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[VOW] Implemented Dominating Vampire
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76
Mage.Sets/src/mage/cards/d/DominatingVampire.java
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76
Mage.Sets/src/mage/cards/d/DominatingVampire.java
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package mage.cards.d;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.common.UntapTargetEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.effects.common.continuous.GainControlTargetEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.constants.Duration;
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import mage.constants.SubType;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.ObjectSourcePlayer;
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import mage.filter.predicate.ObjectSourcePlayerPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author weirddan455
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*/
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public final class DominatingVampire extends CardImpl {
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private static final FilterCreaturePermanent filter
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= new FilterCreaturePermanent("creature with mana value less than or equal to the number of Vampires you control");
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static {
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filter.add(DominatingVampirePredicate.instance);
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}
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public DominatingVampire(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{R}{R}");
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this.subtype.add(SubType.VAMPIRE);
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this.power = new MageInt(3);
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this.toughness = new MageInt(3);
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// When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn.
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// Untap that creature. It gains haste until end of turn.
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Ability ability = new EntersBattlefieldTriggeredAbility(new GainControlTargetEffect(Duration.EndOfTurn));
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ability.addEffect(new UntapTargetEffect().setText("Untap that creature"));
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ability.addEffect(new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn, "It gains haste until end of turn"));
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ability.addTarget(new TargetCreaturePermanent(filter));
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this.addAbility(ability);
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}
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private DominatingVampire(final DominatingVampire card) {
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super(card);
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}
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@Override
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public DominatingVampire copy() {
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return new DominatingVampire(this);
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}
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}
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enum DominatingVampirePredicate implements ObjectSourcePlayerPredicate<MageObject> {
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instance;
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@Override
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public boolean apply(ObjectSourcePlayer<MageObject> input, Game game) {
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int vampires = 0;
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for (Permanent permanent : game.getBattlefield().getAllActivePermanents(input.getPlayerId())) {
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if (permanent.hasSubtype(SubType.VAMPIRE, game)) {
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vampires++;
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}
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}
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return input.getObject().getManaValue() <= vampires;
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}
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}
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@ -41,6 +41,7 @@ public final class InnistradCrimsonVow extends ExpansionSet {
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cards.add(new SetCardInfo("Demonic Bargain", 103, Rarity.RARE, mage.cards.d.DemonicBargain.class));
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cards.add(new SetCardInfo("Dig Up", 197, Rarity.RARE, mage.cards.d.DigUp.class));
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cards.add(new SetCardInfo("Dire-Strain Anarchist", 181, Rarity.MYTHIC, mage.cards.d.DireStrainAnarchist.class));
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cards.add(new SetCardInfo("Dominating Vampire", 154, Rarity.RARE, mage.cards.d.DominatingVampire.class));
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cards.add(new SetCardInfo("Dreamroot Cascade", 262, Rarity.RARE, mage.cards.d.DreamrootCascade.class));
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cards.add(new SetCardInfo("Fell Stinger", 112, Rarity.UNCOMMON, mage.cards.f.FellStinger.class));
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cards.add(new SetCardInfo("Forest", 276, Rarity.LAND, mage.cards.basiclands.Forest.class, FULL_ART_BFZ_VARIOUS));
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