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fix melee ability counting planeswalkers
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parent
7259fa9af1
commit
2d2438ba66
1 changed files with 26 additions and 42 deletions
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@ -1,7 +1,5 @@
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package mage.abilities.keyword;
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import java.util.*;
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import mage.abilities.Ability;
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import mage.abilities.common.AttacksTriggeredAbility;
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import mage.abilities.dynamicvalue.DynamicValue;
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@ -11,17 +9,17 @@ import mage.constants.Duration;
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import mage.constants.WatcherScope;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.watchers.Watcher;
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import java.util.*;
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/**
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*
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* @author emerald000
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*/
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public class MeleeAbility extends AttacksTriggeredAbility {
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public MeleeAbility() {
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super(new BoostSourceEffect(new MeleeDynamicValue(), new MeleeDynamicValue(), Duration.EndOfTurn), false);
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super(new BoostSourceEffect(MeleeDynamicValue.instance, MeleeDynamicValue.instance, Duration.EndOfTurn), false);
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this.addWatcher(new MeleeWatcher());
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}
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@ -42,7 +40,7 @@ public class MeleeAbility extends AttacksTriggeredAbility {
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class MeleeWatcher extends Watcher {
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private Map<UUID, Set<UUID>> playersAttacked = new HashMap<>(0);
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private final Map<UUID, Set<UUID>> playersAttacked = new HashMap<>(0);
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public MeleeWatcher() {
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super(WatcherScope.GAME);
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@ -50,55 +48,41 @@ class MeleeWatcher extends Watcher {
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@Override
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public void watch(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.BEGIN_COMBAT_STEP_PRE) {
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this.playersAttacked.clear();
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}
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else if (event.getType() == GameEvent.EventType.ATTACKER_DECLARED) {
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Set<UUID> attackedPlayers = this.playersAttacked.getOrDefault(event.getPlayerId(), new HashSet<>(1));
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attackedPlayers.add(event.getTargetId());
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this.playersAttacked.put(event.getPlayerId(), attackedPlayers);
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switch (event.getType()) {
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case BEGIN_COMBAT_STEP_PRE:
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this.playersAttacked.clear();
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return;
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case ATTACKER_DECLARED:
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if (game.getPlayer(event.getTargetId()) == null) {
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return;
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}
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this.playersAttacked
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.computeIfAbsent(event.getPlayerId(), x -> new HashSet<>())
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.add(event.getTargetId());
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}
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}
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public int getNumberOfAttackedPlayers(UUID attackerId) {
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if (this.playersAttacked.get(attackerId) != null) {
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return this.playersAttacked.get(attackerId).size();
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}
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return 0;
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public static int getNumberOfAttackedPlayers(UUID attackerId, Game game) {
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return game
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.getState()
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.getWatcher(MeleeWatcher.class)
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.playersAttacked
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.getOrDefault(attackerId, Collections.emptySet())
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.size();
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}
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}
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class MeleeDynamicValue implements DynamicValue {
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private boolean valueChecked;
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private int lockedInValue;
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public MeleeDynamicValue() {
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super();
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}
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protected MeleeDynamicValue(final MeleeDynamicValue dynamicValue) {
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super();
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valueChecked = dynamicValue.valueChecked;
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lockedInValue = dynamicValue.lockedInValue;
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}
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enum MeleeDynamicValue implements DynamicValue {
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instance;
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@Override
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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MeleeWatcher watcher = game.getState().getWatcher(MeleeWatcher.class);
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if (watcher != null) {
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if (!valueChecked) {
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this.lockedInValue = watcher.getNumberOfAttackedPlayers(sourceAbility.getControllerId());
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valueChecked = true;
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}
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return this.lockedInValue;
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}
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return 0;
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return MeleeWatcher.getNumberOfAttackedPlayers(sourceAbility.getSourceId(), game);
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}
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@Override
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public MeleeDynamicValue copy() {
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return new MeleeDynamicValue(this);
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return this;
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}
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@Override
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