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Fixed Issue#113:Optical effect that the creature has been controlled by the active player continuously since the turn began is removed too late
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@ -727,6 +727,7 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
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else {
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state.getPlayerList().setCurrent(this.getPriorityPlayerId());
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}
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fireUpdatePlayersEvent();
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Player player;
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while (!isPaused() && !isGameOver()) {
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try {
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@ -1332,6 +1333,7 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
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if (simulation) {
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return;
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}
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logger.trace("fireUpdatePlayersEvent");
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tableEventSource.fireTableEvent(EventType.UPDATE, null, this);
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}
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