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[MID] updated spoiler
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@ -42178,10 +42178,13 @@ Moonrage Brute|Innistrad: Midnight Hunt|7|R||Creature - Werewolf|3|3|First strik
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Candlegrove Witch|Innistrad: Midnight Hunt|8|C|{1}{W}|Creature - Human Warlock|2|2|Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.|
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Candlegrove Witch|Innistrad: Midnight Hunt|8|C|{1}{W}|Creature - Human Warlock|2|2|Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.|
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Candletrap|Innistrad: Midnight Hunt|9|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has defender.$Prevent all combat damage that would be dealt by enchanted creature.$Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.|
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Candletrap|Innistrad: Midnight Hunt|9|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has defender.$Prevent all combat damage that would be dealt by enchanted creature.$Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.|
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Celestus Sanctifier|Innistrad: Midnight Hunt|12|C|{2}{W}|Creature - Human Cleric|3|2|If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.$Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.|
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Celestus Sanctifier|Innistrad: Midnight Hunt|12|C|{2}{W}|Creature - Human Cleric|3|2|If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.$Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.|
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Champion of Alms|Innistrad: Midnight Hunt|13|U|{W}|Creature - Human Cleric|1|1|First strike$Ward {1}$Disturb {3}{W}|
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Chapel Shieldgeist|Innistrad: Midnight Hunt|13|U||Creature - Spirit Cleric|2|1|Flying, first strike$Each creature you control has ward {1}$If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.|
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Enduring Angel|Innistrad: Midnight Hunt|17|M|{2}{W}{W}{W}|Creature - Angel|3|3|Flying, double strike$You have hexproof.$If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.|
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Enduring Angel|Innistrad: Midnight Hunt|17|M|{2}{W}{W}{W}|Creature - Angel|3|3|Flying, double strike$You have hexproof.$If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.|
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Angelic Enforcer|Innistrad: Midnight Hunt|17|M||Creature - Angel|*|*|Flying$You have hexproof.$Angelic Enforcer's power and toughness are each equal to your life total.$Whenever Angelic Enforcer attacks, double your life total.|
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Angelic Enforcer|Innistrad: Midnight Hunt|17|M||Creature - Angel|*|*|Flying$You have hexproof.$Angelic Enforcer's power and toughness are each equal to your life total.$Whenever Angelic Enforcer attacks, double your life total.|
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Gavony Dawnguard|Innistrad: Midnight Hunt|20|U|{1}{W}{W}|Creature - Human Soldier|3|3|Ward {1}$If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.$Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.|
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Gavony Dawnguard|Innistrad: Midnight Hunt|20|U|{1}{W}{W}|Creature - Human Soldier|3|3|Ward {1}$If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.$Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.|
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Hedgewitch's Mask|Innistrad: Midnight Hunt|23|C|{W}|Artifact - Equipment|||Equipped creature gets +1/+1.$Equipped creature can't be blocked by creatures with power 4 or greater.$Equip {2}|
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Hedgewitch's Mask|Innistrad: Midnight Hunt|23|C|{W}|Artifact - Equipment|||Equipped creature gets +1/+1.$Equipped creature can't be blocked by creatures with power 4 or greater.$Equip {2}|
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Loyal Gryff|Innistrad: Midnight Hunt|26|U|{2}{W}|Creature - Hippogriff|2|2|Flash$Flying$When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand.|
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Ritual Guardian|Innistrad: Midnight Hunt|30|C|{2}{W}|Creature - Human Soldier|3|2|Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.|
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Ritual Guardian|Innistrad: Midnight Hunt|30|C|{2}{W}|Creature - Human Soldier|3|2|Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.|
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Sungold Barrage|Innistrad: Midnight Hunt|36|C|{2}{W}|Instant|||Destroy target creature with toughness 4 or greater.|
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Sungold Barrage|Innistrad: Midnight Hunt|36|C|{2}{W}|Instant|||Destroy target creature with toughness 4 or greater.|
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Unruly Mob|Innistrad: Midnight Hunt|40|C|{1}{W}|Creature - Human|1|1|Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.|
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Unruly Mob|Innistrad: Midnight Hunt|40|C|{1}{W}|Creature - Human|1|1|Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.|
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@ -42189,6 +42192,7 @@ Baithook Angler|Innistrad: Midnight Hunt|42|C|{1}{U}|Creature - Human Peasant|2|
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Hook-Haunt Drifter|Innistrad: Midnight Hunt|42|C||Creature - Spirit|1|2|Flying$If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.|
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Hook-Haunt Drifter|Innistrad: Midnight Hunt|42|C||Creature - Spirit|1|2|Flying$If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.|
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Consider|Innistrad: Midnight Hunt|44|C|{U}|Instant|||Look at the top card of your library. You may put that card into your graveyard.$Draw a card.|
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Consider|Innistrad: Midnight Hunt|44|C|{U}|Instant|||Look at the top card of your library. You may put that card into your graveyard.$Draw a card.|
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Dissipate|Innistrad: Midnight Hunt|49|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.|
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Dissipate|Innistrad: Midnight Hunt|49|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.|
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Grafted Identity|Innistrad: Midnight Hunt|57|R|{2}{U}{U}|Enchantment - Aura|||As an additional cost to cast this spell, sacrifice a creature.$Enchant creature$You control enchanted creature.$Enchanted creature gets +1/+1.|
