removed ConditionalStaticAbility - not getting applied anymore - used ConditionalContinousEffect instead

This commit is contained in:
BetaSteward 2012-02-17 10:28:09 -05:00
parent cb929d1f21
commit 2e14adfde0
23 changed files with 150 additions and 224 deletions

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@ -28,17 +28,17 @@
package mage.sets.championsofkamigawa;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Rarity;
import mage.Constants.CardType;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.keyword.BushidoAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.ControlsPermanentCondition;
import mage.abilities.decorator.ConditionalStaticAbility;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.BushidoAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.filter.Filter;
@ -51,6 +51,8 @@ import mage.filter.common.FilterControlledPermanent;
public class KondasHatamoto extends CardImpl<KondasHatamoto>{
private static final FilterControlledPermanent filter = new FilterControlledPermanent("Legendary Samurai");
private static final String rule1 = "As long as you control a legendary Samurai, {this} gets +1/+2";
private static final String rule2 = "As long as you control a legendary Samurai, {this} has vigilance";
static {
filter.getSupertype().add("Legendary");
@ -70,12 +72,10 @@ public class KondasHatamoto extends CardImpl<KondasHatamoto>{
this.addAbility(new BushidoAbility(1));
ConditionalStaticAbility ability = new ConditionalStaticAbility(Zone.BATTLEFIELD,
new BoostSourceEffect(1, 2, Duration.WhileOnBattlefield),
new ControlsPermanentCondition(filter),
"As long as you control a legendary Samurai, {this} gets +1/+2 and has vigilance.");
ability.addEffect(new GainAbilitySourceEffect(VigilanceAbility.getInstance(), Duration.WhileOnBattlefield));
this.addAbility(ability);
ConditionalContinousEffect effect1 = new ConditionalContinousEffect(new BoostSourceEffect(1, 2, Duration.WhileOnBattlefield), new ControlsPermanentCondition(filter), rule1);
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, effect1));
ConditionalContinousEffect effect2 = new ConditionalContinousEffect(new GainAbilitySourceEffect(VigilanceAbility.getInstance()), new ControlsPermanentCondition(filter), rule2);
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, effect2));
}

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@ -38,7 +38,7 @@ import mage.Constants.Zone;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.EquippedMatchesFilterCondition;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.decorator.ConditionalStaticAbility;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.BoostEnchantedEffect;
import mage.abilities.effects.common.continious.BoostEquippedEffect;
import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
@ -79,15 +79,13 @@ public class TenzaGodosMaul extends CardImpl<TenzaGodosMaul> {
// Equipped creature gets +1/+1.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(1, 1)));
// As long as it's legendary, it gets an additional +2/+2.
this.addAbility(new ConditionalStaticAbility(
Constants.Zone.BATTLEFIELD,
new BoostEnchantedEffect(2, 2, Constants.Duration.WhileOnBattlefield),
new EquippedMatchesFilterCondition(legendaryFilter), rule1));
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new ConditionalContinousEffect(
new BoostEquippedEffect(2, 2),
new EquippedMatchesFilterCondition(legendaryFilter), rule1)));
// As long as it's red, it has trample.
this.addAbility(new ConditionalStaticAbility(
Constants.Zone.BATTLEFIELD,
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new ConditionalContinousEffect(
new GainAbilityAttachedEffect(TrampleAbility.getInstance(), AttachmentType.EQUIPMENT),
new EquippedMatchesFilterCondition(redFilter), rule2));
new EquippedMatchesFilterCondition(redFilter), rule2)));
// Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
this.addAbility(new EquipAbility(Constants.Outcome.AddAbility, new GenericManaCost(1), new TargetControlledCreaturePermanent()));

