Fix Clamavus. Fix Conduit of Worlds (#10414)

* Fix Clamavus

* Fix Conduit of Worlds
This commit is contained in:
xenohedron 2023-05-29 19:13:30 -04:00 committed by GitHub
parent 50105c0372
commit 2bfa4464e0
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 2 additions and 2 deletions

View file

@ -62,7 +62,7 @@ class ClamavusEffect extends ContinuousEffectImpl {
@Override
public boolean apply(Game game, Ability source) {
List<Permanent> permanents = game.getBattlefield().getActivePermanents(
StaticFilters.FILTER_PERMANENT_CREATURE, source.getControllerId(), game
StaticFilters.FILTER_CONTROLLED_CREATURE, source.getControllerId(), game
);
for (Permanent permanent : permanents) {
int count = permanent.getCounters(game).getCount(CounterType.P1P1);

View file

@ -45,7 +45,7 @@ public final class ConduitOfWorlds extends CardImpl {
// {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Ability ability = new ActivateAsSorceryActivatedAbility(new ConduitOfWorldsEffect(), new TapSourceCost());
ability.addTarget(new TargetCardInYourGraveyard(filter));
this.addAbility(ability);
this.addAbility(ability, new SpellsCastWatcher());
}
private ConduitOfWorlds(final ConduitOfWorlds card) {