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Neblegast Intruder|Innistrad: Midnight Hunt|64|U|{2}{U}|Creature - Spirit|2|1|Flash$Flying$When Neblegast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.|
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Neblegast Intruder|Innistrad: Midnight Hunt|64|U|{2}{U}|Creature - Spirit|2|1|Flash$Flying$When Neblegast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.|
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Ominous Roost|Innistrad: Midnight Hunt|65|U|{2}{U}|Enchantment|||When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."|
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Ominous Roost|Innistrad: Midnight Hunt|65|U|{2}{U}|Enchantment|||When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."|
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Poppet Stitcher|Innistrad: Midnight Hunt|71|M|{2}{U}|Creature - Human Wizard|2|3|Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed.$At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Sticher.|
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Poppet Stitcher|Innistrad: Midnight Hunt|71|M|{2}{U}|Creature - Human Wizard|2|3|Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed.$At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Sticher.|
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@ -42221,6 +42225,7 @@ Geistflame Reservoir|Innistrad: Midnight Hunt|142|R|{2}{R}|Artifact|||Whenever y
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Immolation|Innistrad: Midnight Hunt|144|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/-2.|
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Immolation|Innistrad: Midnight Hunt|144|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/-2.|
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Light Up the Night|Innistrad: Midnight Hunt|146|R|{X}{R}|Sorcery|||Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.$Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0.|
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Light Up the Night|Innistrad: Midnight Hunt|146|R|{X}{R}|Sorcery|||Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.$Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0.|
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Lunar Frenzy|Innistrad: Midnight Hunt|147|U|{X}{R}|Instant|||Target creature you control gets +X/+0 and gains first strike and trample until end of turn.|
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Lunar Frenzy|Innistrad: Midnight Hunt|147|U|{X}{R}|Instant|||Target creature you control gets +X/+0 and gains first strike and trample until end of turn.|
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Moonveil Regent|Innistrad: Midnight Hunt|149|M|{3}{R}|Creature - Dragon|4|4|Flying$Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.$When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.|
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Play with Fire|Innistrad: Midnight Hunt|154|U|{R}|Instant|||Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1.|
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Play with Fire|Innistrad: Midnight Hunt|154|U|{R}|Instant|||Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1.|
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Tavern Ruffian|Innistrad: Midnight Hunt|163|C|{3}{R}|Creature - Human Warrior Werewolf|2|5|Daybound|
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Tavern Ruffian|Innistrad: Midnight Hunt|163|C|{3}{R}|Creature - Human Warrior Werewolf|2|5|Daybound|
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Tavern Smasher|Innistrad: Midnight Hunt|163|C||Creature - Werewolf|6|5|Nightbound|
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Tavern Smasher|Innistrad: Midnight Hunt|163|C||Creature - Werewolf|6|5|Nightbound|
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@ -42229,6 +42234,7 @@ Village Watch|Innistrad: Midnight Hunt|165|U|{4}{R}|Creature - Human Werewolf|4|
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Village Reavers|Innistrad: Midnight Hunt|165|U||Creature - Werewolf|5|4|Wolves and Werewolves you control have haste.$Nightbound|
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Village Reavers|Innistrad: Midnight Hunt|165|U||Creature - Werewolf|5|4|Wolves and Werewolves you control have haste.$Nightbound|
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Voldaren Ambusher|Innistrad: Midnight Hunt|166|U|{2}{R}|Creature - Vampire Archer|2|2|When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.|
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Voldaren Ambusher|Innistrad: Midnight Hunt|166|U|{2}{R}|Creature - Vampire Archer|2|2|When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.|
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Augur of Autumn|Innistrad: Midnight Hunt|168|R|{1}{G}{G}|Creature - Human Druid|2|3|You may look at the top card of your library any time.$You may play lands from the top of your library.$Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.|
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Augur of Autumn|Innistrad: Midnight Hunt|168|R|{1}{G}{G}|Creature - Human Druid|2|3|You may look at the top card of your library any time.$You may play lands from the top of your library.$Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.|
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Briarbridge Tracker|Innistrad: Midnight Hunt|172|R|{2}{G}|Creature - Human Scout|2|3|Vigilance$When Briarbridge Tracker enters the battlefield, investigate.$As long as you control a token, Briarbridge Tracker gets +2/+0.|
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Burly Breaker|Innistrad: Midnight Hunt|174|U|{3}{G}{G}|Creature - Human Werewolf|6|5|Ward {1}$Daybound|
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Burly Breaker|Innistrad: Midnight Hunt|174|U|{3}{G}{G}|Creature - Human Werewolf|6|5|Ward {1}$Daybound|
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Dire-Strain Demolisher|Innistrad: Midnight Hunt|174|U||Creature - Werewolf|8|7|Ward {3}$Nightbound|
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Dire-Strain Demolisher|Innistrad: Midnight Hunt|174|U||Creature - Werewolf|8|7|Ward {3}$Nightbound|
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Candlelit Cavalry|Innistrad: Midnight Hunt|175|C|{4}{G}|Creature - Human Knight|5|5|Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.|
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Candlelit Cavalry|Innistrad: Midnight Hunt|175|C|{4}{G}|Creature - Human Knight|5|5|Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.|
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