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@ -28,14 +28,13 @@
package mage.sets.darkascension;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.EquippedHasSubtypeCondition;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.decorator.ConditionalStaticAbility;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.BoostEquippedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.cards.CardImpl;
@ -56,7 +55,7 @@ public class HeavyMattock extends CardImpl<HeavyMattock> {
// Equipped creature gets +1/+1.
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new BoostEquippedEffect(1, 1)));
// As long as equipped creature is a Human, it gets an additional +1/+1.
this.addAbility(new ConditionalStaticAbility(Constants.Zone.BATTLEFIELD, new BoostEquippedEffect(1, 1), new EquippedHasSubtypeCondition("Human"), staticText));
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostEquippedEffect(1, 1), new EquippedHasSubtypeCondition("Human"), staticText)));
// Equip {2}
this.addAbility(new EquipAbility(Constants.Outcome.BoostCreature, new GenericManaCost(2)));
}

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@ -28,15 +28,14 @@
package mage.sets.darksteel;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.EquippedCondition;
import mage.abilities.decorator.ConditionalStaticAbility;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.FirstStrikeAbility;
@ -47,7 +46,8 @@ import mage.cards.CardImpl;
* @author Loki
*/
public class AuriokGlaivemaster extends CardImpl<AuriokGlaivemaster> {
private static final String cardRule = "As long as {this} is equipped, it gets +1/+1 and has first strike";
private static final String rule1 = "As long as {this} is equipped, it gets +1/+1";
private static final String rule2 = "As long as {this} is equipped, it has first strike";
public AuriokGlaivemaster(UUID ownerId) {
super(ownerId, 1, "Auriok Glaivemaster", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{W}");
@ -59,12 +59,10 @@ public class AuriokGlaivemaster extends CardImpl<AuriokGlaivemaster> {
this.power = new MageInt(1);
this.toughness = new MageInt(1);
Ability ability = new ConditionalStaticAbility(Zone.BATTLEFIELD,
new BoostSourceEffect(1, 1, Constants.Duration.WhileOnBattlefield),
EquippedCondition.getInstance(),
cardRule);
ability.addEffect(new GainAbilitySourceEffect(FirstStrikeAbility.getInstance()));
this.addAbility(ability);
ConditionalContinousEffect effect1 = new ConditionalContinousEffect(new BoostSourceEffect(1, 1, Constants.Duration.WhileOnBattlefield), EquippedCondition.getInstance(), rule1);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect1));
ConditionalContinousEffect effect2 = new ConditionalContinousEffect(new GainAbilitySourceEffect(FirstStrikeAbility.getInstance()), EquippedCondition.getInstance(), rule2);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect2));
}
public AuriokGlaivemaster(final AuriokGlaivemaster card) {

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@ -33,11 +33,11 @@ import mage.Constants.Duration;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.EnchantedCondition;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalStaticAbility;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.TrampleAbility;
@ -49,7 +49,9 @@ import mage.cards.CardImpl;
*/
public class FlaringFlameKin extends CardImpl<FlaringFlameKin> {
private static final String rule = "As long as {this} is enchanted, it gets +2/+2, has trample, and has \"{R}: {this} gets +1/+0 until end of turn.\"";
private static final String rule1 = "As long as {this} is enchanted, it gets +2/+2";
private static final String rule2 = "As long as {this} is enchanted, it has trample";
private static final String rule3 = "As long as {this} is enchanted, it has \"{R}: {this} gets +1/+0 until end of turn.\"";
public FlaringFlameKin(UUID ownerId) {
super(ownerId, 62, "Flaring Flame-Kin", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{2}{R}");
@ -61,13 +63,16 @@ public class FlaringFlameKin extends CardImpl<FlaringFlameKin> {
this.power = new MageInt(2);
this.toughness = new MageInt(2);
Ability ability = new ConditionalStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(2, 2, Duration.WhileOnBattlefield), EnchantedCondition.getInstance(), rule);
ability.addEffect(new GainAbilitySourceEffect(TrampleAbility.getInstance()));
SimpleActivatedAbility grantedAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD,
new BoostSourceEffect(1, 0, Duration.EndOfTurn),
new ManaCostsImpl("{R}"));
ability.addEffect(new GainAbilitySourceEffect(grantedAbility));
this.addAbility(ability);
ConditionalContinousEffect effect1 = new ConditionalContinousEffect(new BoostSourceEffect(2, 2, Duration.WhileOnBattlefield), EnchantedCondition.getInstance(), rule1);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect1));
ConditionalContinousEffect effect2 = new ConditionalContinousEffect(new GainAbilitySourceEffect(TrampleAbility.getInstance()), EnchantedCondition.getInstance(), rule2);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect2));
ConditionalContinousEffect effect3 = new ConditionalContinousEffect(new GainAbilitySourceEffect(grantedAbility), EnchantedCondition.getInstance(), rule3);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect3));
}
public FlaringFlameKin(final FlaringFlameKin card) {

