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* Mayael's Aria - Fixed that the just added counters were taken into account to check the further conditions of the triggered ability.
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1 changed files with 24 additions and 24 deletions
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@ -38,7 +38,9 @@ import mage.constants.Rarity;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.filter.Filter;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.mageobject.PowerPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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@ -53,13 +55,10 @@ public class MayaelsAria extends CardImpl {
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super(ownerId, 121, "Mayael's Aria", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{R}{G}{W}");
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this.expansionSetCode = "ARB";
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// At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
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// At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater.
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// Then you gain 10 life if you control a creature with power 10 or greater.
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// Then you win the game if you control a creature with power 20 or greater.
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this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new MayaelsAriaEffect(), TargetController.YOU, false));
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}
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public MayaelsAria(final MayaelsAria card) {
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@ -90,31 +89,32 @@ class MayaelsAriaEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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boolean condition1 = false;
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boolean condition2 = false;
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Player you = game.getPlayer(source.getControllerId());
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if (you == null) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller == null) {
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return false;
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}
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// put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater.
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FilterCreaturePermanent filter = new FilterCreaturePermanent();
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for (Permanent creature : game.getBattlefield().getAllActivePermanents(filter, source.getControllerId(), game)) {
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if (creature.getPower().getValue() > 4) {
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condition1 = true;
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}
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if (creature.getPower().getValue() > 9) {
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condition2 = true;
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}
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if (creature.getPower().getValue() > 19) {
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you.won(game);
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}
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}
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if (condition1) {
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filter.add(new PowerPredicate(Filter.ComparisonType.GreaterThan, 4));
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if (game.getState().getBattlefield().countAll(filter, id, game) > 0) {
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for (Permanent creature : game.getBattlefield().getAllActivePermanents(filter, source.getControllerId(), game)) {
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creature.addCounters(CounterType.P1P1.createInstance(), game);
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}
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}
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if (condition2) {
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you.gainLife(10, game);
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game.applyEffects(); // needed because otehrwise the +1/+1 counters wouldn't be taken into account
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// Then you gain 10 life if you control a creature with power 10 or greater.
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filter = new FilterCreaturePermanent();
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filter.add(new PowerPredicate(Filter.ComparisonType.GreaterThan, 9));
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if (game.getState().getBattlefield().countAll(filter, id, game) > 0) {
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controller.gainLife(10, game);
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}
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// Then you win the game if you control a creature with power 20 or greater.
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filter = new FilterCreaturePermanent();
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filter.add(new PowerPredicate(Filter.ComparisonType.GreaterThan, 19));
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if (game.getState().getBattlefield().countAll(filter, id, game) > 0) {
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controller.won(game);
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}
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return true;
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}
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