mirror of
https://github.com/correl/mage.git
synced 2024-12-25 11:11:16 +00:00
- Updated UT for Auratouched Mage
This commit is contained in:
parent
7479cd5668
commit
2c617ae652
1 changed files with 6 additions and 7 deletions
|
@ -29,6 +29,7 @@ package org.mage.test.cards.abilities.other;
|
|||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Ignore;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
|
@ -46,9 +47,9 @@ public class AuratouchedMageTest extends CardTestPlayerBase {
|
|||
* card and put it into your hand. Then shuffle your library.
|
||||
*
|
||||
*/
|
||||
/*
|
||||
@Ignore //If someone knows the way to elegantly handle the test mechanism in regards to no valid targets, please modify. The test works fine in practice.
|
||||
@Test
|
||||
|
||||
//If someone knows the way to elegantly handle the test mechanism in regards to no valid targets, please modify. The test works fine in practice.
|
||||
@Ignore
|
||||
public void testAuratouchedMageEffectHasMadeIntoTypeArtifact() {
|
||||
//Any Aura card you find must be able to enchant Auratouched Mage as it currently exists, or as it most recently existed on the battlefield if it’s no
|
||||
//longer on the battlefield. If an effect has made the Mage an artifact, for example, you could search for an Aura with “enchant artifact.”
|
||||
|
@ -70,7 +71,7 @@ public class AuratouchedMageTest extends CardTestPlayerBase {
|
|||
assertPermanentCount(playerA, "Relic Ward", 1);
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
@Test
|
||||
public void testGainsLegalAura() {
|
||||
// Expected result: Brainwash gets placed on Auratouched Mage
|
||||
|
@ -89,8 +90,7 @@ public class AuratouchedMageTest extends CardTestPlayerBase {
|
|||
|
||||
}
|
||||
|
||||
/*
|
||||
@Ignore //If someone knows the way to elegantly handle the test mechanism in regards to no valid targets, please modify. The test works fine in practice.
|
||||
//If someone knows the way to elegantly handle the test mechanism in regards to no valid targets, please modify. The test works fine in practice.
|
||||
@Test
|
||||
public void testAuratouchedMageNotOnBattlefield() {
|
||||
// Expected result: Auratouched Mage is exiled immediately after entering the battlefield, the legal aura (Brainwash) gets put into controller's hand
|
||||
|
@ -113,5 +113,4 @@ public class AuratouchedMageTest extends CardTestPlayerBase {
|
|||
assertLibraryCount(playerA, "Animate Wall", 1);
|
||||
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue