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145
Mage.Sets/src/mage/sets/dragonsoftarkir/MythRealized.java
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145
Mage.Sets/src/mage/sets/dragonsoftarkir/MythRealized.java
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@ -0,0 +1,145 @@
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/*
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||||||
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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||||||
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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||||||
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*
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||||||
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* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||||
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* conditions and the following disclaimer.
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||||||
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*
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||||||
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||||
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* of conditions and the following disclaimer in the documentation and/or other materials
|
||||||
|
* provided with the distribution.
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||||||
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*
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||||||
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||||
|
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||||
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||||
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||||
|
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||||
|
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||||
|
*
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||||||
|
* The views and conclusions contained in the software and documentation are those of the
|
||||||
|
* authors and should not be interpreted as representing official policies, either expressed
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||||||
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* or implied, of BetaSteward_at_googlemail.com.
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||||||
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*/
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package mage.sets.dragonsoftarkir;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SpellCastControllerTriggeredAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.continuous.BecomesCreatureSourceEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.SubLayer;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.filter.FilterSpell;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.Token;
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import mage.players.Player;
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||||||
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/**
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*
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||||||
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* @author LevelX2
|
||||||
|
*/
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public class MythRealized extends CardImpl {
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private static final FilterSpell filterNonCreature = new FilterSpell("a noncreature spell");
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||||||
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static {
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filterNonCreature.add(Predicates.not(new CardTypePredicate(CardType.CREATURE)));
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||||||
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}
|
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||||||
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public MythRealized(UUID ownerId) {
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super(ownerId, 26, "Myth Realized", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{W}");
|
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this.expansionSetCode = "DTK";
|
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|
||||||
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// Whenever you cast a noncreature spell, put a lore counter on Myth Realized.
|
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this.addAbility(new SpellCastControllerTriggeredAbility(new AddCountersSourceEffect(CounterType.LORE.createInstance()), filterNonCreature, false));
|
||||||
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|
||||||
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// 2W: Put a lore counter on Myth Realized.
|
||||||
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.LORE.createInstance()), new ManaCostsImpl("{2}{W}")));
|
||||||
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|
||||||
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// W: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
|
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Effect effect = new BecomesCreatureSourceEffect(new MythRealizedToken(), null, Duration.EndOfTurn);
|
||||||
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effect.setText("Until end of turn, {this} becomes a Monk Avatar creature in addition to its other types");
|
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|
