Added test for casting Force of Will using alternate casting costs.

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LevelX2 2014-05-26 16:59:38 +02:00
parent a15deab99d
commit 2910274174

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/*
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package org.mage.test.cards.abilities.oneshot.counterspell;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Force of Will
* Instant, 3UUU
* You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.
* Counter target spell.
*
* @author LevelX2
*/
public class ForceOfWillTest extends CardTestPlayerBase {
/**
* Test that Force of Will can be played with alternate casting costs
*
*/
@Test
public void testWithBlueCardsInHand() {
addCard(Zone.HAND, playerA, "Thoughtseize");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
addCard(Zone.HAND, playerB, "Force of Will");
addCard(Zone.HAND, playerB, "Remand", 2); // blue cards to pay force of will
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Thoughtseize", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Force of Will", "Thoughtseize");
playerB.addChoice("Yes"); // use alternate costs
setStopAt(1, PhaseStep.CLEANUP);
execute();
assertLife(playerA, 20);
assertLife(playerB, 19); // losing 1 from Force of Will
assertHandCount(playerA, 0);
assertGraveyardCount(playerA, 1);
assertHandCount(playerB, 1); // One Remand left
assertGraveyardCount(playerB, 1); // Force of Will
assertExileCount("Remand", 1); // one Remand (cost from Force of Will)
}
/**
* Test that Force of Will can'be played with alternate casting costs
* if no blue card is in hand and not enough mana available
*
*/
@Test
public void testWithRedCardsInHand() {
addCard(Zone.HAND, playerA, "Thoughtseize");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
//
addCard(Zone.HAND, playerB, "Force of Will");
addCard(Zone.HAND, playerB, "Fireball", 2); // blue card to pay force of will
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Thoughtseize", playerB);
playerB.addChoice("Fireball");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Force of Will", "Thoughtseize");
setStopAt(1, PhaseStep.CLEANUP);
execute();
assertLife(playerA, 18);
assertLife(playerB, 20); // losing 1 from Force of Will
assertHandCount(playerA, 0);
assertGraveyardCount(playerA, 1);
assertHandCount(playerB, 2); // 1 Fireball 1 Force of Will
assertGraveyardCount(playerB, 1); // 1 Fireball discarded because of Thoughseize
}
}