* Face of Fear - Fixed that the discard cost were wrongly randomly.

This commit is contained in:
LevelX2 2014-11-16 09:15:16 +01:00
parent e5cd42d672
commit 2c6c3e0311

View file

@ -58,7 +58,7 @@ public class FaceOfFear extends CardImpl {
// {2}{B}, Discard a card: Face of Fear gains fear until end of turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilitySourceEffect(FearAbility.getInstance(), Duration.EndOfTurn), new ManaCostsImpl("{2}{B}"));
ability.addCost(new DiscardCardCost(true));
ability.addCost(new DiscardCardCost(false));
this.addAbility(ability);
}