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Fix Clamavus. Fix Conduit of Worlds (#10414)
* Fix Clamavus * Fix Conduit of Worlds
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2 changed files with 2 additions and 2 deletions
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@ -62,7 +62,7 @@ class ClamavusEffect extends ContinuousEffectImpl {
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@Override
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public boolean apply(Game game, Ability source) {
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List<Permanent> permanents = game.getBattlefield().getActivePermanents(
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StaticFilters.FILTER_PERMANENT_CREATURE, source.getControllerId(), game
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StaticFilters.FILTER_CONTROLLED_CREATURE, source.getControllerId(), game
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);
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for (Permanent permanent : permanents) {
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int count = permanent.getCounters(game).getCount(CounterType.P1P1);
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@ -45,7 +45,7 @@ public final class ConduitOfWorlds extends CardImpl {
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// {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
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Ability ability = new ActivateAsSorceryActivatedAbility(new ConduitOfWorldsEffect(), new TapSourceCost());
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ability.addTarget(new TargetCardInYourGraveyard(filter));
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this.addAbility(ability);
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this.addAbility(ability, new SpellsCastWatcher());
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}
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private ConduitOfWorlds(final ConduitOfWorlds card) {
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