Fix for Soul Barrier

This commit is contained in:
spjspj 2017-07-14 17:03:54 +10:00
parent 391e0bac89
commit 2bc077677c

View file

@ -27,6 +27,8 @@
*/
package mage.cards.s;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SpellCastOpponentTriggeredAbility;
import mage.abilities.costs.mana.GenericManaCost;
@ -39,10 +41,9 @@ import mage.constants.SetTargetPointer;
import mage.constants.Zone;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author Galatolol
@ -51,10 +52,10 @@ public class SoulBarrier extends CardImpl {
public SoulBarrier(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{U}");
// Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}.
this.addAbility(new SpellCastOpponentTriggeredAbility(Zone.BATTLEFIELD, new SoulBarrierEffect(),
StaticFilters.FILTER_SPELL,false, SetTargetPointer.PLAYER));
StaticFilters.FILTER_SPELL_A_CREATURE, false, SetTargetPointer.PLAYER));
}
public SoulBarrier(final SoulBarrier card) {
@ -86,9 +87,13 @@ class SoulBarrierEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(this.getTargetPointer().getFirst(game, source));
if (player != null) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (player != null && permanent != null) {
GenericManaCost cost = new GenericManaCost(2);
if (!cost.pay(source, game, player.getId(), player.getId(), false)) {
String message = "Would you like to pay {2} to prevent taking 2 damage from " + permanent.getLogName() + "?";
if (!(player.chooseUse(Outcome.Benefit, message, source, game)
&& cost.pay(source, game, source.getSourceId(), player.getId(), false, null))) {
player.damage(2, source.getSourceId(), game, false, true);
}
return true;