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Fixed bug of SetPowerToughnessAllEffect not using filter.
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parent
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commit
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1 changed files with 10 additions and 10 deletions
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@ -28,6 +28,7 @@
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package mage.abilities.effects.common.continious;
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package mage.abilities.effects.common.continious;
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import java.util.Locale;
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import mage.Constants.Duration;
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import mage.Constants.Duration;
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import mage.Constants.Layer;
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import mage.Constants.Layer;
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import mage.Constants.Outcome;
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import mage.Constants.Outcome;
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@ -38,7 +39,6 @@ import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.filter.FilterPermanent;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.Permanent;
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@ -52,22 +52,22 @@ public class SetPowerToughnessAllEffect extends ContinuousEffectImpl<SetPowerTou
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private FilterPermanent filter;
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private FilterPermanent filter;
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private DynamicValue power;
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private DynamicValue power;
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private DynamicValue toughness;
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private DynamicValue toughness;
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private boolean lockedIn;
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private boolean lockedInPT;
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public SetPowerToughnessAllEffect(int power, int toughness, Duration duration) {
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public SetPowerToughnessAllEffect(int power, int toughness, Duration duration) {
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this(new StaticValue(power), new StaticValue(toughness), duration, new FilterCreaturePermanent("Creatures"), true);
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this(new StaticValue(power), new StaticValue(toughness), duration, new FilterCreaturePermanent("Creatures"), true);
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}
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}
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public SetPowerToughnessAllEffect(int power, int toughness, Duration duration, FilterPermanent filter, boolean lockedIn) {
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public SetPowerToughnessAllEffect(int power, int toughness, Duration duration, FilterPermanent filter, boolean lockedInPT) {
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this(new StaticValue(power), new StaticValue(toughness), duration, filter, lockedIn);
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this(new StaticValue(power), new StaticValue(toughness), duration, filter, lockedInPT);
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}
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}
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public SetPowerToughnessAllEffect(DynamicValue power, DynamicValue toughness, Duration duration, FilterPermanent filter, boolean lockedIn) {
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public SetPowerToughnessAllEffect(DynamicValue power, DynamicValue toughness, Duration duration, FilterPermanent filter, boolean lockedInPT) {
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super(duration, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature);
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super(duration, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature);
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this.power = power;
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this.power = power;
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this.toughness = toughness;
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this.toughness = toughness;
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this.filter = filter;
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this.filter = filter;
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this.lockedIn = lockedIn;
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this.lockedInPT = lockedInPT;
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}
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}
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public SetPowerToughnessAllEffect(final SetPowerToughnessAllEffect effect) {
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public SetPowerToughnessAllEffect(final SetPowerToughnessAllEffect effect) {
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@ -75,7 +75,7 @@ public class SetPowerToughnessAllEffect extends ContinuousEffectImpl<SetPowerTou
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this.power = effect.power;
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this.power = effect.power;
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this.toughness = effect.toughness;
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this.toughness = effect.toughness;
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this.filter = effect.filter;
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this.filter = effect.filter;
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this.lockedIn = effect.lockedIn;
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this.lockedInPT = effect.lockedInPT;
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}
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}
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@Override
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@Override
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@ -86,10 +86,10 @@ public class SetPowerToughnessAllEffect extends ContinuousEffectImpl<SetPowerTou
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@Override
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@Override
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public void init(Ability source, Game game) {
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public void init(Ability source, Game game) {
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super.init(source, game);
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super.init(source, game);
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for (Permanent perm: game.getBattlefield().getActivePermanents(new FilterControlledCreaturePermanent(), source.getControllerId(), source.getSourceId(), game)) {
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for (Permanent perm: game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
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objects.add(perm.getId());
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objects.add(perm.getId());
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}
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}
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if (lockedIn) {
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if (lockedInPT) {
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power = new StaticValue(power.calculate(game, source));
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power = new StaticValue(power.calculate(game, source));
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toughness = new StaticValue(toughness.calculate(game, source));
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toughness = new StaticValue(toughness.calculate(game, source));
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}
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}
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@ -112,7 +112,7 @@ public class SetPowerToughnessAllEffect extends ContinuousEffectImpl<SetPowerTou
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public String getText(Mode mode) {
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public String getText(Mode mode) {
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StringBuilder sb = new StringBuilder();
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StringBuilder sb = new StringBuilder();
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sb.append(filter.getMessage());
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sb.append(filter.getMessage());
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if (filter.getMessage().startsWith("Each ")) {
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if (filter.getMessage().toLowerCase(Locale.ENGLISH).startsWith("Each ")) {
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sb.append(" becomes ");
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sb.append(" becomes ");
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} else {
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} else {
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sb.append(" become ");
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sb.append(" become ");
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