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@ -28,14 +28,14 @@
package mage.sets.innistrad;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.ControlsPermanentCondition;
import mage.abilities.decorator.ConditionalStaticAbility;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.*;
import mage.cards.CardImpl;
@ -48,7 +48,8 @@ import mage.filter.common.FilterControlledPermanent;
*/
public class AngelicOverseer extends CardImpl<AngelicOverseer> {
private static final String rule = "As long as you control a Human, {this} has hexproof and is indestructible.";
private static final String rule1 = "As long as you control a Human, {this} has hexproof.";
private static final String rule2 = "As long as you control a Human, {this} is indestructible.";
private static final FilterControlledPermanent filter = new FilterControlledPermanent("Human");
static {
@ -68,9 +69,11 @@ public class AngelicOverseer extends CardImpl<AngelicOverseer> {
this.addAbility(FlyingAbility.getInstance());
// As long as you control a Human, Angelic Overseer has hexproof and is indestructible.
Ability ability = new ConditionalStaticAbility(Constants.Zone.BATTLEFIELD, new GainAbilitySourceEffect(HexproofAbility.getInstance()), new ControlsPermanentCondition(filter), rule);
ability.addEffect(new GainAbilitySourceEffect(IndestructibleAbility.getInstance()));
this.addAbility(ability);
ConditionalContinousEffect effect1 = new ConditionalContinousEffect(new GainAbilitySourceEffect(HexproofAbility.getInstance()), new ControlsPermanentCondition(filter), rule1);
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, effect1));
ConditionalContinousEffect effect2 = new ConditionalContinousEffect(new GainAbilitySourceEffect(IndestructibleAbility.getInstance()), new ControlsPermanentCondition(filter), rule2);
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, effect2));
}
public AngelicOverseer(final AngelicOverseer card) {

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@ -27,6 +27,7 @@
*/
package mage.sets.innistrad;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
@ -34,10 +35,10 @@ import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.EquippedHasSubtypeCondition;
import mage.abilities.decorator.ConditionalStaticAbility;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.RestrictionEffect;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.continious.BoostEnchantedEffect;
import mage.abilities.effects.common.continious.BoostEquippedEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.cards.CardImpl;
import mage.game.Game;
@ -45,8 +46,6 @@ import mage.game.permanent.Permanent;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
* @author nantuko
*/
@ -69,7 +68,7 @@ public class BondsOfFaith extends CardImpl<BondsOfFaith> {
this.addAbility(ability);
// Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
this.addAbility(new ConditionalStaticAbility(Constants.Zone.BATTLEFIELD, new BoostEnchantedEffect(2, 2, Constants.Duration.WhileOnBattlefield), new EquippedHasSubtypeCondition("Human"), rule));
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostEquippedEffect(2, 2), new EquippedHasSubtypeCondition("Human"), rule)));
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new BondsOfFaithEffect()));
}

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@ -28,14 +28,13 @@
package mage.sets.innistrad;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.EquippedHasSubtypeCondition;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.decorator.ConditionalStaticAbility;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.BoostEquippedEffect;
import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
import mage.abilities.keyword.EquipAbility;
@ -59,8 +58,8 @@ public class ButchersCleaver extends CardImpl<ButchersCleaver> {
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new BoostEquippedEffect(3, 0)));
// As long as equipped creature is a Human, it has lifelink.
this.addAbility(new ConditionalStaticAbility(Constants.Zone.BATTLEFIELD, new GainAbilityAttachedEffect(LifelinkAbility.getInstance(), Constants.AttachmentType.EQUIPMENT), new EquippedHasSubtypeCondition("Human"), staticText));
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new ConditionalContinousEffect(new GainAbilityAttachedEffect(LifelinkAbility.getInstance(), Constants.AttachmentType.EQUIPMENT), new EquippedHasSubtypeCondition("Human"), staticText)));
// Equip {3}
this.addAbility(new EquipAbility(Constants.Outcome.AddAbility, new GenericManaCost(3)));

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@ -40,9 +40,10 @@ import mage.MageInt;
import mage.abilities.Abilities;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.Condition;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalStaticAbility;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.DefenderAbility;
@ -70,7 +71,8 @@ public class ManorGargoyle extends CardImpl<ManorGargoyle> {
this.addAbility(DefenderAbility.getInstance());
// Manor Gargoyle is indestructible as long as it has defender.
this.addAbility(new ConditionalStaticAbility(Zone.BATTLEFIELD, new GainAbilitySourceEffect(IndestructibleAbility.getInstance()), HasDefenderCondition.getInstance(), rule));
ConditionalContinousEffect effect = new ConditionalContinousEffect(new GainAbilitySourceEffect(IndestructibleAbility.getInstance()), HasDefenderCondition.getInstance(), rule);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
// {1}: Until end of turn, Manor Gargoyle loses defender and gains flying.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GargoyleSentinelEffect(), new ManaCostsImpl("{1}")));
}

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@ -29,13 +29,14 @@ package mage.sets.innistrad;
import java.util.Set;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.Condition;
import mage.abilities.decorator.ConditionalStaticAbility;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
@ -60,10 +61,8 @@ public class NightRevelers extends CardImpl<NightRevelers> {
this.toughness = new MageInt(4);
// Night Revelers has haste as long as an opponent controls a Human.
this.addAbility(new ConditionalStaticAbility(Zone.BATTLEFIELD,
new GainAbilitySourceEffect(HasteAbility.getInstance()),
new NightRevelersCondition(),
rule));
ConditionalContinousEffect effect = new ConditionalContinousEffect(new GainAbilitySourceEffect(HasteAbility.getInstance()), new NightRevelersCondition(), rule);
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, effect));
}

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@ -28,7 +28,6 @@
package mage.sets.innistrad;
import java.util.UUID;
import mage.Constants;
import mage.Constants.AttachmentType;
import mage.Constants.CardType;
@ -37,7 +36,7 @@ import mage.Constants.Zone;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.EquippedHasSubtypeCondition;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.decorator.ConditionalStaticAbility;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.BoostEquippedEffect;
import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
import mage.abilities.keyword.EquipAbility;
@ -64,7 +63,7 @@ public class SharpenedPitchfork extends CardImpl<SharpenedPitchfork> {
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(FirstStrikeAbility.getInstance(), AttachmentType.EQUIPMENT)));
// As long as equipped creature is a Human, it gets +1/+1.
this.addAbility(new ConditionalStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(1, 1), new EquippedHasSubtypeCondition("Human"), staticText));
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostEquippedEffect(1, 1), new EquippedHasSubtypeCondition("Human"), staticText)));
}
public SharpenedPitchfork(final SharpenedPitchfork card) {

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@ -28,14 +28,13 @@
package mage.sets.innistrad;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.EquippedHasSubtypeCondition;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.decorator.ConditionalStaticAbility;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.BoostEquippedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.cards.CardImpl;
@ -59,7 +58,7 @@ public class SilverInlaidDagger extends CardImpl<SilverInlaidDagger> {
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new BoostEquippedEffect(2, 0)));
// As long as equipped creature is a Human, it gets an additional +1/+0
this.addAbility(new ConditionalStaticAbility(Constants.Zone.BATTLEFIELD, new BoostEquippedEffect(1, 0), new EquippedHasSubtypeCondition("Human"), staticText));
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostEquippedEffect(1, 0), new EquippedHasSubtypeCondition("Human"), staticText)));
}
public SilverInlaidDagger(final SilverInlaidDagger card) {

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@ -28,15 +28,14 @@
package mage.sets.magic2012;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.ControlsPermanentCondition;
import mage.abilities.decorator.ConditionalStaticAbility;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.FlyingAbility;
@ -51,7 +50,8 @@ import mage.filter.common.FilterCreaturePermanent;
*/
public class GriffinRider extends CardImpl<GriffinRider> {
private static final String rule = "As long as you control a Griffin creature, {this} gets +3/+3 and has flying.";
private static final String rule1 = "As long as you control a Griffin creature, {this} gets +3/+3.";
private static final String rule2 = "As long as you control a Griffin creature, {this} has flying.";
private static final FilterPermanent filterGriffinCard = new FilterCreaturePermanent();
static {
@ -70,9 +70,10 @@ public class GriffinRider extends CardImpl<GriffinRider> {
this.toughness = new MageInt(1);
// As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
Ability ability = new ConditionalStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(3, 3, Duration.WhileOnBattlefield), new ControlsPermanentCondition(filterGriffinCard), rule);
ability.addEffect(new GainAbilitySourceEffect(FlyingAbility.getInstance()));
this.addAbility(ability);
ConditionalContinousEffect effect1 = new ConditionalContinousEffect(new BoostSourceEffect(3, 3, Duration.WhileOnBattlefield), new ControlsPermanentCondition(filterGriffinCard), rule1);
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, effect1));
ConditionalContinousEffect effect2 = new ConditionalContinousEffect(new GainAbilitySourceEffect(FlyingAbility.getInstance()), new ControlsPermanentCondition(filterGriffinCard), rule2);
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, effect2));
}
public GriffinRider(final GriffinRider card) {

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@ -27,10 +27,8 @@
*/
package mage.sets.magic2012;
import static mage.Constants.Zone;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
@ -38,8 +36,9 @@ import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.HasCounterCondition;
import mage.abilities.decorator.ConditionalStaticAbility;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.TrampleAbility;
@ -67,9 +66,9 @@ public class PrimordialHydra extends CardImpl<PrimordialHydra> {
this.addAbility(new EntersBattlefieldAbility(new PrimordialHydraEntersEffect(), "{this} enters the battlefield with X +1/+1 counters on it"));
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new PrimordialHydraDoubleEffect(), Constants.TargetController.YOU, false));
this.addAbility(new ConditionalStaticAbility(Zone.BATTLEFIELD,
new GainAbilitySourceEffect(TrampleAbility.getInstance(), Constants.Duration.WhileOnBattlefield),
new HasCounterCondition(CounterType.P1P1, 10), staticText));
ConditionalContinousEffect effect = new ConditionalContinousEffect(new GainAbilitySourceEffect(TrampleAbility.getInstance()), new HasCounterCondition(CounterType.P1P1, 10), staticText);
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, effect));
}
public PrimordialHydra(final PrimordialHydra card) {

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@ -33,9 +33,9 @@ import mage.Constants.Duration;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.EnchantedCondition;
import mage.abilities.decorator.ConditionalStaticAbility;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.FirstStrikeAbility;
@ -49,7 +49,10 @@ import mage.cards.CardImpl;
*/
public class ThranGolem extends CardImpl<ThranGolem> {
private static final String rule = "As long as {this} is enchanted, it gets +2/+2 and has flying, first strike, and trample.";
private static final String rule1 = "As long as {this} is enchanted, it gets +2/+2 ";
private static final String rule2 = "As long as {this} is enchanted, it has flying";
private static final String rule3 = "As long as {this} is enchanted, it has first strike";
private static final String rule4 = "As long as {this} is enchanted, it has flying trample";
public ThranGolem(UUID ownerId) {
super(ownerId, 220, "Thran Golem", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{5}");
@ -58,12 +61,15 @@ public class ThranGolem extends CardImpl<ThranGolem> {
this.power = new MageInt(3);
this.toughness = new MageInt(3);
Ability ability = new ConditionalStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(2, 2, Duration.WhileOnBattlefield), EnchantedCondition.getInstance(), rule);
ability.addEffect(new GainAbilitySourceEffect(FlyingAbility.getInstance()));
ability.addEffect(new GainAbilitySourceEffect(FirstStrikeAbility.getInstance()));
ability.addEffect(new GainAbilitySourceEffect(TrampleAbility.getInstance()));
this.addAbility(ability);
ConditionalContinousEffect effect1 = new ConditionalContinousEffect(new BoostSourceEffect(2, 2, Duration.WhileOnBattlefield), EnchantedCondition.getInstance(), rule1);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect1));
ConditionalContinousEffect effect2 = new ConditionalContinousEffect(new GainAbilitySourceEffect(FlyingAbility.getInstance()), EnchantedCondition.getInstance(), rule2);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect2));
ConditionalContinousEffect effect3 = new ConditionalContinousEffect(new GainAbilitySourceEffect(FirstStrikeAbility.getInstance()), EnchantedCondition.getInstance(), rule3);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect3));
ConditionalContinousEffect effect4 = new ConditionalContinousEffect(new GainAbilitySourceEffect(TrampleAbility.getInstance()), EnchantedCondition.getInstance(), rule4);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect4));
}
public ThranGolem(final ThranGolem card) {

View file

@ -28,17 +28,15 @@
package mage.sets.mirrodin;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.EquippedCondition;
import mage.abilities.decorator.ConditionalStaticAbility;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
@ -48,6 +46,9 @@ import mage.cards.CardImpl;
*/
public class LeoninDenGuard extends CardImpl<LeoninDenGuard> {
private static final String rule1 = "As long as {this} is equipped, it gets +1/+1";
private static final String rule2 = "As long as {this} is equipped, it has vigilance";
public LeoninDenGuard(UUID ownerId) {
super(ownerId, 9, "Leonin Den-Guard", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{1}{W}");
this.expansionSetCode = "MRD";
@ -58,10 +59,12 @@ public class LeoninDenGuard extends CardImpl<LeoninDenGuard> {
this.power = new MageInt(1);
this.toughness = new MageInt(3);
// As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
Ability ability = new ConditionalStaticAbility(Constants.Zone.BATTLEFIELD, new BoostSourceEffect(1, 1, Constants.Duration.WhileOnBattlefield), EquippedCondition.getInstance(), "As long as {this} is equipped, it gets +1/+1 and has vigilance.");
ability.addEffect(new GainAbilitySourceEffect(VigilanceAbility.getInstance()));
this.addAbility(ability);
// As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
ConditionalContinousEffect effect1 = new ConditionalContinousEffect(new BoostSourceEffect(1, 1, Constants.Duration.WhileOnBattlefield), EquippedCondition.getInstance(), rule1);
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, effect1));
ConditionalContinousEffect effect2 = new ConditionalContinousEffect(new GainAbilitySourceEffect(VigilanceAbility.getInstance()), EquippedCondition.getInstance(), rule2);
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, effect2));
}
public LeoninDenGuard(final LeoninDenGuard card) {

View file

@ -29,13 +29,14 @@ package mage.sets.newphyrexia;
import java.util.Set;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.Condition;
import mage.abilities.decorator.ConditionalStaticAbility;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.InfectAbility;
import mage.cards.CardImpl;
@ -62,10 +63,8 @@ public class ViridianBetrayers extends CardImpl<ViridianBetrayers> {
this.toughness = new MageInt(1);
// Viridian Betrayers has infect as long as an opponent is poisoned.
this.addAbility(new ConditionalStaticAbility(Zone.BATTLEFIELD,
new GainAbilitySourceEffect(InfectAbility.getInstance()),
PoisonedCondition.getInstance(),
rule));
ConditionalContinousEffect effect = new ConditionalContinousEffect(new GainAbilitySourceEffect(InfectAbility.getInstance()), PoisonedCondition.getInstance(), rule);
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, effect));
}
public ViridianBetrayers(final ViridianBetrayers card) {

