* Donate - Fixed not correctly working change control effect.

This commit is contained in:
LevelX2 2017-01-20 15:45:42 +01:00
parent 292c9f6eba
commit 2bac7637b9

View file

@ -29,19 +29,20 @@ package mage.cards.d;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainControlTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPlayer;
import mage.target.common.TargetControlledPermanent;
import mage.target.targetpointer.FixedTarget;
/**
*
@ -52,7 +53,6 @@ public class Donate extends CardImpl {
public Donate(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{2}{U}");
// Target player gains control of target permanent you control.
this.getSpellAbility().addEffect(new DonateEffect());
this.getSpellAbility().addTarget(new TargetPlayer());
@ -69,10 +69,10 @@ public class Donate extends CardImpl {
}
}
class DonateEffect extends ContinuousEffectImpl {
class DonateEffect extends OneShotEffect {
public DonateEffect() {
super(Duration.EndOfGame, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.Benefit);
super(Outcome.Detriment);
this.staticText = "Target player gains control of target permanent you control";
}
@ -87,13 +87,12 @@ class DonateEffect extends ContinuousEffectImpl {
@Override
public boolean apply(Game game, Ability source) {
UUID controllerId = source.getTargets().get(0).getFirstTarget();
Player controller = game.getPlayer(controllerId);
Player targetPlayer = game.getPlayer(getTargetPointer().getFirst(game, source));
Permanent permanent = game.getPermanent(source.getTargets().get(1).getFirstTarget());
if (controller != null && permanent != null) {
permanent.changeControllerId(controllerId, game);
} else {
this.discard();
if (targetPlayer != null && permanent != null) {
ContinuousEffect effect = new GainControlTargetEffect(Duration.Custom, true, targetPlayer.getId());
effect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect, source);
}
return true;
}