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* Cumulative Upkeep - Fixed that a permanent with CU was wrongly sacrificed if the control of the permanent has changed since CU begin of upkeep trigger was put on the stack. Added tests for CU.
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class CumulativeUpkeepTest extends CardTestPlayerBase {
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@Test
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public void basicTest() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
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// Flying; fear
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// Cumulative upkeep {B}
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addCard(Zone.HAND, playerA, "Phobian Phantasm"); // Creature {1}{B}{B} 3/3
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Phobian Phantasm");
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// Phobian Phantasm - CumulativeUpkeepAbility: Cumulative upkeep {B}
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setChoice(playerA, "Yes"); // Pay {B}?
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attack(3, playerA, "Phobian Phantasm");
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checkPermanentCounters("Age counters", 3, PhaseStep.PRECOMBAT_MAIN, playerA, "Phobian Phantasm", CounterType.AGE, 1);
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setChoice(playerA, "Yes"); // Pay {B}{B}?
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attack(5, playerA, "Phobian Phantasm");
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checkPermanentCounters("Age counters", 5, PhaseStep.PRECOMBAT_MAIN, playerA, "Phobian Phantasm", CounterType.AGE, 2);
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setChoice(playerA, "No"); // Pay {B}{B}{B}?
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setStopAt(7, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, "Phobian Phantasm", 1);
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assertLife(playerA, 20);
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assertLife(playerB, 14);
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}
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/**
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I changed control of a Illusions of Grandeur to an AI after cumulative upkeep had triggered but before it resolved.
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I chose not to pay the upkeep cost and then either the AI sacrificed it or I sacrificed it, neither of which should happen.
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I can't sacrifice it because it's not under my control. The AI can't sacrifice it because they are not instructed to do so.
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Here is the reminder text for cumulative upkeep:
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At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.
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*/
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@Test
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public void controlChangeTest() {
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setStrictChooseMode(true);
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// Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.
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addCard(Zone.HAND, playerB, "Kor Celebrant", 1); // Creature {2}{W}
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
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// Cumulative upkeep {2}
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// When Illusions of Grandeur enters the battlefield, you gain 20 life.
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// When Illusions of Grandeur leaves the battlefield, you lose 20 life.
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addCard(Zone.HAND, playerA, "Illusions of Grandeur"); // Enchantment {3}{U}
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// At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.
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addCard(Zone.HAND, playerA, "Puca's Mischief"); // Enchantment {3}{U}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Illusions of Grandeur");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Kor Celebrant");
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// Illusions of Grandeur - CumulativeUpkeepAbility: Cumulative upkeep {2}
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setChoice(playerA, "Yes"); // Pay {2}?
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Puca's Mischief");
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setChoice(playerA, "Cumulative upkeep"); // Triggered list (total 2) which trigger goes first on the stack
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addTarget(playerA, "Illusions of Grandeur"); // Own target permanent of Puca's Mischief
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addTarget(playerA, "Kor Celebrant"); // Opponent's target permanent of Puca's Mischief
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setChoice(playerA, "Yes"); // At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.
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setChoice(playerA, "No"); // Pay {2}{2}?
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checkPermanentCounters("Age counters", 5, PhaseStep.PRECOMBAT_MAIN, playerB, "Illusions of Grandeur", CounterType.AGE, 2);
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setStopAt(5, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertLife(playerA, 40);
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assertLife(playerB, 21);
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assertPermanentCount(playerA, "Kor Celebrant", 1);
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assertPermanentCount(playerB, "Illusions of Grandeur", 1);
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}
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}
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@ -89,7 +89,9 @@ class CumulativeUpkeepEffect extends OneShotEffect {
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}
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}
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game.fireEvent(new GameEvent(GameEvent.EventType.DIDNT_PAY_CUMULATIVE_UPKEEP, permanent.getId(), source, player.getId(), ageCounter, false));
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permanent.sacrifice(source, game);
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if (source.getControllerId().equals(permanent.getControllerId())) { // Permanent can only be sacrificed if you still control it
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permanent.sacrifice(source, game);
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}
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return true;
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} else {
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CostsImpl<Cost> totalCost = new CostsImpl<>();
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