[VOC] updated spoiler

This commit is contained in:
Evan Kranzler 2021-11-09 22:39:25 -05:00
parent cad2f86eb0
commit 2e09f8ea2d
2 changed files with 3 additions and 3 deletions

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@ -94,7 +94,7 @@ public final class CrimsonVowCommander extends ExpansionSet {
cards.add(new SetCardInfo("Patron of the Vein", 135, Rarity.RARE, mage.cards.p.PatronOfTheVein.class));
cards.add(new SetCardInfo("Port Town", 178, Rarity.RARE, mage.cards.p.PortTown.class));
cards.add(new SetCardInfo("Prairie Stream", 179, Rarity.RARE, mage.cards.p.PrairieStream.class));
cards.add(new SetCardInfo("Promise of Bunrei", 96, Rarity.UNCOMMON, mage.cards.p.PromiseOfBunrei.class));
cards.add(new SetCardInfo("Promise of Bunrei", 96, Rarity.RARE, mage.cards.p.PromiseOfBunrei.class));
cards.add(new SetCardInfo("Rakdos Carnarium", 180, Rarity.UNCOMMON, mage.cards.r.RakdosCarnarium.class));
cards.add(new SetCardInfo("Rakdos Charm", 156, Rarity.UNCOMMON, mage.cards.r.RakdosCharm.class));
cards.add(new SetCardInfo("Rakdos Signet", 166, Rarity.UNCOMMON, mage.cards.r.RakdosSignet.class));

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@ -43356,7 +43356,7 @@ Crossway Troublemakers|Crimson Vow Commander|17|R|{5}{B}|Creature - Vampire|5|5|
Glass-Cast Heart|Crimson Vow Commander|18|R|{2}{B}|Artifact|||Whenever one or more Vampires you control attack, create a Blood token.${B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.${B}{B, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.|
Kamber, the Plunderer|Crimson Vow Commander|19|R|{3}{B}|Legendary Creature - Vampire Rogue|3|4|Partner with Laurine, the Diversion$Lifelink$Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token.|
Olivia's Wrath|Crimson Vow Commander|20|R|{4}{B}|Sorcery|||Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.|
Predators' Hour|Crimson Vow Commander|21|R|{1}{B}|21|||Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."|
Predators' Hour|Crimson Vow Commander|21|R|{1}{B}|Sorcery|||Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."|
Shadowgrange Archfiend|Crimson Vow Commander|22|R|{6}{B}|Creature - Demon|8|4|When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.$Madness—{2}{B}, Pay 8 life.|
Arterial Alchemy|Crimson Vow Commander|23|R|{2}{R}|Enchantment|||When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have.$Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.|
Imposing Grandeur|Crimson Vow Commander|24|R|{4}{R}|Sorcery|||Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.|
@ -43393,7 +43393,7 @@ Knight of the White Orchid|Crimson Vow Commander|92|R|{W}{W}|Creature - Human Kn
Mentor of the Meek|Crimson Vow Commander|93|R|{2}{W}|Creature - Human Soldier|2|2|Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.|
Mirror Entity|Crimson Vow Commander|94|R|{2}{W}|Creature - Shapeshifter|1|1|Changeling${X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.|
Oyobi, Who Split the Heavens|Crimson Vow Commander|95|R|{6}{W}|Legendary Creature - Spirit|3|6|Flying$Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.|
Promise of Bunrei|Crimson Vow Commander|96|U|{2}{W}|Enchantment|||When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.|
Promise of Bunrei|Crimson Vow Commander|96|R|{2}{W}|Enchantment|||When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.|
Remorseful Cleric|Crimson Vow Commander|97|R|{1}{W}|Creature - Spirit Cleric|2|1|Flying$Sacrifice Remorseful Cleric: Exile all cards from target player's graveyard.|
Spectral Shepherd|Crimson Vow Commander|98|U|{2}{W}|Creature - Spirit|2|2|Flying${1}{U}: Return target Spirit you control to its owner's hand.|
Swords to Plowshares|Crimson Vow Commander|99|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.|