mirror of
https://github.com/correl/mage.git
synced 2024-11-16 03:00:12 +00:00
Add card Animal Magnetism
This commit is contained in:
parent
d9066db141
commit
2ded3f9cac
1 changed files with 125 additions and 0 deletions
125
Mage.Sets/src/mage/sets/onslaught/AnimalMagnetism.java
Normal file
125
Mage.Sets/src/mage/sets/onslaught/AnimalMagnetism.java
Normal file
|
@ -0,0 +1,125 @@
|
||||||
|
/*
|
||||||
|
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without modification, are
|
||||||
|
* permitted provided that the following conditions are met:
|
||||||
|
*
|
||||||
|
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||||
|
* conditions and the following disclaimer.
|
||||||
|
*
|
||||||
|
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||||
|
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||||
|
* provided with the distribution.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||||
|
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||||
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||||
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||||
|
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||||
|
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*
|
||||||
|
* The views and conclusions contained in the software and documentation are those of the
|
||||||
|
* authors and should not be interpreted as representing official policies, either expressed
|
||||||
|
* or implied, of BetaSteward_at_googlemail.com.
|
||||||
|
*/
|
||||||
|
package mage.sets.onslaught;
|
||||||
|
|
||||||
|
import java.util.Set;
|
||||||
|
import java.util.UUID;
|
||||||
|
import mage.MageObject;
|
||||||
|
import mage.abilities.Ability;
|
||||||
|
import mage.abilities.effects.OneShotEffect;
|
||||||
|
import mage.cards.Card;
|
||||||
|
import mage.cards.CardImpl;
|
||||||
|
import mage.cards.Cards;
|
||||||
|
import mage.cards.CardsImpl;
|
||||||
|
import mage.constants.CardType;
|
||||||
|
import mage.constants.Outcome;
|
||||||
|
import mage.constants.Rarity;
|
||||||
|
import mage.constants.Zone;
|
||||||
|
import mage.filter.common.FilterCreatureCard;
|
||||||
|
import mage.game.Game;
|
||||||
|
import mage.players.Player;
|
||||||
|
import mage.target.Target;
|
||||||
|
import mage.target.TargetCard;
|
||||||
|
import mage.target.common.TargetOpponent;
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @author fenhl
|
||||||
|
*/
|
||||||
|
public class AnimalMagnetism extends CardImpl {
|
||||||
|
|
||||||
|
public AnimalMagnetism(UUID ownerID) {
|
||||||
|
super(ownerID, 245, "Animal Magnetism", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{4}{G}");
|
||||||
|
this.expansionSetCode = "ONS";
|
||||||
|
|
||||||
|
// Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
|
||||||
|
this.getSpellAbility().addEffect(new AnimalMagnetismEffect());
|
||||||
|
}
|
||||||
|
|
||||||
|
public AnimalMagnetism(final AnimalMagnetism card) {
|
||||||
|
super(card);
|
||||||
|
}
|
||||||
|
|
||||||
|
public AnimalMagnetism copy() {
|
||||||
|
return new AnimalMagnetism(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class AnimalMagnetismEffect extends OneShotEffect {
|
||||||
|
|
||||||
|
public AnimalMagnetismEffect() {
|
||||||
|
super(Outcome.Benefit);
|
||||||
|
this.staticText = "Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard";
|
||||||
|
}
|
||||||
|
|
||||||
|
public AnimalMagnetismEffect(final AnimalMagnetismEffect effect) {
|
||||||
|
super(effect);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public AnimalMagnetismEffect copy() {
|
||||||
|
return new AnimalMagnetismEffect(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean apply(Game game, Ability source) {
|
||||||
|
Player controller = game.getPlayer(source.getControllerId());
|
||||||
|
MageObject sourceObject = game.getObject(source.getSourceId());
|
||||||
|
if (sourceObject != null && controller != null) {
|
||||||
|
Cards cards = new CardsImpl();
|
||||||
|
cards.addAll(controller.getLibrary().getTopCards(game, 5));
|
||||||
|
if (!cards.isEmpty()) {
|
||||||
|
controller.revealCards(staticText, cards, game);
|
||||||
|
Card cardToHand;
|
||||||
|
if (cards.size() == 1) {
|
||||||
|
cardToHand = cards.getRandom(game);
|
||||||
|
} else {
|
||||||
|
Player opponent;
|
||||||
|
Set<UUID> opponents = game.getOpponents(controller.getId());
|
||||||
|
if (opponents.size() == 1) {
|
||||||
|
opponent = game.getPlayer(opponents.iterator().next());
|
||||||
|
} else {
|
||||||
|
Target target = new TargetOpponent(true);
|
||||||
|
controller.chooseTarget(Outcome.Detriment, target, source, game);
|
||||||
|
opponent = game.getPlayer(target.getFirstTarget());
|
||||||
|
}
|
||||||
|
TargetCard target = new TargetCard(1, Zone.LIBRARY, new FilterCreatureCard());
|
||||||
|
opponent.chooseTarget(outcome, cards, target, source, game);
|
||||||
|
cardToHand = game.getCard(target.getFirstTarget());
|
||||||
|
}
|
||||||
|
if (cardToHand != null) {
|
||||||
|
controller.moveCards(cardToHand, Zone.HAND, source, game);
|
||||||
|
cards.remove(cardToHand);
|
||||||
|
}
|
||||||
|
controller.moveCards(cards, Zone.GRAVEYARD, source, game);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in a new issue