mirror of
https://github.com/correl/mage.git
synced 2024-11-25 03:00:11 +00:00
- Added another complex layer test to LayerTests unit test
This commit is contained in:
parent
fd40085e4f
commit
29a4fbc27a
1 changed files with 82 additions and 31 deletions
|
@ -1,7 +1,6 @@
|
|||
|
||||
|
||||
package org.mage.test.cards.continuous;
|
||||
|
||||
import mage.ObjectColor;
|
||||
import mage.constants.CardType;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.SubType;
|
||||
|
@ -193,4 +192,56 @@ public class LayerTests extends CardTestPlayerBase {
|
|||
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testExampleFromReddit2021() {
|
||||
// Life and Limb, Humility, and Yavimaya, Cradle of Growth
|
||||
// Result: all lands (including Yavimaya) will be 1/1 green Forest
|
||||
// lands and Saproling creatures in addition to their other types,
|
||||
// and have no abilities.
|
||||
|
||||
/*
|
||||
All Forests and all Saprolings are 1/1 green Saproling creatures
|
||||
and Forest lands in addition to their other types. (They're affected by summoning sickness.)
|
||||
*/
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Life and Limb", 1);
|
||||
|
||||
/*
|
||||
All creatures lose all abilities and have base power and toughness 1/1.
|
||||
*/
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Humility", 1);
|
||||
|
||||
/*
|
||||
Each land is a Forest in addition to its other land types.
|
||||
*/
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Yavimaya, Cradle of Growth", 1);
|
||||
|
||||
// added some lands to the battlefield
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
|
||||
|
||||
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
// all lands are forests in addition to other types
|
||||
assertType("Plains", CardType.CREATURE, SubType.FOREST);
|
||||
assertType("Swamp", CardType.CREATURE, SubType.FOREST);
|
||||
assertType("Island", CardType.CREATURE, SubType.FOREST);
|
||||
assertType("Yavimaya, Cradle of Growth", CardType.CREATURE, SubType.FOREST);
|
||||
|
||||
// all lands are 1/1 Saproling creatures
|
||||
assertPowerToughness(playerA, "Plains", 1, 1);
|
||||
assertPowerToughness(playerA, "Swamp", 1, 1);
|
||||
assertPowerToughness(playerB, "Island", 1, 1);
|
||||
assertPowerToughness(playerA, "Yavimaya, Cradle of Growth", 1, 1);
|
||||
|
||||
// all lands are green
|
||||
assertColor(playerA, "Plains", ObjectColor.GREEN, true);
|
||||
assertColor(playerA, "Swamp", ObjectColor.GREEN, true);
|
||||
assertColor(playerB, "Island", ObjectColor.GREEN, true);
|
||||
assertColor(playerA, "Yavimaya, Cradle of Growth", ObjectColor.GREEN, true);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue