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[AFR] updated spoiler
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@ -41320,6 +41320,7 @@ Temple of the False God|Commander 2021|326|U||Land|||{T}: Add {C}{C}. Activate o
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Temple of Triumph|Commander 2021|327|R||Land|||Temple of Triumph enters the battlefield tapped.$When Temple of Triumph enters the battlefield, scry 1.${T}: Add {R} or {W}.|
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Temple of Triumph|Commander 2021|327|R||Land|||Temple of Triumph enters the battlefield tapped.$When Temple of Triumph enters the battlefield, scry 1.${T}: Add {R} or {W}.|
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Tranquil Thicket|Commander 2021|408|C||Land|||Tranquil Thicket enters the battlefield tapped.${T}: Add {G}.$Cycling {G}|
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Tranquil Thicket|Commander 2021|408|C||Land|||Tranquil Thicket enters the battlefield tapped.${T}: Add {G}.$Cycling {G}|
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Yavimaya Coast|Commander 2021|409|R||Land|||{T}: Add {C}.${T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.|
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Yavimaya Coast|Commander 2021|409|R||Land|||{T}: Add {C}.${T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.|
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Celestial Unicorn|Adventures in the Forgotten Realms|5|C|{2}{W}|Creature - Unicorn|3|2|Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.|
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Cloister Gargoyle|Adventures in the Forgotten Realms|7|U|{2}{W}|Artifact Creature - Gargoyle|0|4|When Cloister Gargoyle enters the battlefield, venture into the dungeon.$As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.|
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Cloister Gargoyle|Adventures in the Forgotten Realms|7|U|{2}{W}|Artifact Creature - Gargoyle|0|4|When Cloister Gargoyle enters the battlefield, venture into the dungeon.$As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.|
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Dawnbringer Cleric|Adventures in the Forgotten Realms|9|C|{1}{W}|Creature - Human Cleric|1|3|When Dawnbringer Cleric enters the battlefield, choose one —$• Cure Wounds — You gain 2 life.$• Dispel Magic — Destroy target enchantment.$• Gentle Repose — Exile target card from a graveyard.|
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Dawnbringer Cleric|Adventures in the Forgotten Realms|9|C|{1}{W}|Creature - Human Cleric|1|3|When Dawnbringer Cleric enters the battlefield, choose one —$• Cure Wounds — You gain 2 life.$• Dispel Magic — Destroy target enchantment.$• Gentle Repose — Exile target card from a graveyard.|
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Flumph|Adventures in the Forgotten Realms|15|R|{1}{W}|Creature - Jellyfish|0|4|Defender, flying$Whenever Flumph is dealt damage, you and target opponent each draw a card.|
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Flumph|Adventures in the Forgotten Realms|15|R|{1}{W}|Creature - Jellyfish|0|4|Defender, flying$Whenever Flumph is dealt damage, you and target opponent each draw a card.|
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@ -41332,6 +41333,7 @@ Ranger's Hawk|Adventures in the Forgotten Realms|37|C|{W}|Creature - Bird|1|1|Fl
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You Hear Something on Watch|Adventures in the Forgotten Realms|42|C|{1}{W}|Instant|||Choose one —$• Rouse the Party — Creatures you control get +1/+1 until end of turn.$• Set Off Traps — This spell deals 5 damage to target attacking creature.|
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You Hear Something on Watch|Adventures in the Forgotten Realms|42|C|{1}{W}|Instant|||Choose one —$• Rouse the Party — Creatures you control get +1/+1 until end of turn.$• Set Off Traps — This spell deals 5 damage to target attacking creature.|
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The Blackstaff of Waterdeep|Adventures in the Forgotten Realms|48|R|{U}|Legendary Artifact|||You many choose not to untap The Blackstaff of Waterdeep during your untap step.$Animate Walking Statue — {1}{U}, {T}: Another target artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.|
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The Blackstaff of Waterdeep|Adventures in the Forgotten Realms|48|R|{U}|Legendary Artifact|||You many choose not to untap The Blackstaff of Waterdeep during your untap step.$Animate Walking Statue — {1}{U}, {T}: Another target artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.|
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Charmed Sleep|Adventures in the Forgotten Realms|50|C|{1}{U}{U}|Enchantment - Aura|||Enchant creature$When Charmed Sleep enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.|
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Charmed Sleep|Adventures in the Forgotten Realms|50|C|{1}{U}{U}|Enchantment - Aura|||Enchant creature$When Charmed Sleep enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.|
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Dragon Turtle|Adventures in the Forgotten Realms|56|R|{1}{U}{U}|Creature - Dragon Turtle|3|5|Flash$Drag Below — When Dragon Turtle enters the battlefield, tap it and up to one target creature and opponent controls. They don't untap during their controllers' next untap steps.|
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Grazilaxx, Illithid Scholar|Adventures in the Forgotten Realms|60|R|{1}{U}{U}|Legendary Creature - Horror|3|2|Whenever a creature you control becomes blocked, you may return it to its owner's hand.$Whenever one or more creatures you control deal combat damage to a player, draw a card.|
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Grazilaxx, Illithid Scholar|Adventures in the Forgotten Realms|60|R|{1}{U}{U}|Legendary Creature - Horror|3|2|Whenever a creature you control becomes blocked, you may return it to its owner's hand.$Whenever one or more creatures you control deal combat damage to a player, draw a card.|
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Guild Thief|Adventures in the Forgotten Realms|61|U|{1}{U}|Creature - Orc Rogue|1|1|Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.$Cunning Action — {3}{U}: Guild Thief can't be blocked this turn.|
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Guild Thief|Adventures in the Forgotten Realms|61|U|{1}{U}|Creature - Orc Rogue|1|1|Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.$Cunning Action — {3}{U}: Guild Thief can't be blocked this turn.|
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Shortcut Seeker|Adventures in the Forgotten Realms|73|C|{3}{U}|Creature - Human Rogue|2|5|Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon.|
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Shortcut Seeker|Adventures in the Forgotten Realms|73|C|{3}{U}|Creature - Human Rogue|2|5|Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon.|
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@ -41351,7 +41353,7 @@ Manticore|Adventures in the Forgotten Realms|113|C|{3}{B}|Creature - Manticore|2
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Power Word Kill|Adventures in the Forgotten Realms|114|U|{1}{B}|Instant|||Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.|
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Power Word Kill|Adventures in the Forgotten Realms|114|U|{1}{B}|Instant|||Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.|
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Sphere of Annihilation|Adventures in the Forgotten Realms|121|R|{X}{B}|Artifact|||Sphere of Annihilation enters the battlefield with X void counters on it.$At the beginning of your upkeep, exile Sphere of Annihilation, all creatuers and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in all graveyards with mana value less than or equal to the number of void counters on it.|
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Sphere of Annihilation|Adventures in the Forgotten Realms|121|R|{X}{B}|Artifact|||Sphere of Annihilation enters the battlefield with X void counters on it.$At the beginning of your upkeep, exile Sphere of Annihilation, all creatuers and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in all graveyards with mana value less than or equal to the number of void counters on it.|
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Vorpal Sword|Adventures in the Forgotten Realms|124|R|{B}|Artifact - Equipment|||Equipped creature gets +2/+0 and has deathtouch.${5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."$Equip {B}{B}|
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Vorpal Sword|Adventures in the Forgotten Realms|124|R|{B}|Artifact - Equipment|||Equipped creature gets +2/+0 and has deathtouch.${5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."$Equip {B}{B}|
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Wight|Adventures in the Forgotten Realms|127|R|{1}{B}|Creature - Zombie Cleric|3|2|Wight enters the battlefield tapped.$Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.|
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Wight|Adventures in the Forgotten Realms|127|R|{1}{B}|Creature - Zombie Soldier|3|2|Wight enters the battlefield tapped.$Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.|
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Battle Cry Goblin|Adventures in the Forgotten Realms|132|U|{1}{R}|Creature - Goblin|2|2|{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn.$Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.|
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Battle Cry Goblin|Adventures in the Forgotten Realms|132|U|{1}{R}|Creature - Goblin|2|2|{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn.$Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.|
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Dueling Rapier|Adventures in the Forgotten Realms|140|C|{R}|Artifact - Equipment|||Flash$When Dueling Rapier enters the battlefield, attach it to target creature you control.$Equipped creature gets +2/+0.$Equip {4}|
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Dueling Rapier|Adventures in the Forgotten Realms|140|C|{R}|Artifact - Equipment|||Flash$When Dueling Rapier enters the battlefield, attach it to target creature you control.$Equipped creature gets +2/+0.$Equip {4}|
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Flameskull|Adventures in the Forgotten Realms|143|M|{1}{R}{R}|Creature - Skeleton|3|1|Flying$Flameskull can't block.$Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards.|
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Flameskull|Adventures in the Forgotten Realms|143|M|{1}{R}{R}|Creature - Skeleton|3|1|Flying$Flameskull can't block.$Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards.|
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@ -41361,6 +41363,7 @@ Orb of Dragonkind|Adventures in the Forgotten Realms|157|R|{1}{R}|Artifact|||{1}
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Plundering Barbarian|Adventures in the Forgotten Realms|158|C|{2}{R}|Creature - Dwarf Barbarian|2|2|When Plundering Barbarian enters the battlefield, choose one —$• Smash the Chest — Destroy target artifact.$• Pry It Open — Creature a Treasure token.|
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Plundering Barbarian|Adventures in the Forgotten Realms|158|C|{2}{R}|Creature - Dwarf Barbarian|2|2|When Plundering Barbarian enters the battlefield, choose one —$• Smash the Chest — Destroy target artifact.$• Pry It Open — Creature a Treasure token.|
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Wish|Adventures in the Forgotten Realms|166|R|{2}{R}|Sorcery|||You may play a card you own from outside the game this turn.|
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Wish|Adventures in the Forgotten Realms|166|R|{2}{R}|Sorcery|||You may play a card you own from outside the game this turn.|
