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Merge pull request #3 from ilcartographer/cardImplementations
Card implementations
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commit
2d4065112a
5 changed files with 179 additions and 3 deletions
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@ -36,12 +36,15 @@ import mage.abilities.costs.common.RemoveCountersSourceCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.filter.common.FilterBasicLandCard;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.TargetPlayer;
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import mage.target.common.TargetCardInLibrary;
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@ -61,7 +64,7 @@ public class Fertilid extends CardImpl {
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// Fertilid enters the battlefield with two +1/+1 counters on it.
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this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance(2)), "with two +1/+1 counters on it"));
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// {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(new FilterBasicLandCard()), true, true), new ManaCostsImpl("{1}{G}"));
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new FertilidEffect(new TargetCardInLibrary(new FilterBasicLandCard()), true, true), new ManaCostsImpl("{1}{G}"));
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ability.addCost(new RemoveCountersSourceCost(CounterType.P1P1.createInstance(1)));
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ability.addTarget(new TargetPlayer());
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this.addAbility(ability);
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@ -76,3 +79,47 @@ public class Fertilid extends CardImpl {
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return new Fertilid(this);
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}
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}
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class FertilidEffect extends SearchLibraryPutInPlayEffect {
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public FertilidEffect(TargetCardInLibrary target, boolean tapped, boolean forceShuffle) {
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super(target, tapped, forceShuffle);
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this.staticText = "Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library.";
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}
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public FertilidEffect(final FertilidEffect effect) {
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super(effect);
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}
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@Override
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public FertilidEffect copy() {
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return new FertilidEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(targetPointer.getFirst(game, source));
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if (player != null) {
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if (player.searchLibrary(target, game)) {
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if (target.getTargets().size() > 0) {
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for (UUID cardId: target.getTargets()) {
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Card card = player.getLibrary().getCard(cardId, game);
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if (card != null) {
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player.putOntoBattlefieldWithInfo(card, game, Zone.LIBRARY, source.getSourceId(), tapped);
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}
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}
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}
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player.shuffleLibrary(game);
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return true;
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}
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if (forceShuffle) {
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player.shuffleLibrary(game);
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}
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}
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return false;
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}
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}
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109
Mage.Sets/src/mage/sets/lorwyn/AquitectsWill.java
Normal file
109
Mage.Sets/src/mage/sets/lorwyn/AquitectsWill.java
Normal file
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@ -0,0 +1,109 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.lorwyn;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
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import mage.abilities.decorator.ConditionalOneShotEffect;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.effects.common.continuous.BecomesBasicLandTargetEffect;
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import mage.abilities.effects.common.counter.AddCountersTargetEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.counters.CounterType;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.common.TargetLandPermanent;
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/**
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*
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* @author ilcartographer
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*/
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public class AquitectsWill extends CardImpl {
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private static final String rule = "land is an Island in addition to its other types for as long as it has a flood counter on it.";
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public AquitectsWill(UUID ownerId) {
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super(ownerId, 52, "Aquitect's Will", Rarity.COMMON, new CardType[]{CardType.TRIBAL, CardType.SORCERY}, "{U}");
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this.expansionSetCode = "LRW";
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this.subtype.add("Merfolk");
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// Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
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// Add the flood counter to target land
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this.getSpellAbility().addEffect(new AddCountersTargetEffect(CounterType.FLOOD.createInstance()));
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this.getSpellAbility().addTarget(new TargetLandPermanent());
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// Add the Flood counter effect
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this.getSpellAbility().addEffect(new AquitectsWillEffect(Duration.Custom, false, false, "Island"));
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// Draw if you control a Merfolk
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this.getSpellAbility().addEffect(new ConditionalOneShotEffect(
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new DrawCardSourceControllerEffect(1),
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new PermanentsOnTheBattlefieldCondition(new FilterControlledCreaturePermanent("Merfolk", "Merfolk")),
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"If you control a Merfolk, draw a card"));
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}
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public AquitectsWill(final AquitectsWill card) {
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super(card);
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}
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@Override
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public AquitectsWill copy() {
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return new AquitectsWill(this);
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}
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}
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class AquitectsWillEffect extends BecomesBasicLandTargetEffect {
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public AquitectsWillEffect(Duration duration, boolean chooseLandType, boolean loseType, String... landNames) {
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super(duration, chooseLandType, loseType, landNames);
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}
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public AquitectsWillEffect(final AquitectsWillEffect effect) {
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super(effect);
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}
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@Override
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public boolean isInactive(Ability source, Game game) {
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Permanent land = game.getPermanent(this.targetPointer.getFirst(game, source));
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if (land != null && land.getCounters().getCount(CounterType.FLOOD) < 1) {
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this.discard();
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return true;
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}
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return false;
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}
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@Override
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public AquitectsWillEffect copy() {
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return new AquitectsWillEffect(this);
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}
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}
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@ -59,6 +59,7 @@ public class BecomesBasicLandTargetEffect extends ContinuousEffectImpl {
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protected boolean chooseLandType;
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protected ArrayList<String> landTypes = new ArrayList();
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protected boolean loseOther; // loses all other abilities, card types, and creature types
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public BecomesBasicLandTargetEffect(Duration duration) {
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this(duration, true, new String[0]);
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@ -69,10 +70,15 @@ public class BecomesBasicLandTargetEffect extends ContinuousEffectImpl {
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}
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public BecomesBasicLandTargetEffect(Duration duration, boolean chooseLandType, String... landNames) {
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this(duration, chooseLandType, true, landNames);
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}
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public BecomesBasicLandTargetEffect(Duration duration, boolean chooseLandType, boolean loseOther, String... landNames) {
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super(duration, Outcome.Detriment);
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this.landTypes.addAll(Arrays.asList(landNames));
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this.chooseLandType = chooseLandType;
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this.staticText = setText();
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this.loseOther = loseOther;
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}
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@ -105,6 +111,19 @@ public class BecomesBasicLandTargetEffect extends ContinuousEffectImpl {
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this.discard();
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}
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}
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if(!loseOther) {
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for (UUID targetPermanent : targetPointer.getTargets(game, source)) {
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Permanent land = game.getPermanent(targetPermanent);
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if (land != null) {
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for(String type : land.getSubtype()) {
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if(!landTypes.contains(type)) {
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landTypes.add(type);
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}
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}
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}
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}
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}
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}
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@Override
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@ -45,8 +45,8 @@ import mage.target.common.TargetCardInLibrary;
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*/
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public class SearchLibraryPutInPlayEffect extends SearchEffect {
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private boolean tapped;
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private boolean forceShuffle;
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protected boolean tapped;
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protected boolean forceShuffle;
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public SearchLibraryPutInPlayEffect(TargetCardInLibrary target) {
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this(target, false, true, Outcome.PutCardInPlay);
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@ -53,6 +53,7 @@ public enum CounterType {
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FADE("fade"),
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FATE("fate"),
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FEATHER("feather"),
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FLOOD("flood"),
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FUSE("fuse"),
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HATCHLING("hatchling"),
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HOOFPRINT("hoofprint"),
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