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect, new ManaCostsImpl("{W}"));
|
||||||
|
ability.addEffect(new MythRealizedSetPTEffect(Duration.EndOfTurn));
|
||||||
|
this.addAbility(ability);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public MythRealized(final MythRealized card) {
|
||||||
|
super(card);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MythRealized copy() {
|
||||||
|
return new MythRealized(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class MythRealizedToken extends Token {
|
||||||
|
|
||||||
|
public MythRealizedToken() {
|
||||||
|
super("", "Monk Avatar creature in addition to its other types and gains \"This creature's power and toughness are each equal to the number of lore counters on it.\"");
|
||||||
|
cardType.add(CardType.CREATURE);
|
||||||
|
subtype.add("Monk");
|
||||||
|
subtype.add("Avatar");
|
||||||
|
power = new MageInt(0);
|
||||||
|
toughness = new MageInt(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
class MythRealizedSetPTEffect extends ContinuousEffectImpl {
|
||||||
|
|
||||||
|
public MythRealizedSetPTEffect(Duration duration) {
|
||||||
|
super(duration, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature);
|
||||||
|
staticText = "and gains \"This creature's power and toughness are each equal to the number of lore counters on it.\"";
|
||||||
|
}
|
||||||
|
|
||||||
|
public MythRealizedSetPTEffect(final MythRealizedSetPTEffect effect) {
|
||||||
|
super(effect);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MythRealizedSetPTEffect copy() {
|
||||||
|
return new MythRealizedSetPTEffect(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean apply(Game game, Ability source) {
|
||||||
|
Player controller = game.getPlayer(source.getControllerId());
|
||||||
|
if (controller != null) {
|
||||||
|
Permanent permanent = game.getPermanent(source.getSourceId());
|
||||||
|
if (permanent != null && new MageObjectReference(source.getSourceObject(game)).refersTo(permanent)) {
|
||||||
|
int amount = permanent.getCounters().getCount(CounterType.LORE);
|
||||||
|
permanent.getPower().setValue(amount);
|
||||||
|
permanent.getToughness().setValue(amount);
|
||||||
|
return true;
|
||||||
|
} else {
|
||||||
|
discard();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -27,14 +27,10 @@
|
||||||
*/
|
*/
|
||||||
package mage.sets.innistrad;
|
package mage.sets.innistrad;
|
||||||
|
|
||||||
import java.util.Iterator;
|
|
||||||
import java.util.UUID;
|
import java.util.UUID;
|
||||||
import mage.constants.CardType;
|
import mage.constants.CardType;
|
||||||
import mage.constants.Duration;
|
import mage.constants.Duration;
|
||||||
import mage.constants.Layer;
|
|
||||||
import mage.constants.Outcome;
|
|
||||||
import mage.constants.Rarity;
|
import mage.constants.Rarity;
|
||||||
import mage.constants.SubLayer;
|
|
||||||
import mage.constants.Zone;
|
import mage.constants.Zone;
|
||||||
import mage.MageInt;
|
import mage.MageInt;
|
||||||
import mage.abilities.Abilities;
|
import mage.abilities.Abilities;
|
||||||
|
@ -44,8 +40,9 @@ import mage.abilities.common.SimpleStaticAbility;
|
||||||
import mage.abilities.condition.Condition;
|
import mage.abilities.condition.Condition;
|
||||||
import mage.abilities.costs.mana.ManaCostsImpl;
|
import mage.abilities.costs.mana.ManaCostsImpl;
|
||||||
import mage.abilities.decorator.ConditionalContinuousEffect;
|
import mage.abilities.decorator.ConditionalContinuousEffect;
|
||||||
import mage.abilities.effects.ContinuousEffectImpl;
|
import mage.abilities.effects.Effect;
|
||||||
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
|
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
|
||||||
|
import mage.abilities.effects.common.continuous.LoseAbilitySourceEffect;
|
||||||
import mage.abilities.keyword.DefenderAbility;
|
import mage.abilities.keyword.DefenderAbility;
|
||||||
import mage.abilities.keyword.FlyingAbility;
|
import mage.abilities.keyword.FlyingAbility;
|
||||||
import mage.abilities.keyword.IndestructibleAbility;
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import mage.abilities.keyword.IndestructibleAbility;
|
||||||
|
@ -70,11 +67,38 @@ public class ManorGargoyle extends CardImpl {
|
||||||
this.toughness = new MageInt(4);
|
this.toughness = new MageInt(4);
|
||||||
|
|
||||||
this.addAbility(DefenderAbility.getInstance());
|
this.addAbility(DefenderAbility.getInstance());
|
||||||
// Manor Gargoyle is indestructible as long as it has defender.
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
TODO: Implement the dependency rule
|
||||||
|
613.7. Within a layer or sublayer, determining which order effects are applied in is sometimes done using a dependency system.
|
||||||
|
If a dependency exists, it will override the timestamp system.
|
||||||
|
613.7a An effect is said to “depend on” another if
|
||||||
|
(a) it’s applied in the same layer (and, if applicable, sublayer) as the other effect (see rules 613.1 and 613.3);
|
||||||
|
(b) applying the other would change the text or the existence of the first effect, what it applies to, or what
|
||||||
|
it does to any of the things it applies to; and
|
||||||
|
(c) neither effect is from a characteristic-defining ability or both effects are from characteristic-defining
|
||||||
|
abilities. Otherwise, the effect is considered to be independent of the other effect.
|
||||||
|
613.7b An effect dependent on one or more other effects waits to apply until just after all of those effects have been applied.
|
||||||
|
If multiple dependent effects would apply simultaneously in this way, they’re applied in timestamp order relative to each
|
||||||
|
other. If several dependent effects form a dependency loop, then this rule is ignored and the effects in the dependency
|
||||||
|
loop are applied in timestamp order.
|
||||||
|
613.7c After each effect is applied, the order of remaining effects is reevaluated and may change if an effect that has not yet
|
||||||
|
been applied becomes dependent on or independent of one or more other effects that have not yet been applied.
|
||||||
|
*/
|
||||||
|
|
||||||
|
// Manor Gargoyle has indestructible as long as it has defender.
|
||||||
ConditionalContinuousEffect effect = new ConditionalContinuousEffect(new GainAbilitySourceEffect(IndestructibleAbility.getInstance()), HasDefenderCondition.getInstance(), rule);
|
ConditionalContinuousEffect effect = new ConditionalContinuousEffect(new GainAbilitySourceEffect(IndestructibleAbility.getInstance()), HasDefenderCondition.getInstance(), rule);
|
||||||
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
|
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
|
||||||
|
|
||||||
// {1}: Until end of turn, Manor Gargoyle loses defender and gains flying.
|
// {1}: Until end of turn, Manor Gargoyle loses defender and gains flying.
|
||||||
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GargoyleSentinelEffect(), new ManaCostsImpl("{1}")));
|
Effect effect2 = new LoseAbilitySourceEffect(DefenderAbility.getInstance(), Duration.EndOfTurn);
|
||||||
|
effect2.setText("Until end of turn, {this} loses defender");
|
||||||
|
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect2, new ManaCostsImpl("{1}"));
|
||||||
|
effect2 = new GainAbilitySourceEffect(FlyingAbility.getInstance(), Duration.EndOfTurn);
|
||||||
|
effect2.setText("and gains flying");
|
||||||
|
ability.addEffect(effect2);
|
||||||
|
this.addAbility(ability);
|
||||||
}
|
}
|
||||||
|
|
||||||
public ManorGargoyle(final ManorGargoyle card) {
|
public ManorGargoyle(final ManorGargoyle card) {
|
||||||
|
@ -87,55 +111,6 @@ public class ManorGargoyle extends CardImpl {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class GargoyleSentinelEffect extends ContinuousEffectImpl {
|
|
||||||
|
|
||||||
public GargoyleSentinelEffect() {
|
|
||||||
super(Duration.EndOfTurn, Outcome.AddAbility);
|
|
||||||
staticText = "Until end of turn, {this} loses defender and gains flying";
|
|
||||||
}
|
|
||||||
|
|
||||||
public GargoyleSentinelEffect(final GargoyleSentinelEffect effect) {
|
|
||||||
super(effect);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public GargoyleSentinelEffect copy() {
|
|
||||||
return new GargoyleSentinelEffect(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
|
|
||||||
Permanent permanent = game.getPermanent(source.getSourceId());
|
|
||||||
if (permanent != null) {
|
|
||||||
switch (layer) {
|
|
||||||
case AbilityAddingRemovingEffects_6:
|
|
||||||
if (sublayer == SubLayer.NA) {
|
|
||||||
for (Iterator<Ability> ability = permanent.getAbilities().iterator(); ability.hasNext();) {
|
|
||||||
Ability entry = ability.next();
|
|
||||||
if (entry.getId().equals(DefenderAbility.getInstance().getId())) {
|
|
||||||
ability.remove();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
permanent.getAbilities().add(FlyingAbility.getInstance());
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean apply(Game game, Ability source) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean hasLayer(Layer layer) {
|
|
||||||
return layer == Layer.AbilityAddingRemovingEffects_6;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class HasDefenderCondition implements Condition {
|
class HasDefenderCondition implements Condition {
|
||||||
|
|
||||||
private static HasDefenderCondition INSTANCE;
|
private static HasDefenderCondition INSTANCE;
|
||||||
|
|
|
@ -70,13 +70,16 @@ public class AjaniGoldmane extends CardImpl {
|
||||||
this.color.setWhite(true);
|
this.color.setWhite(true);
|
||||||
this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(4)), false));
|
this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(4)), false));
|
||||||
|
|
||||||
|
// +1: You gain 2 life.
