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Reimplemented Howling Mine with setValue.
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2 changed files with 10 additions and 7 deletions
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@ -28,20 +28,22 @@
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package mage.sets.magic2010;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.common.DrawCardTargetEffect;
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import mage.abilities.effects.common.DrawCardEffect;
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import mage.cards.CardImpl;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.target.TargetPlayer;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class HowlingMine extends CardImpl<HowlingMine> {
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@ -66,7 +68,7 @@ public class HowlingMine extends CardImpl<HowlingMine> {
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class HowlingMineAbility extends TriggeredAbilityImpl<HowlingMineAbility> {
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public HowlingMineAbility() {
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super(Zone.BATTLEFIELD, new DrawCardTargetEffect(1));
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super(Zone.BATTLEFIELD, new DrawCardEffect(1));
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}
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public HowlingMineAbility(final HowlingMineAbility ability) {
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@ -81,8 +83,9 @@ class HowlingMineAbility extends TriggeredAbilityImpl<HowlingMineAbility> {
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == EventType.DRAW_STEP_PRE) {
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this.addTarget(new TargetPlayer());
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getTargets().get(0).add(event.getPlayerId(), game);
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List<UUID> targets = new ArrayList<UUID>();
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targets.add(event.getPlayerId());
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this.getEffects().get(0).setValue("players", targets);
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return true;
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}
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return false;
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@ -52,7 +52,7 @@ import mage.target.TargetPlayer;
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*/
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public class CallToTheGrave extends CardImpl<CallToTheGrave> {
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private static final String ruleText = "At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave";
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private static final String ruleText = "At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.";
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("a non-Zombie creature");
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static {
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