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* Bounty of the Luxa - Fixed handling of triggered ability if Bounty of the Luxa left the battlefield before resolving.
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1 changed files with 13 additions and 9 deletions
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@ -27,16 +27,15 @@
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*/
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package mage.cards.b;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import java.util.UUID;
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import mage.Mana;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfPreCombatMainTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.TargetController;
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import mage.counters.CounterType;
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@ -89,9 +88,12 @@ class BountyOfTheLuxaEffect extends OneShotEffect {
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Permanent bountyOfLuxa = game.getPermanent(source.getSourceId());
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if (controller != null
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&& bountyOfLuxa != null) {
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if (bountyOfLuxa.getCounters(game).getCount(CounterType.FLOOD) > 0) {
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if (bountyOfLuxa != null && bountyOfLuxa.getZoneChangeCounter(game) != source.getSourceObjectZoneChangeCounter()) {
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bountyOfLuxa = null;
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}
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if (controller != null) {
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if (bountyOfLuxa != null
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&& bountyOfLuxa.getCounters(game).getCount(CounterType.FLOOD) > 0) {
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bountyOfLuxa.removeCounters(CounterType.FLOOD.createInstance(bountyOfLuxa.getCounters(game).getCount(CounterType.FLOOD)), game);
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if (bountyOfLuxa.getCounters(game).getCount(CounterType.FLOOD) == 0) {
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Mana manaToAdd = new Mana();
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@ -101,8 +103,10 @@ class BountyOfTheLuxaEffect extends OneShotEffect {
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controller.getManaPool().addMana(manaToAdd, game, source);
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}
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} else {
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new AddCountersSourceEffect(CounterType.FLOOD.createInstance()).apply(game, source);
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new DrawCardSourceControllerEffect(1).apply(game, source);
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if (bountyOfLuxa != null) {
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new AddCountersSourceEffect(CounterType.FLOOD.createInstance()).apply(game, source);
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}
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controller.drawCards(1, game);
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}
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return true;
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}
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