mirror of
https://github.com/correl/mage.git
synced 2024-11-15 11:09:30 +00:00
* Hallowed Spiritkeeper - Fixed that all cards in graveyard were count instead of only creature cards.
This commit is contained in:
parent
96ce77e9d0
commit
29dfe89fe5
1 changed files with 2 additions and 1 deletions
|
@ -38,6 +38,7 @@ import mage.abilities.keyword.VigilanceAbility;
|
|||
import mage.cards.CardImpl;
|
||||
import mage.constants.CardType;
|
||||
import mage.constants.Rarity;
|
||||
import mage.filter.common.FilterCreatureCard;
|
||||
import mage.game.permanent.token.Token;
|
||||
|
||||
/**
|
||||
|
@ -59,7 +60,7 @@ public class HallowedSpiritkeeper extends CardImpl {
|
|||
this.addAbility(VigilanceAbility.getInstance());
|
||||
|
||||
// When Hallowed Spiritkeeper dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is the number of creature cards in your graveyard.
|
||||
Effect effect = new CreateTokenEffect(new HallowedSpiritkeeperSpiritToken(), new CardsInControllerGraveyardCount());
|
||||
Effect effect = new CreateTokenEffect(new HallowedSpiritkeeperSpiritToken(), new CardsInControllerGraveyardCount(new FilterCreatureCard("creature cards")));
|
||||
effect.setText("put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is the number of creature cards in your graveyard");
|
||||
this.addAbility(new DiesTriggeredAbility(effect, false));
|
||||
|
||||
|
|
Loading…
Reference in a new issue