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[DMU] Implemented Cult Conscript (#9396)
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105
Mage.Sets/src/mage/cards/c/CultConscript.java
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105
Mage.Sets/src/mage/cards/c/CultConscript.java
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package mage.cards.c;
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import java.util.HashSet;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTappedAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.decorator.ConditionalActivatedAbility;
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import mage.abilities.effects.common.ReturnSourceFromGraveyardToBattlefieldEffect;
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import mage.constants.SubType;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.WatcherScope;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.permanent.Permanent;
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import mage.watchers.Watcher;
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/**
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*
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* @author weirddan455
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*/
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public final class CultConscript extends CardImpl {
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public CultConscript(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{B}");
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this.subtype.add(SubType.SKELETON);
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this.subtype.add(SubType.WARRIOR);
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this.power = new MageInt(2);
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this.toughness = new MageInt(1);
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// Cult Conscript enters the battlefield tapped.
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this.addAbility(new EntersBattlefieldTappedAbility());
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// {1}{B}: Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.
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this.addAbility(new ConditionalActivatedAbility(
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Zone.GRAVEYARD,
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new ReturnSourceFromGraveyardToBattlefieldEffect(false, false),
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new ManaCostsImpl<>("{1}{B}"),
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CultConscriptCondition.instance
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), new CultConscriptWatcher());
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}
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private CultConscript(final CultConscript card) {
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super(card);
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}
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@Override
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public CultConscript copy() {
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return new CultConscript(this);
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}
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}
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enum CultConscriptCondition implements Condition {
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instance;
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@Override
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public boolean apply(Game game, Ability source) {
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CultConscriptWatcher watcher = game.getState().getWatcher(CultConscriptWatcher.class);
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return watcher != null && watcher.nonSkeletonDied(source.getControllerId());
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}
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@Override
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public String toString() {
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return "a non-Skeleton creature died under your control this turn";
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}
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}
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class CultConscriptWatcher extends Watcher {
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private final HashSet<UUID> playerSet = new HashSet<>();
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public CultConscriptWatcher() {
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super(WatcherScope.GAME);
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}
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@Override
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public void watch(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.ZONE_CHANGE) {
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ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
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if (zEvent.isDiesEvent()) {
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Permanent permanent = zEvent.getTarget();
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if (permanent != null && permanent.isCreature(game) && !permanent.hasSubtype(SubType.SKELETON, game)) {
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playerSet.add(permanent.getControllerId());
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}
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}
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}
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}
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@Override
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public void reset() {
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super.reset();
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playerSet.clear();
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}
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public boolean nonSkeletonDied(UUID playerId) {
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return playerSet.contains(playerId);
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}
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}
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@ -37,6 +37,7 @@ public final class DominariaUnited extends ExpansionSet {
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cards.add(new SetCardInfo("Braids, Arisen Nightmare", 84, Rarity.RARE, mage.cards.b.BraidsArisenNightmare.class));
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cards.add(new SetCardInfo("Caves of Koilos", 244, Rarity.RARE, mage.cards.c.CavesOfKoilos.class));
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cards.add(new SetCardInfo("Charismatic Vanguard", 10, Rarity.COMMON, mage.cards.c.CharismaticVanguard.class));
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cards.add(new SetCardInfo("Cult Conscript", 88, Rarity.UNCOMMON, mage.cards.c.CultConscript.class));
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cards.add(new SetCardInfo("Cut Down", 89, Rarity.UNCOMMON, mage.cards.c.CutDown.class));
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cards.add(new SetCardInfo("Dragon Whelp", 120, Rarity.UNCOMMON, mage.cards.d.DragonWhelp.class));
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cards.add(new SetCardInfo("Evolved Sleeper", 93, Rarity.RARE, mage.cards.e.EvolvedSleeper.class));
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