[DMU] Implemented Nael, Avizoa Aeronaut

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Daniel Bomar 2022-08-29 14:56:15 -05:00
parent cee660ffa8
commit 29cedc0c08
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2 changed files with 89 additions and 0 deletions

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@ -0,0 +1,88 @@
package mage.cards.n;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.dynamicvalue.common.DomainValue;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.LookLibraryAndPickControllerEffect;
import mage.abilities.effects.common.LookLibraryControllerEffect;
import mage.abilities.hint.common.DomainHint;
import mage.constants.*;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author weirddan455
*/
public final class NaelAvizoaAeronaut extends CardImpl {
public NaelAvizoaAeronaut(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{G}{U}");
this.addSuperType(SuperType.LEGENDARY);
this.subtype.add(SubType.ELF);
this.subtype.add(SubType.SCOUT);
this.power = new MageInt(2);
this.toughness = new MageInt(4);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Domain -- Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control.
// Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
Ability ability = new DealsCombatDamageToAPlayerTriggeredAbility(
new LookLibraryAndPickControllerEffect(
DomainValue.REGULAR, 1,
LookLibraryControllerEffect.PutCards.TOP_ANY, LookLibraryControllerEffect.PutCards.BOTTOM_RANDOM,
true
),
false
);
ability.addEffect(new NaelAvizoaAeronautEffect());
ability.setAbilityWord(AbilityWord.DOMAIN);
ability.addHint(DomainHint.instance);
this.addAbility(ability);
}
private NaelAvizoaAeronaut(final NaelAvizoaAeronaut card) {
super(card);
}
@Override
public NaelAvizoaAeronaut copy() {
return new NaelAvizoaAeronaut(this);
}
}
class NaelAvizoaAeronautEffect extends OneShotEffect {
public NaelAvizoaAeronautEffect() {
super(Outcome.DrawCard);
this.staticText = "Then if there are five basic land types among lands you control, draw a card.";
}
private NaelAvizoaAeronautEffect(final NaelAvizoaAeronautEffect effect) {
super(effect);
}
@Override
public NaelAvizoaAeronautEffect copy() {
return new NaelAvizoaAeronautEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null && DomainValue.REGULAR.calculate(game, source, this) >= 5) {
controller.drawCards(1, source, game);
return true;
}
return false;
}
}

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@ -149,6 +149,7 @@ public final class DominariaUnited extends ExpansionSet {
cards.add(new SetCardInfo("Monstrous War-Leech", 98, Rarity.UNCOMMON, mage.cards.m.MonstrousWarLeech.class));
cards.add(new SetCardInfo("Mossbeard Ancient", 173, Rarity.UNCOMMON, mage.cards.m.MossbeardAncient.class));
cards.add(new SetCardInfo("Mountain", 271, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Nael, Avizoa Aeronaut", 207, Rarity.UNCOMMON, mage.cards.n.NaelAvizoaAeronaut.class));
cards.add(new SetCardInfo("Negate", 58, Rarity.COMMON, mage.cards.n.Negate.class));
cards.add(new SetCardInfo("Nishoba Brawler", 174, Rarity.UNCOMMON, mage.cards.n.NishobaBrawler.class));
cards.add(new SetCardInfo("Phoenix Chick", 140, Rarity.UNCOMMON, mage.cards.p.PhoenixChick.class));