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* Small fixes
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3 changed files with 4 additions and 6 deletions
Mage.Sets/src/mage/sets
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@ -47,7 +47,6 @@ public class GoldToken extends Token {
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super("Gold", "colorless artifact token named Gold onto the battlefield. It has \"Sacrifice this artifact: Add one mana of any color to your mana pool.\"");
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this.setOriginalExpansionSetCode("BNG");
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cardType.add(CardType.ARTIFACT);
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subtype.add("Gold");
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Ability ability = new SimpleManaAbility(Zone.BATTLEFIELD, new AddManaOfAnyColorEffect(), new SacrificeSourceCost());
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ability.addChoice(new ChoiceColor());
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@ -30,8 +30,7 @@ package mage.sets.judgment;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfUntapTriggeredAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
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import mage.abilities.keyword.ForestwalkAbility;
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import mage.cards.CardImpl;
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@ -72,7 +71,7 @@ public class ErhnamDjinn extends CardImpl {
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GainAbilityTargetEffect effect = new GainAbilityTargetEffect(new ForestwalkAbility(), Duration.Custom,
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"target non-Wall creature an opponent controls gains forestwalk until your next upkeep");
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effect.setDurationToPhase(PhaseStep.UPKEEP);
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Ability ability = new BeginningOfUntapTriggeredAbility(effect, TargetController.YOU, false);
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Ability ability = new BeginningOfUpkeepTriggeredAbility(effect, TargetController.YOU, false);
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ability.addTarget(new TargetCreaturePermanent(filter));
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this.addAbility(ability);
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}
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@ -103,11 +103,11 @@ class ArcTrailEffect extends OneShotEffect {
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}
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if (permanent != null) {
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applied |= (permanent.damage( damage, source.getSourceId(), game, false, true ) > 0);
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applied |= (permanent.damage( damage, source.getSourceId(), game, true, false ) > 0);
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}
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Player player = game.getPlayer(target);
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if (player != null) {
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applied |= (player.damage( damage, source.getSourceId(), game, false, true ) > 0);
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applied |= (player.damage( damage, source.getSourceId(), game, true, false ) > 0);
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}
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twoDamageDone = true;
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