View file

@ -28,14 +28,13 @@
package mage.sets.scarsofmirrodin;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.EquippedCondition;
import mage.abilities.decorator.ConditionalStaticAbility;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.LifelinkAbility;
@ -47,7 +46,8 @@ import mage.cards.CardImpl;
*/
public class SunspearShikari extends CardImpl<SunspearShikari> {
private final static String rule = "As long as {this} is equipped, it has first strike and lifelink.";
private final static String rule1 = "As long as {this} is equipped, it has first strike";
private final static String rule2 = "As long as {this} is equipped, it has lifelink";
public SunspearShikari(UUID ownerId) {
super(ownerId, 23, "Sunspear Shikari", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{1}{W}");
@ -59,9 +59,10 @@ public class SunspearShikari extends CardImpl<SunspearShikari> {
this.power = new MageInt(2);
this.toughness = new MageInt(2);
Ability ability = new ConditionalStaticAbility(Zone.BATTLEFIELD, new GainAbilitySourceEffect(FirstStrikeAbility.getInstance()), EquippedCondition.getInstance(), rule);
ability.addEffect(new GainAbilitySourceEffect(LifelinkAbility.getInstance()));
this.addAbility(ability);
ConditionalContinousEffect effect1 = new ConditionalContinousEffect(new GainAbilitySourceEffect(FirstStrikeAbility.getInstance()), EquippedCondition.getInstance(), rule1);
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, effect1));
ConditionalContinousEffect effect2 = new ConditionalContinousEffect(new GainAbilitySourceEffect(LifelinkAbility.getInstance()), EquippedCondition.getInstance(), rule2);
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, effect2));
}
public SunspearShikari(final SunspearShikari card) {

View file

@ -28,15 +28,13 @@
package mage.sets.worldwake;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.EquippedCondition;
import mage.abilities.decorator.ConditionalStaticAbility;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.FlyingAbility;
@ -48,7 +46,8 @@ import mage.cards.CardImpl;
*/
public class KitesailApprentice extends CardImpl<KitesailApprentice> {
private static final String rule = "As long as {this} is equipped, it gets +1/+1 and has flying.";
private static final String rule1 = "As long as {this} is equipped, it gets +1/+1";
private static final String rule2 = "As long as {this} is equipped, it has flying";
public KitesailApprentice(UUID ownerId) {
super(ownerId, 10, "Kitesail Apprentice", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{W}");
@ -60,9 +59,10 @@ public class KitesailApprentice extends CardImpl<KitesailApprentice> {
this.power = new MageInt(1);
this.toughness = new MageInt(1);
Ability ability = new ConditionalStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(1, 1, Duration.WhileOnBattlefield), EquippedCondition.getInstance(), rule);
ability.addEffect(new GainAbilitySourceEffect(FlyingAbility.getInstance()));
this.addAbility(ability);
ConditionalContinousEffect effect1 = new ConditionalContinousEffect(new BoostSourceEffect(1, 1, Constants.Duration.WhileOnBattlefield), EquippedCondition.getInstance(), rule1);
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, effect1));
ConditionalContinousEffect effect2 = new ConditionalContinousEffect(new GainAbilitySourceEffect(FlyingAbility.getInstance()), EquippedCondition.getInstance(), rule2);
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, effect2));
}
public KitesailApprentice(final KitesailApprentice card) {

View file

@ -28,7 +28,6 @@
package mage.sets.worldwake;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.Constants.Zone;
@ -37,15 +36,12 @@ import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.ControlsPermanentCondition;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.decorator.ConditionalStaticAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.LifelinkAbility;
import mage.cards.CardImpl;
import mage.filter.Filter;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.common.FilterLandPermanent;
/**
*
@ -53,7 +49,8 @@ import mage.filter.common.FilterLandPermanent;
*/
public class SejiriMerfolk extends CardImpl<SejiriMerfolk> {
private static final String rule = "As long as you control a Plains, {this} has first strike and lifelink.";
private static final String rule1 = "As long as you control a Plains, {this} has first strike.";
private static final String rule2 = "As long as you control a Plains, {this} has lifelink.";
private static final FilterControlledPermanent filter = new FilterControlledPermanent("Plains");
static {
@ -72,9 +69,11 @@ public class SejiriMerfolk extends CardImpl<SejiriMerfolk> {
this.power = new MageInt(2);
this.toughness = new MageInt(1);
Ability ability = new ConditionalStaticAbility(Zone.BATTLEFIELD, new GainAbilitySourceEffect(LifelinkAbility.getInstance()), new ControlsPermanentCondition(filter), rule);
ability.addEffect(new GainAbilitySourceEffect(FirstStrikeAbility.getInstance()));
this.addAbility(ability);
ConditionalContinousEffect effect1 = new ConditionalContinousEffect(new GainAbilitySourceEffect(LifelinkAbility.getInstance()), new ControlsPermanentCondition(filter), rule1);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect1));
ConditionalContinousEffect effect2 = new ConditionalContinousEffect(new GainAbilitySourceEffect(FirstStrikeAbility.getInstance()), new ControlsPermanentCondition(filter), rule2);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect2));
}
public SejiriMerfolk(final SejiriMerfolk card) {

View file

@ -28,7 +28,7 @@
package mage.sets.zendikar;
import mage.Constants;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.MageInt;
@ -37,15 +37,11 @@ import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.condition.common.KickedCondition;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.decorator.ConditionalOneShotEffect;
import mage.abilities.decorator.ConditionalStaticAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.keyword.UnblockableAbility;
import mage.cards.CardImpl;
import mage.counters.CounterType;
import java.util.UUID;
/**
* @author nantuko, BetaSteward_at_googlemail.com
*/

View file

@ -28,14 +28,13 @@
package mage.sets.zendikar;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.condition.common.TenOrLessLifeCondition;
import mage.abilities.decorator.ConditionalStaticAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.EquippedCondition;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.IntimidateAbility;
@ -47,7 +46,8 @@ import mage.cards.CardImpl;
*/
public class GuulDrazVampire extends CardImpl<GuulDrazVampire> {
private static final String rule = "As long as an opponent has 10 or less life, {this} gets +2/+1 and has intimidate.";
private static final String rule1 = "As long as {this} is equipped, it gets +2/+1";
private static final String rule2 = "As long as {this} is equipped, it has intimidate";
public GuulDrazVampire(UUID ownerId) {
super(ownerId, 93, "Guul Draz Vampire", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{B}");
@ -59,9 +59,11 @@ public class GuulDrazVampire extends CardImpl<GuulDrazVampire> {
this.power = new MageInt(1);
this.toughness = new MageInt(1);
Ability ability = new ConditionalStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(2, 1, Duration.WhileOnBattlefield), new TenOrLessLifeCondition(TenOrLessLifeCondition.CheckType.AN_OPPONENT), rule);
ability.addEffect(new GainAbilitySourceEffect(IntimidateAbility.getInstance()));
this.addAbility(ability);
ConditionalContinousEffect effect1 = new ConditionalContinousEffect(new BoostSourceEffect(2, 1, Constants.Duration.WhileOnBattlefield), EquippedCondition.getInstance(), rule1);
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, effect1));
ConditionalContinousEffect effect2 = new ConditionalContinousEffect(new GainAbilitySourceEffect(IntimidateAbility.getInstance()), EquippedCondition.getInstance(), rule2);
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, effect2));
}
public GuulDrazVampire(final GuulDrazVampire card) {

View file

@ -1,80 +0,0 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.decorator;
import mage.Constants;
import mage.Constants.Zone;
import mage.abilities.StaticAbility;
import mage.abilities.condition.Condition;
import mage.abilities.effects.Effect;
import mage.abilities.effects.Effects;
import mage.game.Game;
/**
*
* @author nantuko
*/
public class ConditionalStaticAbility extends StaticAbility<ConditionalStaticAbility> {
private Condition condition;
private String staticText = "";
private static final Effects emptyEffects = new Effects();
public ConditionalStaticAbility(Zone zone, Effect effect, Condition condition, String rule) {
super(zone, effect);
this.condition = condition;
this.staticText = rule;
}
public ConditionalStaticAbility(ConditionalStaticAbility ability) {
super(ability);
this.condition = ability.condition;
this.staticText = ability.staticText;
}
@Override
public Effects getEffects(Game game, Constants.EffectType effectType) {
if (!condition.apply(game, this)) {
return emptyEffects;
}
return super.getEffects(game, effectType);
}
@Override
public ConditionalStaticAbility copy() {
return new ConditionalStaticAbility(this);
}
@Override
public String getRule() {
return staticText;
}
}