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Implemented Lich's Mastery
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Mage.Sets/src/mage/cards/l/LichsMastery.java
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Mage.Sets/src/mage/cards/l/LichsMastery.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.l;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.GainLifeControllerTriggeredAbility;
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import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.effects.common.ExileTargetEffect;
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import mage.abilities.effects.common.LoseGameSourceControllerEffect;
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import mage.constants.SuperType;
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import mage.abilities.keyword.HexproofAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.permanent.ControllerIdPredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetCardInHand;
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import mage.target.common.TargetCardInYourGraveyard;
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import mage.target.common.TargetControlledPermanent;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author TheElk801
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*/
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public class LichsMastery extends CardImpl {
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public LichsMastery(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{B}{B}{B}");
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this.addSuperType(SuperType.LEGENDARY);
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// Hexproof
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this.addAbility(HexproofAbility.getInstance());
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// You can't lose the game.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new LichsMasteryCantLoseEffect()));
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// Whenever you gain life, draw that many cards.
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this.addAbility(new GainLifeControllerTriggeredAbility(new LichsMasteryDrawCardsEffect(), false, true));
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// Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
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this.addAbility(new LichsMasteryLoseLifeTriggeredAbility());
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// When Lich's Mastery leaves the battlefield, you lose the game.
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this.addAbility(new LeavesBattlefieldTriggeredAbility(new LoseGameSourceControllerEffect(), false));
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}
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public LichsMastery(final LichsMastery card) {
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super(card);
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}
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@Override
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public LichsMastery copy() {
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return new LichsMastery(this);
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}
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}
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class LichsMasteryCantLoseEffect extends ContinuousRuleModifyingEffectImpl {
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public LichsMasteryCantLoseEffect() {
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super(Duration.WhileOnBattlefield, Outcome.Benefit, false, false);
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staticText = "You can't lose the game";
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}
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public LichsMasteryCantLoseEffect(final LichsMasteryCantLoseEffect effect) {
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super(effect);
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}
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@Override
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public LichsMasteryCantLoseEffect copy() {
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return new LichsMasteryCantLoseEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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return event.getType() == GameEvent.EventType.LOSES && event.getPlayerId().equals(source.getControllerId());
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}
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}
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class LichsMasteryDrawCardsEffect extends OneShotEffect {
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public LichsMasteryDrawCardsEffect() {
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super(Outcome.Benefit);
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this.staticText = "draw that many cards";
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}
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public LichsMasteryDrawCardsEffect(final LichsMasteryDrawCardsEffect effect) {
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super(effect);
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}
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@Override
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public LichsMasteryDrawCardsEffect copy() {
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return new LichsMasteryDrawCardsEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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int lifeGained = (Integer) this.getValue("gainedLife");
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if (lifeGained > 0) {
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return new DrawCardSourceControllerEffect(lifeGained).apply(game, source);
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}
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return false;
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}
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}
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class LichsMasteryLoseLifeTriggeredAbility extends TriggeredAbilityImpl {
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public LichsMasteryLoseLifeTriggeredAbility() {
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super(Zone.BATTLEFIELD, new LichsMasteryLoseLifeEffect(), false);
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}
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public LichsMasteryLoseLifeTriggeredAbility(final LichsMasteryLoseLifeTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public LichsMasteryLoseLifeTriggeredAbility copy() {
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return new LichsMasteryLoseLifeTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.LOST_LIFE;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getPlayerId().equals(this.getControllerId())) {
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for (Effect effect : this.getEffects()) {
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if (effect instanceof LichsMasteryLoseLifeEffect) {
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((LichsMasteryLoseLifeEffect) effect).setAmount(event.getAmount());
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public String getRule() {
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return "Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.";
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}
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}
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class LichsMasteryLoseLifeEffect extends OneShotEffect {
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private int amount = 0;
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public LichsMasteryLoseLifeEffect() {
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super(Outcome.Exile);
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this.staticText = "for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.";
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}
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public LichsMasteryLoseLifeEffect(final LichsMasteryLoseLifeEffect effect) {
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super(effect);
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this.amount = effect.amount;
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}
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@Override
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public LichsMasteryLoseLifeEffect copy() {
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return new LichsMasteryLoseLifeEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller == null) {
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return false;
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}
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FilterPermanent filter = new FilterPermanent();
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filter.add(new ControllerIdPredicate(controller.getId()));
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for (int i = 0; i < amount; i++) {
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int handCount = controller.getHand().size();
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int graveCount = controller.getGraveyard().size();
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int permCount = game.getBattlefield().getActivePermanents(filter, controller.getId(), game).size();
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if (graveCount + handCount == 0 || (permCount > 0 && controller.chooseUse(Outcome.Exile, "Exile permanent you control? (No = from hand or graveyard)", source, game))) {
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Target target = new TargetControlledPermanent(1, 1, new FilterControlledPermanent(), true);
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controller.choose(outcome, target, source.getSourceId(), game);
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Effect effect = new ExileTargetEffect();
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effect.setTargetPointer(new FixedTarget(target.getFirstTarget(), game));
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effect.apply(game, source);
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} else if (graveCount == 0 || (handCount > 0 && controller.chooseUse(Outcome.Exile, "Exile a card from your hand? (No = from graveyard)", source, game))) {
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Target target = new TargetCardInHand(1, 1, new FilterCard());
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controller.choose(outcome, target, source.getSourceId(), game);
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Card card = controller.getHand().get(target.getFirstTarget(), game);
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if (card != null) {
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controller.moveCards(card, Zone.EXILED, source, game);
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}
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} else if (graveCount > 0) {
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Target target = new TargetCardInYourGraveyard(1, 1, new FilterCard(), true);
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target.choose(Outcome.Exile, source.getControllerId(), source.getSourceId(), game);
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Card card = controller.getGraveyard().get(target.getFirstTarget(), game);
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if (card != null) {
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controller.moveCards(card, Zone.EXILED, source, game);
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}
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}
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}
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return true;
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}
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public void setAmount(int amount) {
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this.amount = amount;
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}
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}
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@ -164,6 +164,7 @@ public class Dominaria extends ExpansionSet {
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cards.add(new SetCardInfo("Knight of Malice", 97, Rarity.UNCOMMON, mage.cards.k.KnightOfMalice.class));
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cards.add(new SetCardInfo("Knight of Malice", 97, Rarity.UNCOMMON, mage.cards.k.KnightOfMalice.class));
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cards.add(new SetCardInfo("Knight of New Benalia", 24, Rarity.COMMON, mage.cards.k.KnightOfNewBenalia.class));
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cards.add(new SetCardInfo("Knight of New Benalia", 24, Rarity.COMMON, mage.cards.k.KnightOfNewBenalia.class));
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cards.add(new SetCardInfo("Kwende, Pride of Femeref", 25, Rarity.UNCOMMON, mage.cards.k.KwendePrideOfFemeref.class));
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cards.add(new SetCardInfo("Kwende, Pride of Femeref", 25, Rarity.UNCOMMON, mage.cards.k.KwendePrideOfFemeref.class));
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cards.add(new SetCardInfo("Lich's Mastery", 98, Rarity.RARE, mage.cards.l.LichsMastery.class));
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cards.add(new SetCardInfo("Lingering Phantom", 99, Rarity.UNCOMMON, mage.cards.l.LingeringPhantom.class));
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cards.add(new SetCardInfo("Lingering Phantom", 99, Rarity.UNCOMMON, mage.cards.l.LingeringPhantom.class));
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cards.add(new SetCardInfo("Llanowar Elves", 168, Rarity.COMMON, mage.cards.l.LlanowarElves.class));
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cards.add(new SetCardInfo("Llanowar Elves", 168, Rarity.COMMON, mage.cards.l.LlanowarElves.class));
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cards.add(new SetCardInfo("Llanowar Envoy", 169, Rarity.COMMON, mage.cards.l.LlanowarEnvoy.class));
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cards.add(new SetCardInfo("Llanowar Envoy", 169, Rarity.COMMON, mage.cards.l.LlanowarEnvoy.class));
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