pay " + cost.getText() + "?", source, game)) {
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return false;
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}
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int costX = player.announceXMana(0, Integer.MAX_VALUE, "Announce the value for {X}", game, source);
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cost.setX(costX);
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if (!cost.pay(source, game, source.getSourceId(), source.getControllerId(), false)) {
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return false;
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}
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ContinuousEffect effect = new BoostTargetEffect(costX, 0, Duration.EndOfTurn);
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game.addEffect(effect, source);
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return true;
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}
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@Override
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@ -260,6 +260,7 @@ public class Onslaught extends ExpansionSet {
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cards.add(new SetCardInfo("Secluded Steppe", 324, Rarity.COMMON, mage.cards.s.SecludedSteppe.class));
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cards.add(new SetCardInfo("Serpentine Basilisk", 280, Rarity.UNCOMMON, mage.cards.s.SerpentineBasilisk.class));
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cards.add(new SetCardInfo("Severed Legion", 166, Rarity.COMMON, mage.cards.s.SeveredLegion.class));
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cards.add(new SetCardInfo("Shade's Breath", 167, Rarity.UNCOMMON, mage.cards.s.ShadesBreath.class));
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cards.add(new SetCardInfo("Shaleskin Bruiser", 226, Rarity.UNCOMMON, mage.cards.s.ShaleskinBruiser.class));
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cards.add(new SetCardInfo("Shared Triumph", 53, Rarity.RARE, mage.cards.s.SharedTriumph.class));
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cards.add(new SetCardInfo("Shepherd of Rot", 168, Rarity.COMMON, mage.cards.s.ShepherdOfRot.class));
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