Autotarget disabled for search effects. Closes #9254.

This commit is contained in:
Alex Vasile 2022-07-12 21:22:54 -04:00
parent df39503a0b
commit 2aa17d6153

View file

@ -612,7 +612,7 @@ public abstract class TargetImpl implements Target {
@Override @Override
public UUID tryToAutoChoose(UUID abilityControllerId, Ability source, Game game, Collection<UUID> possibleTargets) { public UUID tryToAutoChoose(UUID abilityControllerId, Ability source, Game game, Collection<UUID> possibleTargets) {
if (possibleTargets == null || game == null) { if (possibleTargets == null || game == null || source == null) {
return null; return null;
} }
@ -626,12 +626,14 @@ public abstract class TargetImpl implements Target {
} else { } else {
playerAutoTargetLevel = 2; playerAutoTargetLevel = 2;
} }
String abilityText = source.getRule(true).toLowerCase();
boolean strictModeEnabled = player.getStrictChooseMode(); boolean strictModeEnabled = player.getStrictChooseMode();
boolean canAutoChoose = this.getMinNumberOfTargets() == this.getMaxNumberOfTargets() && // Targets must be picked boolean canAutoChoose = this.getMinNumberOfTargets() == this.getMaxNumberOfTargets() // Targets must be picked
possibleTargets.size() == this.getNumberOfTargets() - this.getSize() && // Available targets are equal to the number that must be picked && possibleTargets.size() == this.getNumberOfTargets() - this.getSize() // Available targets are equal to the number that must be picked
!strictModeEnabled && // Test AI is not set to strictChooseMode(true) && !strictModeEnabled // Test AI is not set to strictChooseMode(true)
playerAutoTargetLevel > 0 && // Human player has enabled auto-choose in settings && playerAutoTargetLevel > 0 // Human player has enabled auto-choose in settings
!(playerAutoTargetLevel == 1 && source == null); // Is source is null, then the && !abilityText.contains("search"); // Do not autochoose for any effects which involve searching
if (canAutoChoose) { if (canAutoChoose) {
boolean autoTargetAll = playerAutoTargetLevel == 2; boolean autoTargetAll = playerAutoTargetLevel == 2;
@ -667,9 +669,6 @@ public abstract class TargetImpl implements Target {
// If you control (or own the card) the target, check if it's one of the feel-bad effects. // If you control (or own the card) the target, check if it's one of the feel-bad effects.
if (targetingOwnThing) { if (targetingOwnThing) {
String abilityText = source.getRule(true).toLowerCase();
if (abilityText.contains("discard") if (abilityText.contains("discard")
|| abilityText.contains("sacrifice") || abilityText.contains("sacrifice")
|| abilityText.contains("destroy") || abilityText.contains("destroy")