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* Flicker of Fate - fixed that it return permanents tapped;
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2 changed files with 2 additions and 2 deletions
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@ -422,7 +422,7 @@ public final class SystemUtil {
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});
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});
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// TODO: set priority for us?
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// TODO: set priority for us?
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Choice choice = new ChoiceImpl();
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Choice choice = new ChoiceImpl();
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choice.setMessage("Choose playable ability to active by opponent " + opponent.getName());
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choice.setMessage("Choose playable ability to activate by opponent " + opponent.getName());
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choice.setKeyChoices(choices);
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choice.setKeyChoices(choices);
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if (feedbackPlayer.choose(Outcome.Detriment, choice, game) && choice.getChoiceKey() != null) {
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if (feedbackPlayer.choose(Outcome.Detriment, choice, game) && choice.getChoiceKey() != null) {
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String needId = choice.getChoiceKey();
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String needId = choice.getChoiceKey();
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@ -30,7 +30,7 @@ public final class FlickerOfFate extends CardImpl {
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// Exile target creature or enchantment, then return it to the battlefield under its owner's control.
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// Exile target creature or enchantment, then return it to the battlefield under its owner's control.
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this.getSpellAbility().addEffect(new ExileTargetForSourceEffect());
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this.getSpellAbility().addEffect(new ExileTargetForSourceEffect());
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this.getSpellAbility().addEffect(new ReturnToBattlefieldUnderOwnerControlTargetEffect(true));
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this.getSpellAbility().addEffect(new ReturnToBattlefieldUnderOwnerControlTargetEffect(false));
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this.getSpellAbility().addTarget(new TargetPermanent(filter));
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this.getSpellAbility().addTarget(new TargetPermanent(filter));
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}
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}
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