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You See a Pair of Goblins|Adventures in the Forgotten Realms|170|U|{2}{R}|Instant|||Choose one —$• Charge Them — Creatures you control get +2/+0 until end of turn.$• Befriend Them — Create two 1/1 red Goblin creature tokens.|
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You See a Pair of Goblins|Adventures in the Forgotten Realms|170|U|{2}{R}|Instant|||Choose one —$• Charge Them — Creatures you control get +2/+0 until end of turn.$• Befriend Them — Create two 1/1 red Goblin creature tokens.|
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Zariel, Archduke of Avernus|Adventures in the Forgotten Realms|172|M|{2}{R}{R}|Legendary Planeswalker - Zariel|4|+1: Creatures you control get +1/+0 and gain haste until end of turn.$0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."$−6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."|
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Bull's Strength|Adventures in the Forgotten Realms|174|C|{1}{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn. Untap it.|
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Bull's Strength|Adventures in the Forgotten Realms|174|C|{1}{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn. Untap it.|
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Choose Your Weapon|Adventures in the Forgotten Realms|175|U|{2}{G}|Instant|||Choose one —$• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.$• Archery — This spell deals 5 damage to target creature with flying.|
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Choose Your Weapon|Adventures in the Forgotten Realms|175|U|{2}{G}|Instant|||Choose one —$• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.$• Archery — This spell deals 5 damage to target creature with flying.|
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Circle of Dreams Druid|Adventures in the Forgotten Realms|176|R|{G}{G}{G}|Creature - Elf Druid|2|1|{T}: Add {G} for each creature you control.|
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Circle of Dreams Druid|Adventures in the Forgotten Realms|176|R|{G}{G}{G}|Creature - Elf Druid|2|1|{T}: Add {G} for each creature you control.|
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@ -41369,6 +41372,7 @@ Green Dragon|Adventures in the Forgotten Realms|186|U|{4}{G}{G}|Creature - Drago
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Inspiring Bard|Adventures in the Forgotten Realms|189|C|{3}{G}|Creature - Elf Bard|3|3|When Inspiring Bard enters the battlefield, choose one —$• Bardic Inspiration — Target creature gets +2/+2 until end of turn.$• Song of Rest — You gain 3 life.|
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Inspiring Bard|Adventures in the Forgotten Realms|189|C|{3}{G}|Creature - Elf Bard|3|3|When Inspiring Bard enters the battlefield, choose one —$• Bardic Inspiration — Target creature gets +2/+2 until end of turn.$• Song of Rest — You gain 3 life.|
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Intrepid Outlander|Adventures in the Forgotten Realms|191|U|{1}{G}|Creature - Orc Ranger|2|3|Reach$Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon.|
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Intrepid Outlander|Adventures in the Forgotten Realms|191|U|{1}{G}|Creature - Orc Ranger|2|3|Reach$Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon.|
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Ochre Jelly|Adventures in the Forgotten Realms|196|R|{X}{G}|Creature - Ooze|0|0|Trample$Ochre Jelly enters the battlefield with X +1/+1 counters on it.$Split — When Ochre Jelly dies, if it had two more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. That token enters the battlefield with half that many +1/+1 counters on it, rounded down.|
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Ochre Jelly|Adventures in the Forgotten Realms|196|R|{X}{G}|Creature - Ooze|0|0|Trample$Ochre Jelly enters the battlefield with X +1/+1 counters on it.$Split — When Ochre Jelly dies, if it had two more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. That token enters the battlefield with half that many +1/+1 counters on it, rounded down.|
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Owlbear|Adventures in the Forgotten Realms|198|C|{3}{G}{G}|Creature - Bird Bear|4|4|Trample$Keen senses — When Owlbear enters the battlefield, draw a card.|
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Prosperous Innkeeper|Adventures in the Forgotten Realms|200|U|{1}{G}|Creature - Halfling Citizen|1|1|When Prosperous Innkeeper enters the battlefield, create a Treasure token.$Whenever another creature enters the battlefield under your control, you gain 1 life.|
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Prosperous Innkeeper|Adventures in the Forgotten Realms|200|U|{1}{G}|Creature - Halfling Citizen|1|1|When Prosperous Innkeeper enters the battlefield, create a Treasure token.$Whenever another creature enters the battlefield under your control, you gain 1 life.|
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Purple Worm|Adventures in the Forgotten Realms|201|U|{5}{G}{G}|Creature - Worm|8|7|This spell costs {2} less to cast if a creature died this turn.$Ward {2}|
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Purple Worm|Adventures in the Forgotten Realms|201|U|{5}{G}{G}|Creature - Worm|8|7|This spell costs {2} less to cast if a creature died this turn.$Ward {2}|
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Werewolf Pack Leader|Adventures in the Forgotten Realms|211|R|{G}{G}|Creature - Human Werewolf|3|3|Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.${3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.|
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Werewolf Pack Leader|Adventures in the Forgotten Realms|211|R|{G}{G}|Creature - Human Werewolf|3|3|Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.${3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.|
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