mirror of
https://github.com/correl/mage.git
synced 2024-12-25 11:11:16 +00:00
* Koth of the Hammer - Fixed that the thirs ability was applied to all mountains in range instead of only controlled mountains.
This commit is contained in:
parent
ea0ba76736
commit
2dcc199578
1 changed files with 3 additions and 4 deletions
|
@ -69,7 +69,7 @@ import mage.target.common.TargetLandPermanent;
|
|||
public class KothOfTheHammer extends CardImpl {
|
||||
|
||||
static final FilterLandPermanent filter = new FilterLandPermanent("Mountain");
|
||||
private static final FilterLandPermanent filterCount = new FilterLandPermanent("Mountain you control");
|
||||
static final FilterLandPermanent filterCount = new FilterLandPermanent("Mountain you control");
|
||||
|
||||
static {
|
||||
filter.add(new SubtypePredicate("Mountain"));
|
||||
|
@ -124,7 +124,6 @@ class KothOfTheHammerToken extends Token {
|
|||
class KothOfTheHammerEmblem extends Emblem {
|
||||
|
||||
// "Mountains you control have '{T}: This land deals 1 damage to target creature or player.'"
|
||||
|
||||
public KothOfTheHammerEmblem() {
|
||||
this.setName("EMBLEM: Koth of the Hammer");
|
||||
this.getAbilities().add(new SimpleStaticAbility(Zone.COMMAND, new KothOfTheHammerThirdEffect()));
|
||||
|
@ -147,10 +146,10 @@ class KothOfTheHammerThirdEffect extends ContinuousEffectImpl {
|
|||
switch (layer) {
|
||||
case AbilityAddingRemovingEffects_6:
|
||||
if (sublayer == SubLayer.NA) {
|
||||
for (Permanent p : game.getBattlefield().getActivePermanents(KothOfTheHammer.filter, source.getControllerId(), game)) {
|
||||
for (Permanent permanent : game.getBattlefield().getActivePermanents(KothOfTheHammer.filterCount, source.getControllerId(), source.getSourceId(), game)) {
|
||||
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DamageTargetEffect(1), new TapSourceCost());
|
||||
ability.addTarget(new TargetCreatureOrPlayer());
|
||||
p.addAbility(ability, game);
|
||||
permanent.addAbility(ability, source.getSourceId(), game);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
Loading…
Reference in a new issue