diff --git a/Mage.Sets/src/mage/sets/bornofthegods/VortexElemental.java b/Mage.Sets/src/mage/sets/bornofthegods/VortexElemental.java index 67a0add64f..be1995a639 100644 --- a/Mage.Sets/src/mage/sets/bornofthegods/VortexElemental.java +++ b/Mage.Sets/src/mage/sets/bornofthegods/VortexElemental.java @@ -64,7 +64,7 @@ public class VortexElemental extends CardImpl { this.toughness = new MageInt(1); // {U}: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle their libraries. - this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new VortexElementaöEffect(), new ManaCostsImpl("{U}"))); + this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new VortexElementalEffect(), new ManaCostsImpl("{U}"))); // {3}{U}{U}: Target creature blocks Vortex Elemental this turn if able. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new MustBeBlockedByTargetSourceEffect(), new ManaCostsImpl("{3}{U}{U}")); @@ -82,20 +82,20 @@ public class VortexElemental extends CardImpl { } } -class VortexElementaöEffect extends OneShotEffect { +class VortexElementalEffect extends OneShotEffect { - public VortexElementaöEffect() { + public VortexElementalEffect() { super(Outcome.Benefit); this.staticText = "Put {this} and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle their libraries"; } - public VortexElementaöEffect(final VortexElementaöEffect effect) { + public VortexElementalEffect(final VortexElementalEffect effect) { super(effect); } @Override - public VortexElementaöEffect copy() { - return new VortexElementaöEffect(this); + public VortexElementalEffect copy() { + return new VortexElementalEffect(this); } @Override @@ -103,8 +103,8 @@ class VortexElementaöEffect extends OneShotEffect { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { Combat combat = game.getState().getCombat(); - Set creaturesToReturn = new HashSet(); - Set playersToShuffle = new HashSet(); + Set creaturesToReturn = new HashSet<>(); + Set playersToShuffle = new HashSet<>(); creaturesToReturn.add(source.getSourceId()); if (combat != null) { for(CombatGroup combatGroup: combat.getGroups()) {