|
||||||
this.addAbility(new LoyaltyAbility(new GainLifeEffect(2), 1));
|
this.addAbility(new LoyaltyAbility(new GainLifeEffect(2), 1));
|
||||||
|
|
||||||
|
// -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
|
||||||
Effects effects1 = new Effects();
|
Effects effects1 = new Effects();
|
||||||
effects1.add(new AddCountersAllEffect(CounterType.P1P1.createInstance(), new FilterControlledCreaturePermanent()));
|
effects1.add(new AddCountersAllEffect(CounterType.P1P1.createInstance(), new FilterControlledCreaturePermanent()));
|
||||||
effects1.add(new GainAbilityControlledEffect(VigilanceAbility.getInstance(), Duration.EndOfTurn, new FilterCreaturePermanent()));
|
effects1.add(new GainAbilityControlledEffect(VigilanceAbility.getInstance(), Duration.EndOfTurn, new FilterCreaturePermanent()));
|
||||||
this.addAbility(new LoyaltyAbility(effects1, -1));
|
this.addAbility(new LoyaltyAbility(effects1, -1));
|
||||||
|
|
||||||
|
// -6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."
|
||||||
this.addAbility(new LoyaltyAbility(new CreateTokenEffect(new AvatarToken()), -6));
|
this.addAbility(new LoyaltyAbility(new CreateTokenEffect(new AvatarToken()), -6));
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -145,7 +145,7 @@ public class BecomesCreatureSourceEffect extends ContinuousEffectImpl implements
|
||||||
}
|
}
|
||||||
|
|
||||||
private void setText() {
|
private void setText() {
|
||||||
if (type.length() > 0) {
|
if (type != null && type.length() > 0) {
|
||||||
staticText = duration.toString() + " {this} becomes a " + token.getDescription() + " that's still a " + this.type;
|
staticText = duration.toString() + " {this} becomes a " + token.getDescription() + " that's still a " + this.type;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
|
|
@ -12,14 +12,12 @@ import mage.constants.Outcome;
|
||||||
import mage.constants.SubLayer;
|
import mage.constants.SubLayer;
|
||||||
import mage.game.Game;
|
import mage.game.Game;
|
||||||
import mage.game.permanent.Permanent;
|
import mage.game.permanent.Permanent;
|
||||||
import org.apache.log4j.Logger;
|
|
||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
* @author Noahsark
|
* @author Noahsark
|
||||||
*/
|
*/
|
||||||
public class LoseAbilitySourceEffect extends ContinuousEffectImpl{
|
public class LoseAbilitySourceEffect extends ContinuousEffectImpl{
|
||||||
|
|
||||||
private static final Logger logger = Logger.getLogger(LoseAbilitySourceEffect.class);
|
|
||||||
protected Ability ability;
|
protected Ability ability;
|
||||||
|
|
||||||
public LoseAbilitySourceEffect(Ability ability){
|
public LoseAbilitySourceEffect(Ability ability){
|
||||||
|
@ -46,12 +44,10 @@ public class LoseAbilitySourceEffect extends ContinuousEffectImpl{
|
||||||
public boolean apply(Game game, Ability source){
|
public boolean apply(Game game, Ability source){
|
||||||
Permanent permanent = game.getPermanent(source.getSourceId());
|
Permanent permanent = game.getPermanent(source.getSourceId());
|
||||||
if (permanent != null){
|
if (permanent != null){
|
||||||
permanent.getAbilities().remove(ability);
|
// 112.10
|
||||||
// while(permanent.getAbilities().contains(ability)){
|
while (permanent.getAbilities().remove(ability)) {
|
||||||
// if (!permanent.getAbilities().remove(ability)) {
|
|
||||||
// logger.warn("ability " + ability.getRule() + " couldn't be removed.");
|
}
|
||||||
// }
|
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue